Init
73
.gitignore
vendored
Normal file
|
|
@ -0,0 +1,73 @@
|
|||
# This .gitignore file should be placed at the root of your Unity project directory
|
||||
#
|
||||
# Get latest from https://github.com/github/gitignore/blob/main/Unity.gitignore
|
||||
#
|
||||
/[Ll]ibrary/
|
||||
/[Tt]emp/
|
||||
/[Oo]bj/
|
||||
/[Bb]uild/
|
||||
/[Bb]uilds/
|
||||
/[Ll]ogs/
|
||||
/[Uu]ser[Ss]ettings/
|
||||
|
||||
# MemoryCaptures can get excessive in size.
|
||||
# They also could contain extremely sensitive data
|
||||
/[Mm]emoryCaptures/
|
||||
|
||||
# Recordings can get excessive in size
|
||||
/[Rr]ecordings/
|
||||
|
||||
# Uncomment this line if you wish to ignore the asset store tools plugin
|
||||
# /[Aa]ssets/AssetStoreTools*
|
||||
|
||||
# Autogenerated Jetbrains Rider plugin
|
||||
/[Aa]ssets/Plugins/Editor/JetBrains*
|
||||
|
||||
# Visual Studio cache directory
|
||||
.vs/
|
||||
|
||||
# Gradle cache directory
|
||||
.gradle/
|
||||
|
||||
# Autogenerated VS/MD/Consulo solution and project files
|
||||
ExportedObj/
|
||||
.consulo/
|
||||
*.csproj
|
||||
*.unityproj
|
||||
*.sln
|
||||
*.suo
|
||||
*.tmp
|
||||
*.user
|
||||
*.userprefs
|
||||
*.pidb
|
||||
*.booproj
|
||||
*.svd
|
||||
*.pdb
|
||||
*.mdb
|
||||
*.opendb
|
||||
*.VC.db
|
||||
|
||||
# Unity3D generated meta files
|
||||
*.pidb.meta
|
||||
*.pdb.meta
|
||||
*.mdb.meta
|
||||
|
||||
# Unity3D generated file on crash reports
|
||||
sysinfo.txt
|
||||
|
||||
# Builds
|
||||
*.apk
|
||||
*.aab
|
||||
*.unitypackage
|
||||
*.unitypackage.meta
|
||||
*.app
|
||||
|
||||
# Crashlytics generated file
|
||||
crashlytics-build.properties
|
||||
|
||||
# Packed Addressables
|
||||
/[Aa]ssets/[Aa]ddressable[Aa]ssets[Dd]ata/*/*.bin*
|
||||
|
||||
# Temporary auto-generated Android Assets
|
||||
/[Aa]ssets/[Ss]treamingAssets/aa.meta
|
||||
/[Aa]ssets/[Ss]treamingAssets/aa/*
|
||||
5
.vscode/extensions.json
vendored
Normal file
|
|
@ -0,0 +1,5 @@
|
|||
{
|
||||
"recommendations": [
|
||||
"visualstudiotoolsforunity.vstuc"
|
||||
]
|
||||
}
|
||||
10
.vscode/launch.json
vendored
Normal file
|
|
@ -0,0 +1,10 @@
|
|||
{
|
||||
"version": "0.2.0",
|
||||
"configurations": [
|
||||
{
|
||||
"name": "Attach to Unity",
|
||||
"type": "vstuc",
|
||||
"request": "attach"
|
||||
}
|
||||
]
|
||||
}
|
||||
60
.vscode/settings.json
vendored
Normal file
|
|
@ -0,0 +1,60 @@
|
|||
{
|
||||
"files.exclude": {
|
||||
"**/.DS_Store": true,
|
||||
"**/.git": true,
|
||||
"**/.vs": true,
|
||||
"**/.gitmodules": true,
|
||||
"**/.vsconfig": true,
|
||||
"**/*.booproj": true,
|
||||
"**/*.pidb": true,
|
||||
"**/*.suo": true,
|
||||
"**/*.user": true,
|
||||
"**/*.userprefs": true,
|
||||
"**/*.unityproj": true,
|
||||
"**/*.dll": true,
|
||||
"**/*.exe": true,
|
||||
"**/*.pdf": true,
|
||||
"**/*.mid": true,
|
||||
"**/*.midi": true,
|
||||
"**/*.wav": true,
|
||||
"**/*.gif": true,
|
||||
"**/*.ico": true,
|
||||
"**/*.jpg": true,
|
||||
"**/*.jpeg": true,
|
||||
"**/*.png": true,
|
||||
"**/*.psd": true,
|
||||
"**/*.tga": true,
|
||||
"**/*.tif": true,
|
||||
"**/*.tiff": true,
|
||||
"**/*.3ds": true,
|
||||
"**/*.3DS": true,
|
||||
"**/*.fbx": true,
|
||||
"**/*.FBX": true,
|
||||
"**/*.lxo": true,
|
||||
"**/*.LXO": true,
|
||||
"**/*.ma": true,
|
||||
"**/*.MA": true,
|
||||
"**/*.obj": true,
|
||||
"**/*.OBJ": true,
|
||||
"**/*.asset": true,
|
||||
"**/*.cubemap": true,
|
||||
"**/*.flare": true,
|
||||
"**/*.mat": true,
|
||||
"**/*.meta": true,
|
||||
"**/*.prefab": true,
|
||||
"**/*.unity": true,
|
||||
"build/": true,
|
||||
"Build/": true,
|
||||
"Library/": true,
|
||||
"library/": true,
|
||||
"obj/": true,
|
||||
"Obj/": true,
|
||||
"Logs/": true,
|
||||
"logs/": true,
|
||||
"ProjectSettings/": true,
|
||||
"UserSettings/": true,
|
||||
"temp/": true,
|
||||
"Temp/": true
|
||||
},
|
||||
"dotnet.defaultSolution": "My project (4).sln"
|
||||
}
|
||||
8
Assets/CasualGameBGM05.meta
Normal file
|
|
@ -0,0 +1,8 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 35f76c33d10d87146bf03b0a93056b4a
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
BIN
Assets/CasualGameBGM05/BGM_01.wav
Normal file
31
Assets/CasualGameBGM05/BGM_01.wav.meta
Normal file
|
|
@ -0,0 +1,31 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 475f4837af487ce4a9e68bb227455e4c
|
||||
timeCreated: 1545805213
|
||||
licenseType: Store
|
||||
AudioImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 6
|
||||
defaultSettings:
|
||||
loadType: 0
|
||||
sampleRateSetting: 0
|
||||
sampleRateOverride: 44100
|
||||
compressionFormat: 1
|
||||
quality: 1
|
||||
conversionMode: 0
|
||||
platformSettingOverrides: {}
|
||||
forceToMono: 0
|
||||
normalize: 1
|
||||
preloadAudioData: 1
|
||||
loadInBackground: 0
|
||||
ambisonic: 0
|
||||
3D: 1
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
AssetOrigin:
|
||||
serializedVersion: 1
|
||||
productId: 135943
|
||||
packageName: Casual Game BGM #5
|
||||
packageVersion: 1.0
|
||||
assetPath: Assets/CasualGameBGM05/BGM_01.wav
|
||||
uploadId: 287110
|
||||
BIN
Assets/CasualGameBGM05/BGM_02.wav
Normal file
31
Assets/CasualGameBGM05/BGM_02.wav.meta
Normal file
|
|
@ -0,0 +1,31 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 90eae78e8ce85a849b5b0ca11b2de641
|
||||
timeCreated: 1545805216
|
||||
licenseType: Store
|
||||
AudioImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 6
|
||||
defaultSettings:
|
||||
loadType: 0
|
||||
sampleRateSetting: 0
|
||||
sampleRateOverride: 44100
|
||||
compressionFormat: 1
|
||||
quality: 1
|
||||
conversionMode: 0
|
||||
platformSettingOverrides: {}
|
||||
forceToMono: 0
|
||||
normalize: 1
|
||||
preloadAudioData: 1
|
||||
loadInBackground: 0
|
||||
ambisonic: 0
|
||||
3D: 1
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
AssetOrigin:
|
||||
serializedVersion: 1
|
||||
productId: 135943
|
||||
packageName: Casual Game BGM #5
|
||||
packageVersion: 1.0
|
||||
assetPath: Assets/CasualGameBGM05/BGM_02.wav
|
||||
uploadId: 287110
|
||||
BIN
Assets/CasualGameBGM05/BGM_03.wav
Normal file
31
Assets/CasualGameBGM05/BGM_03.wav.meta
Normal file
|
|
@ -0,0 +1,31 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 47f45ef7b5767674393cc401fc325705
|
||||
timeCreated: 1545805215
|
||||
licenseType: Store
|
||||
AudioImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 6
|
||||
defaultSettings:
|
||||
loadType: 0
|
||||
sampleRateSetting: 0
|
||||
sampleRateOverride: 44100
|
||||
compressionFormat: 1
|
||||
quality: 1
|
||||
conversionMode: 0
|
||||
platformSettingOverrides: {}
|
||||
forceToMono: 0
|
||||
normalize: 1
|
||||
preloadAudioData: 1
|
||||
loadInBackground: 0
|
||||
ambisonic: 0
|
||||
3D: 1
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
AssetOrigin:
|
||||
serializedVersion: 1
|
||||
productId: 135943
|
||||
packageName: Casual Game BGM #5
|
||||
packageVersion: 1.0
|
||||
assetPath: Assets/CasualGameBGM05/BGM_03.wav
|
||||
uploadId: 287110
|
||||
BIN
Assets/CasualGameBGM05/BGM_04.wav
Normal file
31
Assets/CasualGameBGM05/BGM_04.wav.meta
Normal file
|
|
@ -0,0 +1,31 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 1532c7e67c2d60c4c8780da14b7e8fcf
|
||||
timeCreated: 1545805209
|
||||
licenseType: Store
|
||||
AudioImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 6
|
||||
defaultSettings:
|
||||
loadType: 0
|
||||
sampleRateSetting: 0
|
||||
sampleRateOverride: 44100
|
||||
compressionFormat: 1
|
||||
quality: 1
|
||||
conversionMode: 0
|
||||
platformSettingOverrides: {}
|
||||
forceToMono: 0
|
||||
normalize: 1
|
||||
preloadAudioData: 1
|
||||
loadInBackground: 0
|
||||
ambisonic: 0
|
||||
3D: 1
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
AssetOrigin:
|
||||
serializedVersion: 1
|
||||
productId: 135943
|
||||
packageName: Casual Game BGM #5
|
||||
packageVersion: 1.0
|
||||
assetPath: Assets/CasualGameBGM05/BGM_04.wav
|
||||
uploadId: 287110
|
||||
21
Assets/CasualGameBGM05/ReadMe.txt
Normal file
|
|
@ -0,0 +1,21 @@
|
|||
Casual Game BGM Pack #5
|
||||
|
||||
It is a game sound with a theme of cute casual game.
|
||||
All music files are made in WAV 441 16bit.
|
||||
music is a loop.
|
||||
It is free. It is freely usable.
|
||||
Do not resell.
|
||||
|
||||
--------Contents-----
|
||||
|
||||
BGM_01 - WAV/ 441Hz/ 16Bit/ Loop/ 01:09 - A bright and exciting theme park feel.
|
||||
|
||||
BGM_02 - WAV/ 441Hz/ 16Bit/ Loop/ 00:14 - A simple song that fits the loading screen.
|
||||
|
||||
BGM_03 - WAV/ 441Hz/ 16Bit/ Loop/ 01:15 - A cute song suitable for casual game titles.
|
||||
|
||||
BGM_04 - WAV/ 441Hz/ 16Bit/ Loop/ 00:27 - A cute song suitable for casual game titles.
|
||||
|
||||
If you have any problems with the product, please contact us by e-mail.
|
||||
|
||||
4crain@gmail.com
|
||||
16
Assets/CasualGameBGM05/ReadMe.txt.meta
Normal file
|
|
@ -0,0 +1,16 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 5593193911884654282cc509bf3dba04
|
||||
timeCreated: 1545805876
|
||||
licenseType: Store
|
||||
TextScriptImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
AssetOrigin:
|
||||
serializedVersion: 1
|
||||
productId: 135943
|
||||
packageName: Casual Game BGM #5
|
||||
packageVersion: 1.0
|
||||
assetPath: Assets/CasualGameBGM05/ReadMe.txt
|
||||
uploadId: 287110
|
||||
795
Assets/DefaultVolumeProfile.asset
Normal file
|
|
@ -0,0 +1,795 @@
|
|||
%YAML 1.1
|
||||
%TAG !u! tag:unity3d.com,2011:
|
||||
--- !u!114 &-8186968272690591729
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 3
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 0}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: 3eb4b772797da9440885e8bd939e9560, type: 3}
|
||||
m_Name: ColorCurves
|
||||
m_EditorClassIdentifier:
|
||||
active: 1
|
||||
master:
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||||
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||||
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red:
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||||
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
||||
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|
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|
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|
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|
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|
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1057
Assets/InputSystem_Actions.inputactions
Normal file
14
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Normal file
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8
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Normal file
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7789
Assets/Scenes/SampleScene.unity
Normal file
7
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Normal file
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8
Assets/Scenes/scripts.meta
Normal file
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30
Assets/Scenes/scripts/BackgroundMusic.cs
Normal file
|
|
@ -0,0 +1,30 @@
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using UnityEngine;
|
||||
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public class BackgroundMusic : MonoBehaviour
|
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{
|
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private static BackgroundMusic backgroundMusic;
|
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void Awake()
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{
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if(backgroundMusic == null)
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{
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backgroundMusic = this;
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DontDestroyOnLoad(backgroundMusic);
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else
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{
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Destroy(gameObject);
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void Start()
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{
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void Update()
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{
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2
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Normal file
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17
Assets/Scenes/scripts/GameMovement.cs
Normal file
|
|
@ -0,0 +1,17 @@
|
|||
using UnityEngine;
|
||||
|
||||
public class GameMovement : MonoBehaviour
|
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{
|
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public float cameraSpeed;
|
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// Start is called once before the first execution of Update after the MonoBehaviour is created
|
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void Start()
|
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{
|
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|
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}
|
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|
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// Update is called once per frame
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void Update()
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{
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transform.position += new Vector3(cameraSpeed * Time.deltaTime, 0, 0);
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}
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2
Assets/Scenes/scripts/GameMovement.cs.meta
Normal file
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fileFormatVersion: 2
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27
Assets/Scenes/scripts/GameOver.cs
Normal file
|
|
@ -0,0 +1,27 @@
|
|||
using UnityEngine;
|
||||
using UnityEngine.SceneManagement;
|
||||
|
||||
public class GameOver : MonoBehaviour
|
||||
{
|
||||
public GameObject gameOverPanel;
|
||||
public GameObject ScorePanel;
|
||||
// Start is called once before the first execution of Update after the MonoBehaviour is created
|
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void Start()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
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void Update()
|
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{
|
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if(GameObject.FindGameObjectWithTag("Player") == null)
|
||||
{
|
||||
gameOverPanel.SetActive(true);
|
||||
ScorePanel.SetActive(false);
|
||||
}
|
||||
}
|
||||
public void Restart ()
|
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{
|
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SceneManager.LoadScene(SceneManager.GetActiveScene().name);
|
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}
|
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}
|
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2
Assets/Scenes/scripts/GameOver.cs.meta
Normal file
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fileFormatVersion: 2
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29
Assets/Scenes/scripts/Obstacle.cs
Normal file
|
|
@ -0,0 +1,29 @@
|
|||
using UnityEngine;
|
||||
|
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public class Obstacle : MonoBehaviour
|
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{
|
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private GameObject Player;
|
||||
// Start is called once before the first execution of Update after the MonoBehaviour is created
|
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void Start()
|
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{
|
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Player = GameObject.FindGameObjectWithTag("Player");
|
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}
|
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|
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// Update is called once per frame
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void Update()
|
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{
|
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|
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}
|
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|
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private void OnTriggerEnter2D(Collider2D other)
|
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{
|
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if(other.tag=="Border")
|
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{
|
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Destroy(gameObject);
|
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}
|
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else if(other.tag == "Player")
|
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{
|
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Destroy(Player.gameObject);
|
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}
|
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}
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2
Assets/Scenes/scripts/Obstacle.cs.meta
Normal file
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fileFormatVersion: 2
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26
Assets/Scenes/scripts/ScoreManager.cs
Normal file
|
|
@ -0,0 +1,26 @@
|
|||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
|
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public class ScoreManager : MonoBehaviour
|
||||
{
|
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public Text scoreText;
|
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public Text scoreTextGameover;
|
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private float score;
|
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// Start is called once before the first execution of Update after the MonoBehaviour is created
|
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void Start()
|
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{
|
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|
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}
|
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|
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// Update is called once per frame
|
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void Update()
|
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{
|
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if(GameObject.FindGameObjectWithTag("Player") != null)
|
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{
|
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score += 1 * Time.deltaTime;
|
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scoreText.text = ((int)score).ToString();
|
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scoreTextGameover.text = scoreText.text;
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}
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}
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2
Assets/Scenes/scripts/ScoreManager.cs.meta
Normal file
|
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@ -0,0 +1,2 @@
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fileFormatVersion: 2
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18
Assets/Scenes/scripts/background_b.cs
Normal file
|
|
@ -0,0 +1,18 @@
|
|||
using UnityEngine;
|
||||
|
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public class background_b : MonoBehaviour
|
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{
|
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public float background_bSpeed;
|
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public Renderer backgroundRenderer;
|
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// Start is called once before the first execution of Update after the MonoBehaviour is created
|
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void Start()
|
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{
|
||||
|
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}
|
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|
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// Update is called once per frame
|
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void Update()
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{
|
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backgroundRenderer.material.mainTextureOffset += new Vector2(background_bSpeed * Time.deltaTime, 0f);
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}
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2
Assets/Scenes/scripts/background_b.cs.meta
Normal file
|
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@ -0,0 +1,2 @@
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fileFormatVersion: 2
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36
Assets/Scenes/scripts/corona.cs
Normal file
|
|
@ -0,0 +1,36 @@
|
|||
using UnityEngine;
|
||||
|
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public class corona : MonoBehaviour
|
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{
|
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public GameObject obstacle;
|
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public float maxX;
|
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public float minX;
|
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public float maxY;
|
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public float minY;
|
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public float TimebetweenSpawn;
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public float spawnTime;
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// Start is called once before the first execution of Update after the MonoBehaviour is created
|
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void Start()
|
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{
|
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|
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}
|
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|
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// Update is called once per frame
|
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void Update()
|
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{
|
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|
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{
|
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spawn();
|
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spawnTime = Time.time + TimebetweenSpawn;
|
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|
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TimebetweenSpawn -= Time.deltaTime * DifficultySpeed;
|
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void spawn()
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{
|
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float randomaX = Random.Range(minX, maxX);
|
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float randomaY = Random.Range(minY, maxY);
|
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|
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Instantiate(obstacle, transform.position + new Vector3(randomaX, randomaY, 0), transform.rotation);
|
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}
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}
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2
Assets/Scenes/scripts/corona.cs.meta
Normal file
|
|
@ -0,0 +1,2 @@
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51
Assets/Scenes/scripts/player.cs
Normal file
|
|
@ -0,0 +1,51 @@
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using System.IO;
|
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using UnityEditor.Experimental.GraphView;
|
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using UnityEngine;
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public class player : MonoBehaviour
|
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{
|
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public float playerSpeed;
|
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private Rigidbody2D rb;
|
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private Vector2 playerDirection;
|
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|
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void Start()
|
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{
|
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|
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|
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|
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float directionY;
|
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void Update()
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if(Input.GetKeyDown(KeyCode.UpArrow))
|
||||
{
|
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OnupButton();
|
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}
|
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if(Input.GetKeyDown(KeyCode.DownArrow))
|
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|
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ondownbutton();
|
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}
|
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if(Input.GetKeyUp(KeyCode.UpArrow) || Input.GetKeyUp(KeyCode.DownArrow) )
|
||||
{
|
||||
OnbuttonRelease();
|
||||
}
|
||||
|
||||
playerDirection = new Vector2(0, directionY).normalized;
|
||||
}
|
||||
void FixedUpdate()
|
||||
{
|
||||
rb.linearVelocity = new Vector2(0, playerDirection.y*playerSpeed);
|
||||
}
|
||||
|
||||
public void ondownbutton()
|
||||
{
|
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directionY = -1;
|
||||
}
|
||||
public void OnbuttonRelease()
|
||||
{
|
||||
directionY = 0;
|
||||
}
|
||||
public void OnupButton()
|
||||
{
|
||||
directionY = 1;
|
||||
}
|
||||
}
|
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Normal file
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249
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Normal file
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