Fixed server list
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@@ -48,11 +48,12 @@ public class menuController : MonoBehaviour
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//clear all entries
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foreach(Transform t in scrollParent) { Destroy(t.gameObject); }
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bool b1 = false;
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for(int i =0; i < _LRM.relayServerList.Count; i++)
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modSelector ModSelector = FindObjectOfType<modSelector>();
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for (int i =0; i < _LRM.relayServerList.Count; i++)
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{
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int mapId = int.Parse(_LRM.relayServerList[i].serverName.Substring(0, 1));
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if(mapId == FindObjectOfType<modSelector>().currentSelectedId)
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//int mapId = int.Parse(_LRM.relayServerList[i].serverName.Substring(0, 1));
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if(NetworkManager.singleton.onlineScene == ModSelector.scenes[ModSelector.currentSelectedId])
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// if(mapId == FindObjectOfType<modSelector>().currentSelectedId)
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{
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GameObject go = Instantiate(serverRow, scrollParent);
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go.transform.GetChild(0).GetComponent<Text>().text = _LRM.relayServerList[i].serverName;
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@@ -92,8 +93,9 @@ public class menuController : MonoBehaviour
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{
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if (serverNameInput.text.Length > 3)
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{
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_LRM.serverName = FindObjectOfType<modSelector>().currentSelectedId+serverNameInput.text;
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modSelector ModSelector = FindObjectOfType<modSelector>();
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_LRM.serverName = serverNameInput.text;
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_LRM.extraServerData = ModSelector.scenes[ModSelector.currentSelectedId];
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_LRM.isPublicServer = !isPrivate.isOn;
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_LRM.ServerStart();
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