quests fix resources
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@@ -1,3 +1,4 @@
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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@@ -6,38 +7,76 @@ using UnityEngine.Events;
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public class QuestAction : MonoBehaviour
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{
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public QuestScriptable questData;
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bool isRegistered =false;
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bool isRegistered = false;
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public UnityEvent OnComplete;
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public bool isFinalAction = true;
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private void OnTriggerEnter2D(Collider2D other) {
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if(other.CompareTag("Player") && other.transform == playerNetwork.localPlayerTransform){
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OnComplete.Invoke();
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if(isFinalAction){
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public List<QuestCompleteResourceCheckEntry> resourceCheckEntries;
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private void OnTriggerEnter2D(Collider2D other)
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{
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if (other.CompareTag("Player") && other.transform == playerNetwork.localPlayerTransform)
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{
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OnComplete.Invoke();
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Debug.Log("QuestAction: QuestAction completed");
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if (isFinalAction)
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{
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foreach(QuestCompleteResourceCheckEntry entry in resourceCheckEntries)
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{
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if(playerNetwork.localPlayerTransform.GetComponent<Inventory>().GetStock(entry.resourceName) < entry.amount)
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{
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Debug.Log("QuestAction: Resource check failed");
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return;
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}else{
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for(int i=0; i < entry.amount; i++)
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{
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playerNetwork.localPlayerTransform.GetComponent<Inventory>().RemoveItem(entry.resourceName);
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}
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}
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}
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playerNetwork.localPlayerTransform.GetComponent<playerNetwork>().CompleteQuest(questData);
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}
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}
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gameObject.SetActive(false);
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}
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}
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public void activate(){
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public void activate()
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{
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gameObject.SetActive(true);
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}
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void Update()
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{
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if(playerNetwork.localPlayerTransform != null && !isRegistered){
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if (playerNetwork.localPlayerTransform != null && !isRegistered)
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{
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Register();
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}
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}
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void Register(){
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void Register()
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{
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playerNetwork.registerQuestAction(this);
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isRegistered = true;
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gameObject.SetActive(false);
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}
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}
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[Serializable ]
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public class QuestCompleteResourceCheckEntry
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{
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public string resourceName;
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public int amount;
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}
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@@ -20,8 +20,9 @@ public class npcScript : MonoBehaviour
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//public GameObject questUI;
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public float textspeed = 0.10f;
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public float textspeed = 0.15f;
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public bool isPlayerClose;
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[SerializeField] private BoxCollider2D rtrnActionCollider;
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void Update()
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{
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@@ -64,7 +65,8 @@ public class npcScript : MonoBehaviour
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//Start quest
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// questUI.SetActive(true);
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playerNetwork.localPlayerTransform.GetComponent<playerNetwork>().SetActiveQuest(questData[activeQuest]);
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playerNetwork.localPlayerTransform.GetComponent<playerNetwork>().SetActiveQuest(questData[activeQuest]); // set the quest
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rtrnActionCollider.isTrigger = false;
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}
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}
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@@ -178,7 +178,7 @@ public class playerNetwork : NetworkBehaviour
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completedQuests.Add(currentQuest.questName);
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currentQuest = null;
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questText.text = "Quest Completed! Found 1000 coins from Cave-Chest";
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questText.text = "Quest Completed!";
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playerCoin += questData.rewardAmount;
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coinText.text = playerCoin.ToString();
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//add delay
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