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||||||
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||||||
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||||||
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||||||
|
</Reference>
|
||||||
|
<Reference Include="System.Security.Cryptography.X509Certificates">
|
||||||
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<HintPath>/home/warlock/Unity/Hub/Editor/2019.3.0f6/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Security.Cryptography.X509Certificates.dll</HintPath>
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||||||
|
</Reference>
|
||||||
|
<Reference Include="System.Security.Principal">
|
||||||
|
<HintPath>/home/warlock/Unity/Hub/Editor/2019.3.0f6/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Security.Principal.dll</HintPath>
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||||||
|
</Reference>
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||||||
|
<Reference Include="System.Security.SecureString">
|
||||||
|
<HintPath>/home/warlock/Unity/Hub/Editor/2019.3.0f6/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Security.SecureString.dll</HintPath>
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||||||
|
</Reference>
|
||||||
|
<Reference Include="System.Text.Encoding.Extensions">
|
||||||
|
<HintPath>/home/warlock/Unity/Hub/Editor/2019.3.0f6/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Text.Encoding.Extensions.dll</HintPath>
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||||||
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</Reference>
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||||||
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<Reference Include="System.Text.Encoding">
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||||||
|
<HintPath>/home/warlock/Unity/Hub/Editor/2019.3.0f6/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Text.Encoding.dll</HintPath>
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||||||
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</Reference>
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||||||
|
<Reference Include="System.Text.RegularExpressions">
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||||||
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||||||
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||||||
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||||||
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</Reference>
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||||||
|
<Reference Include="System.Threading.Tasks.Parallel">
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<HintPath>/home/warlock/Unity/Hub/Editor/2019.3.0f6/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Threading.Tasks.Parallel.dll</HintPath>
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||||||
|
</Reference>
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||||||
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<Reference Include="System.Threading.Tasks">
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||||||
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||||||
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||||||
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<Reference Include="System.Threading.Thread">
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<Reference Include="System.Threading.ThreadPool">
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<Reference Include="System.Threading.Timer">
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||||||
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<Reference Include="System.Threading">
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<HintPath>/home/warlock/Unity/Hub/Editor/2019.3.0f6/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Threading.dll</HintPath>
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<Reference Include="System.ValueTuple">
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<HintPath>/home/warlock/Unity/Hub/Editor/2019.3.0f6/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.ValueTuple.dll</HintPath>
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||||||
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</Reference>
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<Reference Include="System.Xml.ReaderWriter">
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<HintPath>/home/warlock/Unity/Hub/Editor/2019.3.0f6/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Xml.ReaderWriter.dll</HintPath>
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||||||
|
</Reference>
|
||||||
|
<Reference Include="System.Xml.XDocument">
|
||||||
|
<HintPath>/home/warlock/Unity/Hub/Editor/2019.3.0f6/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Xml.XDocument.dll</HintPath>
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||||||
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</Reference>
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||||||
|
<Reference Include="System.Xml.XPath.XDocument">
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<HintPath>/home/warlock/Unity/Hub/Editor/2019.3.0f6/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Xml.XPath.XDocument.dll</HintPath>
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||||||
|
</Reference>
|
||||||
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<Reference Include="System.Xml.XPath">
|
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<Reference Include="System.Xml.XmlDocument">
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<HintPath>/home/warlock/Unity/Hub/Editor/2019.3.0f6/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Xml.XmlDocument.dll</HintPath>
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<Reference Include="System.Numerics.Vectors">
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<HintPath>/home/warlock/Unity/Hub/Editor/2019.3.0f6/Editor/Data/NetStandard/Extensions/2.0.0/System.Numerics.Vectors.dll</HintPath>
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<Reference Include="System.Core">
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<HintPath>/home/warlock/Unity/Hub/Editor/2019.3.0f6/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Core.dll</HintPath>
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|
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|
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|
||||||
|
<Reference Include="System.ServiceModel.Web">
|
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|
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|
</Reference>
|
||||||
|
<Reference Include="System.Transactions">
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|
<HintPath>/home/warlock/Unity/Hub/Editor/2019.3.0f6/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Transactions.dll</HintPath>
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|
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|
||||||
|
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|
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|
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|
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|
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|
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|
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|
<Reference Include="System.Xml.Linq">
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
||||||
|
</ItemGroup>
|
||||||
|
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
||||||
|
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
|
||||||
|
Other similar extension points exist, see Microsoft.Common.targets.
|
||||||
|
<Target Name="BeforeBuild">
|
||||||
|
</Target>
|
||||||
|
<Target Name="AfterBuild">
|
||||||
|
</Target>
|
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|
-->
|
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|
</Project>
|
||||||
8
Assets/Scenes.meta
Normal file
8
Assets/Scenes.meta
Normal file
|
|
@ -0,0 +1,8 @@
|
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|
fileFormatVersion: 2
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|
guid: 299c529e400448705a0610fc6a1cb636
|
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|
folderAsset: yes
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externalObjects: {}
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userData:
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|
assetBundleName:
|
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|
assetBundleVariant:
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578
Assets/Scenes/SampleScene.unity
Normal file
578
Assets/Scenes/SampleScene.unity
Normal file
|
|
@ -0,0 +1,578 @@
|
||||||
|
%YAML 1.1
|
||||||
|
%TAG !u! tag:unity3d.com,2011:
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|
--- !u!29 &1
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|
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|
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serializedVersion: 2
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m_OcclusionBakeSettings:
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|
smallestOccluder: 5
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|
smallestHole: 0.25
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||||||
|
backfaceThreshold: 100
|
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|
m_SceneGUID: 00000000000000000000000000000000
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||||||
|
m_OcclusionCullingData: {fileID: 0}
|
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|
--- !u!104 &2
|
||||||
|
RenderSettings:
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||||||
|
m_ObjectHideFlags: 0
|
||||||
|
serializedVersion: 9
|
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|
m_Fog: 0
|
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|
m_FogColor: {r: 0.5, g: 0.5, b: 0.5, a: 1}
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||||||
|
m_FogMode: 3
|
||||||
|
m_FogDensity: 0.01
|
||||||
|
m_LinearFogStart: 0
|
||||||
|
m_LinearFogEnd: 300
|
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|
m_AmbientSkyColor: {r: 0.212, g: 0.227, b: 0.259, a: 1}
|
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|
m_AmbientEquatorColor: {r: 0.114, g: 0.125, b: 0.133, a: 1}
|
||||||
|
m_AmbientGroundColor: {r: 0.047, g: 0.043, b: 0.035, a: 1}
|
||||||
|
m_AmbientIntensity: 1
|
||||||
|
m_AmbientMode: 3
|
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|
m_SubtractiveShadowColor: {r: 0.42, g: 0.478, b: 0.627, a: 1}
|
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|
m_SkyboxMaterial: {fileID: 0}
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|
m_HaloStrength: 0.5
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m_FlareStrength: 1
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|
m_FlareFadeSpeed: 3
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m_HaloTexture: {fileID: 0}
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m_SpotCookie: {fileID: 10001, guid: 0000000000000000e000000000000000, type: 0}
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|
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|
m_DefaultReflectionResolution: 128
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|
m_ReflectionBounces: 1
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m_ReflectionIntensity: 1
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m_CustomReflection: {fileID: 0}
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|
m_Sun: {fileID: 0}
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7
Assets/Scenes/SampleScene.unity.meta
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7
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8
Assets/Scripts.meta
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8
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fileFormatVersion: 2
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guid: 1f2a6eb87c3be5adeb57268970d53e2f
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18
Assets/Scripts/Default.asset
Normal file
18
Assets/Scripts/Default.asset
Normal file
|
|
@ -0,0 +1,18 @@
|
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|
%YAML 1.1
|
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|
%TAG !u! tag:unity3d.com,2011:
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|
--- !u!114 &11400000
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data:
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8
Assets/Scripts/Default.asset.meta
Normal file
8
Assets/Scripts/Default.asset.meta
Normal file
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59
Assets/Scripts/InputPreset.cs
Normal file
59
Assets/Scripts/InputPreset.cs
Normal file
|
|
@ -0,0 +1,59 @@
|
||||||
|
using System;
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
[CreateAssetMenu(fileName = "InputPreset", menuName = "ScriptableObjects/InputPreset", order = 1)]
|
||||||
|
|
||||||
|
public class InputPreset : ScriptableObject
|
||||||
|
{
|
||||||
|
public InputPresetData data;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
[System.Serializable]
|
||||||
|
public class InputPresetData{
|
||||||
|
public KeyCode leftInput;
|
||||||
|
public KeyCode rightInput;
|
||||||
|
public KeyCode jumpInput;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
public static class InputManager{
|
||||||
|
public static InputPresetData m_data;
|
||||||
|
public static InputPresetData data(){
|
||||||
|
if(m_data==null){Init();}
|
||||||
|
return m_data;
|
||||||
|
}
|
||||||
|
|
||||||
|
public static void Init(){
|
||||||
|
if(PlayerPrefs.HasKey("inputSettings")){
|
||||||
|
Debug.Log("Trying to load input data : " + PlayerPrefs.GetString("inputSettings"));
|
||||||
|
try{
|
||||||
|
InputPresetData preset = JsonUtility.FromJson<InputPresetData>(PlayerPrefs.GetString("inputSettings"));
|
||||||
|
m_data = preset;
|
||||||
|
}catch(Exception error){
|
||||||
|
Debug.Log("Error loading controls, Initiating default \n Error:" + error.Message);
|
||||||
|
resetDefault();
|
||||||
|
}
|
||||||
|
}else{
|
||||||
|
resetDefault();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
static void resetDefault(){
|
||||||
|
m_data = new InputPresetData();
|
||||||
|
m_data.leftInput = KeyCode.A;
|
||||||
|
m_data.rightInput = KeyCode.D;
|
||||||
|
m_data.jumpInput = KeyCode.Space;
|
||||||
|
|
||||||
|
PlayerPrefs.SetString("inputSettings", JsonUtility.ToJson(m_data));
|
||||||
|
PlayerPrefs.Save();
|
||||||
|
}
|
||||||
|
|
||||||
|
public static void Save(){
|
||||||
|
PlayerPrefs.SetString("inputSettings", JsonUtility.ToJson(m_data));
|
||||||
|
PlayerPrefs.Save();
|
||||||
|
}
|
||||||
|
}
|
||||||
11
Assets/Scripts/InputPreset.cs.meta
Normal file
11
Assets/Scripts/InputPreset.cs.meta
Normal file
|
|
@ -0,0 +1,11 @@
|
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|
fileFormatVersion: 2
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|
guid: 40235c4983cab2c6586fac087c61f7d8
|
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|
MonoImporter:
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|
externalObjects: {}
|
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|
serializedVersion: 2
|
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|
defaultReferences: []
|
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|
executionOrder: 0
|
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|
icon: {instanceID: 0}
|
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|
userData:
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|
assetBundleName:
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|
assetBundleVariant:
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237
Assets/Scripts/PlayerController.cs
Normal file
237
Assets/Scripts/PlayerController.cs
Normal file
|
|
@ -0,0 +1,237 @@
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.Audio;
|
||||||
|
public class PlayerController : MonoBehaviour
|
||||||
|
{
|
||||||
|
public Rigidbody2D rigidbody;
|
||||||
|
public SpriteRenderer sprite;
|
||||||
|
public bool invertSprite;
|
||||||
|
public Animator animator;
|
||||||
|
public LayerMask groundLayerMask;
|
||||||
|
// public float drownedDepth;
|
||||||
|
public bool isGrounded = true;
|
||||||
|
public bool isSwimming = false;
|
||||||
|
public Transform groundChecker;
|
||||||
|
public Vector2 gravity;
|
||||||
|
public float buoyantForce;
|
||||||
|
public float buoyantSpd;
|
||||||
|
public float moveSpeed = 1;
|
||||||
|
public float jumpForce = 10;
|
||||||
|
public float jumpDuration = 0.2f;
|
||||||
|
public AudioClip jumpSFX;
|
||||||
|
float jumpT = 0;
|
||||||
|
public bool listenToInput = true;
|
||||||
|
|
||||||
|
void Start()
|
||||||
|
{
|
||||||
|
jumpT = jumpDuration;
|
||||||
|
}
|
||||||
|
|
||||||
|
bool _grounded = false;
|
||||||
|
float moveInput = 0;
|
||||||
|
bool jumpReleased = true;
|
||||||
|
[HideInInspector]
|
||||||
|
public bool inWater;
|
||||||
|
void FixedUpdate()
|
||||||
|
{
|
||||||
|
isGrounded = getGrounded();
|
||||||
|
|
||||||
|
|
||||||
|
//Listen to grounded value
|
||||||
|
if (_grounded != isGrounded)
|
||||||
|
{
|
||||||
|
if (isGrounded)
|
||||||
|
{
|
||||||
|
OnLand();
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
OnFly();
|
||||||
|
}
|
||||||
|
_grounded = isGrounded;
|
||||||
|
}
|
||||||
|
|
||||||
|
//Water Physics
|
||||||
|
//isSwimming = getInWater() && !isGrounded;
|
||||||
|
if (isSwimming)
|
||||||
|
{
|
||||||
|
// float actualBuoyantForce = (drownedDepth) * buoyantForce;
|
||||||
|
// gravity = new Vector2(gravity.x,actualBuoyantForce );
|
||||||
|
// // gravity = new Vector2(gravity.x,((rigidbody.velocity.y < 0)?actualBuoyantForce : 0));
|
||||||
|
// if( (Input.GetAxis("Jump") > 0) ){
|
||||||
|
// gravity+=new Vector2(0,buoyantForce);
|
||||||
|
// }
|
||||||
|
rigidbody.velocity = new Vector2(rigidbody.velocity.x, Mathf.Lerp(rigidbody.velocity.y, buoyantForce, buoyantSpd));
|
||||||
|
if ((Input.GetKey(InputManager.data().jumpInput)))
|
||||||
|
{
|
||||||
|
rigidbody.velocity = new Vector2(rigidbody.velocity.x, jumpForce / 12f);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
gravity = new Vector2(gravity.x, 0);
|
||||||
|
}
|
||||||
|
|
||||||
|
//Gravity Application
|
||||||
|
rigidbody.AddForce(gravity);
|
||||||
|
|
||||||
|
//Update In-Air value on animation
|
||||||
|
animator.SetBool("inAir", !isGrounded);
|
||||||
|
animator.SetBool("isOnWater", inWater);
|
||||||
|
|
||||||
|
float HorizontalAxis = 0;
|
||||||
|
if (Input.GetKey(InputManager.data().leftInput)) { HorizontalAxis = -1; } else if (Input.GetKey(InputManager.data().rightInput)) { HorizontalAxis = 1; }
|
||||||
|
// if (GameManager.isPaused) { HorizontalAxis = 0; }
|
||||||
|
//Move according to input
|
||||||
|
if (listenToInput)
|
||||||
|
{
|
||||||
|
if (isGrounded)
|
||||||
|
{
|
||||||
|
moveInput = HorizontalAxis;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
//Change moveInput while in-air | IF there is an input
|
||||||
|
if (Input.GetKey(InputManager.data().leftInput) || Input.GetKey(InputManager.data().rightInput))
|
||||||
|
{
|
||||||
|
moveInput = Mathf.Lerp(moveInput, HorizontalAxis, 0.2f);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
if (isSwimming || inWater) { moveInput = moveInput / 2f; }
|
||||||
|
//Update moving value on Animation
|
||||||
|
animator.SetBool("moving", (moveInput != 0));
|
||||||
|
animator.SetBool("isSwimming", isSwimming);
|
||||||
|
//Flip Image to face moving Direction
|
||||||
|
if (moveInput < 0)
|
||||||
|
{
|
||||||
|
sprite.flipX = (invertSprite) ? false : true;
|
||||||
|
}
|
||||||
|
else if (moveInput > 0)
|
||||||
|
{
|
||||||
|
sprite.flipX = (invertSprite) ? true : false;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
//Apply moving input to player
|
||||||
|
rigidbody.transform.Translate(new Vector2(moveSpeed * moveInput, 0));
|
||||||
|
|
||||||
|
|
||||||
|
bool _canJump = canJump();
|
||||||
|
if ((Input.GetKey(InputManager.data().jumpInput)) && _canJump)
|
||||||
|
{
|
||||||
|
jumpT = 0;
|
||||||
|
jumpReleased = false;
|
||||||
|
rigidbody.velocity = new Vector2(rigidbody.velocity.x, 0);
|
||||||
|
if(jumpSFX!=null)AudioSingleton.getSFXSource().PlayOneShot(jumpSFX);
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
//Blocks continous jump button
|
||||||
|
if (!Input.GetKey(InputManager.data().jumpInput)) { jumpReleased = true; }
|
||||||
|
|
||||||
|
//Apply Jump to player
|
||||||
|
if (jumpT < jumpDuration)
|
||||||
|
{
|
||||||
|
jumpT += Time.deltaTime;
|
||||||
|
float progress = (jumpDuration - jumpT) / jumpDuration;
|
||||||
|
//|| jumpT < jumpDuration/2f
|
||||||
|
if ((Input.GetKey(InputManager.data().jumpInput)) || b) { rigidbody.AddForce(new Vector2(0, jumpForce * progress)); }
|
||||||
|
}
|
||||||
|
else { b = false; }
|
||||||
|
|
||||||
|
_isSwimming = inWater;
|
||||||
|
|
||||||
|
}
|
||||||
|
bool b;
|
||||||
|
bool _isSwimming;
|
||||||
|
public bool waterBoost;
|
||||||
|
public bool canJump()
|
||||||
|
{
|
||||||
|
return jumpT >= jumpDuration && isGrounded && listenToInput && jumpReleased && !isSwimming;//&& !GameManager.isPaused
|
||||||
|
}
|
||||||
|
|
||||||
|
public bool canBotJump()
|
||||||
|
{
|
||||||
|
return isGrounded || isSwimming || inWater;
|
||||||
|
}
|
||||||
|
|
||||||
|
//External Player Control Exposure
|
||||||
|
public void Jump()
|
||||||
|
{
|
||||||
|
jumpT = 0;
|
||||||
|
rigidbody.velocity = new Vector2(rigidbody.velocity.x, 0);
|
||||||
|
b = true;
|
||||||
|
AudioSingleton.getSFXSource().PlayOneShot(jumpSFX);
|
||||||
|
}
|
||||||
|
public void move(float input)
|
||||||
|
{
|
||||||
|
input = Mathf.Clamp(input, -1, 1);
|
||||||
|
|
||||||
|
moveInput = input;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
void OnLand()
|
||||||
|
{
|
||||||
|
// Debug.Log("Landed Like a boss!");
|
||||||
|
}
|
||||||
|
|
||||||
|
void OnFly()
|
||||||
|
{
|
||||||
|
// Debug.Log("Hey look im flying");
|
||||||
|
}
|
||||||
|
|
||||||
|
public bool getGrounded()
|
||||||
|
{
|
||||||
|
//return (Physics2D.Linecast(transform.position, groundChecker.position, groundLayerMask));
|
||||||
|
Collider2D col = GetComponentInChildren<Collider2D>();
|
||||||
|
return (Physics2D.BoxCast(col.bounds.center, new Vector2(col.bounds.size.x - (col.bounds.size.x / 5f), col.bounds.size.y), 0, Vector2.down, 0.1f, groundLayerMask));
|
||||||
|
}
|
||||||
|
// public bool getInWater(){Collider2D col = GetComponentInChildren<Collider2D>();
|
||||||
|
// return (Physics2D.BoxCast(col.bounds.center, new Vector2(col.bounds.size.x - (col.bounds.size.x / 5f), col.bounds.size.y), 0, Vector2.down, 0.1f, waterLayerMask));
|
||||||
|
// }
|
||||||
|
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
// public static class SettingsInstance{
|
||||||
|
// public static Settings instance;
|
||||||
|
|
||||||
|
// }
|
||||||
|
|
||||||
|
public static class AudioSingleton{
|
||||||
|
private static AudioSource music;
|
||||||
|
private static AudioSource sfx;
|
||||||
|
|
||||||
|
public static AudioMixer mixer = Resources.Load("MasterMixer") as AudioMixer;
|
||||||
|
public static AudioSource getMusicSource(){
|
||||||
|
|
||||||
|
if(music == null){
|
||||||
|
GameObject go = new GameObject("Music Audio Source");
|
||||||
|
go.AddComponent<AudioSource>();
|
||||||
|
music = go.GetComponent<AudioSource>();
|
||||||
|
music.outputAudioMixerGroup = mixer.FindMatchingGroups("Music")[0];
|
||||||
|
}
|
||||||
|
|
||||||
|
return music;
|
||||||
|
}
|
||||||
|
public static AudioSource getSFXSource(){
|
||||||
|
//AudioMixer mixer = Resources.Load("MasterMixer") as AudioMixer;
|
||||||
|
if(sfx == null){
|
||||||
|
GameObject go = new GameObject("SFX Audio Source");
|
||||||
|
go.AddComponent<AudioSource>();
|
||||||
|
sfx= go.GetComponent<AudioSource>();
|
||||||
|
Debug.Log("sfx : " + (sfx==null).ToString() + ", mixer: " + (mixer == null).ToString() );
|
||||||
|
sfx.outputAudioMixerGroup = mixer.FindMatchingGroups("SFX")[0];
|
||||||
|
}
|
||||||
|
|
||||||
|
return sfx;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
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||||||
|
alphaUsage: 1
|
||||||
|
alphaIsTransparency: 1
|
||||||
|
spriteTessellationDetail: -1
|
||||||
|
textureType: 8
|
||||||
|
textureShape: 1
|
||||||
|
singleChannelComponent: 0
|
||||||
|
maxTextureSizeSet: 0
|
||||||
|
compressionQualitySet: 0
|
||||||
|
textureFormatSet: 0
|
||||||
|
platformSettings:
|
||||||
|
- serializedVersion: 3
|
||||||
|
buildTarget: DefaultTexturePlatform
|
||||||
|
maxTextureSize: 2048
|
||||||
|
resizeAlgorithm: 0
|
||||||
|
textureFormat: -1
|
||||||
|
textureCompression: 1
|
||||||
|
compressionQuality: 50
|
||||||
|
crunchedCompression: 0
|
||||||
|
allowsAlphaSplitting: 0
|
||||||
|
overridden: 0
|
||||||
|
androidETC2FallbackOverride: 0
|
||||||
|
forceMaximumCompressionQuality_BC6H_BC7: 0
|
||||||
|
spriteSheet:
|
||||||
|
serializedVersion: 2
|
||||||
|
sprites: []
|
||||||
|
outline: []
|
||||||
|
physicsShape: []
|
||||||
|
bones: []
|
||||||
|
spriteID: 5e97eb03825dee720800000000000000
|
||||||
|
internalID: 0
|
||||||
|
vertices: []
|
||||||
|
indices:
|
||||||
|
edges: []
|
||||||
|
weights: []
|
||||||
|
secondaryTextures: []
|
||||||
|
spritePackingTag:
|
||||||
|
pSDRemoveMatte: 0
|
||||||
|
pSDShowRemoveMatteOption: 0
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
45
Logs/Packages-Update.log
Normal file
45
Logs/Packages-Update.log
Normal file
|
|
@ -0,0 +1,45 @@
|
||||||
|
|
||||||
|
=== Mon Jan 24 18:53:23 2022
|
||||||
|
|
||||||
|
Packages were changed.
|
||||||
|
Update Mode: mergeDefaultDependencies
|
||||||
|
|
||||||
|
The following packages were added:
|
||||||
|
com.unity.textmeshpro@2.0.1
|
||||||
|
com.unity.collab-proxy@1.2.16
|
||||||
|
com.unity.test-framework@1.1.9
|
||||||
|
com.unity.timeline@1.2.10
|
||||||
|
com.unity.ide.vscode@1.1.4
|
||||||
|
com.unity.ide.rider@1.1.4
|
||||||
|
com.unity.ugui@1.0.0
|
||||||
|
com.unity.modules.ai@1.0.0
|
||||||
|
com.unity.modules.animation@1.0.0
|
||||||
|
com.unity.modules.androidjni@1.0.0
|
||||||
|
com.unity.modules.assetbundle@1.0.0
|
||||||
|
com.unity.modules.audio@1.0.0
|
||||||
|
com.unity.modules.cloth@1.0.0
|
||||||
|
com.unity.modules.director@1.0.0
|
||||||
|
com.unity.modules.imageconversion@1.0.0
|
||||||
|
com.unity.modules.imgui@1.0.0
|
||||||
|
com.unity.modules.jsonserialize@1.0.0
|
||||||
|
com.unity.modules.particlesystem@1.0.0
|
||||||
|
com.unity.modules.physics@1.0.0
|
||||||
|
com.unity.modules.physics2d@1.0.0
|
||||||
|
com.unity.modules.screencapture@1.0.0
|
||||||
|
com.unity.modules.terrain@1.0.0
|
||||||
|
com.unity.modules.terrainphysics@1.0.0
|
||||||
|
com.unity.modules.tilemap@1.0.0
|
||||||
|
com.unity.modules.ui@1.0.0
|
||||||
|
com.unity.modules.uielements@1.0.0
|
||||||
|
com.unity.modules.umbra@1.0.0
|
||||||
|
com.unity.modules.unityanalytics@1.0.0
|
||||||
|
com.unity.modules.unitywebrequest@1.0.0
|
||||||
|
com.unity.modules.unitywebrequestassetbundle@1.0.0
|
||||||
|
com.unity.modules.unitywebrequestaudio@1.0.0
|
||||||
|
com.unity.modules.unitywebrequesttexture@1.0.0
|
||||||
|
com.unity.modules.unitywebrequestwww@1.0.0
|
||||||
|
com.unity.modules.vehicles@1.0.0
|
||||||
|
com.unity.modules.video@1.0.0
|
||||||
|
com.unity.modules.vr@1.0.0
|
||||||
|
com.unity.modules.wind@1.0.0
|
||||||
|
com.unity.modules.xr@1.0.0
|
||||||
20
NanoPark.sln
Normal file
20
NanoPark.sln
Normal file
|
|
@ -0,0 +1,20 @@
|
||||||
|
|
||||||
|
Microsoft Visual Studio Solution File, Format Version 11.00
|
||||||
|
# Visual Studio 2010
|
||||||
|
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Assembly-CSharp", "Assembly-CSharp.csproj", "{52D54E79-B407-1DF1-7366-EF1425D6D5D5}"
|
||||||
|
EndProject
|
||||||
|
Global
|
||||||
|
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||||
|
Debug|Any CPU = Debug|Any CPU
|
||||||
|
Release|Any CPU = Release|Any CPU
|
||||||
|
EndGlobalSection
|
||||||
|
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||||
|
{52D54E79-B407-1DF1-7366-EF1425D6D5D5}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||||
|
{52D54E79-B407-1DF1-7366-EF1425D6D5D5}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||||
|
{52D54E79-B407-1DF1-7366-EF1425D6D5D5}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||||
|
{52D54E79-B407-1DF1-7366-EF1425D6D5D5}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||||
|
EndGlobalSection
|
||||||
|
GlobalSection(SolutionProperties) = preSolution
|
||||||
|
HideSolutionNode = FALSE
|
||||||
|
EndGlobalSection
|
||||||
|
EndGlobal
|
||||||
44
Packages/manifest.json
Normal file
44
Packages/manifest.json
Normal file
|
|
@ -0,0 +1,44 @@
|
||||||
|
{
|
||||||
|
"dependencies": {
|
||||||
|
"com.unity.2d.sprite": "1.0.0",
|
||||||
|
"com.unity.2d.tilemap": "1.0.0",
|
||||||
|
"com.unity.collab-proxy": "1.2.16",
|
||||||
|
"com.unity.ide.rider": "1.1.4",
|
||||||
|
"com.unity.ide.vscode": "1.1.4",
|
||||||
|
"com.unity.test-framework": "1.1.9",
|
||||||
|
"com.unity.textmeshpro": "2.0.1",
|
||||||
|
"com.unity.timeline": "1.2.10",
|
||||||
|
"com.unity.ugui": "1.0.0",
|
||||||
|
"com.unity.modules.ai": "1.0.0",
|
||||||
|
"com.unity.modules.androidjni": "1.0.0",
|
||||||
|
"com.unity.modules.animation": "1.0.0",
|
||||||
|
"com.unity.modules.assetbundle": "1.0.0",
|
||||||
|
"com.unity.modules.audio": "1.0.0",
|
||||||
|
"com.unity.modules.cloth": "1.0.0",
|
||||||
|
"com.unity.modules.director": "1.0.0",
|
||||||
|
"com.unity.modules.imageconversion": "1.0.0",
|
||||||
|
"com.unity.modules.imgui": "1.0.0",
|
||||||
|
"com.unity.modules.jsonserialize": "1.0.0",
|
||||||
|
"com.unity.modules.particlesystem": "1.0.0",
|
||||||
|
"com.unity.modules.physics": "1.0.0",
|
||||||
|
"com.unity.modules.physics2d": "1.0.0",
|
||||||
|
"com.unity.modules.screencapture": "1.0.0",
|
||||||
|
"com.unity.modules.terrain": "1.0.0",
|
||||||
|
"com.unity.modules.terrainphysics": "1.0.0",
|
||||||
|
"com.unity.modules.tilemap": "1.0.0",
|
||||||
|
"com.unity.modules.ui": "1.0.0",
|
||||||
|
"com.unity.modules.uielements": "1.0.0",
|
||||||
|
"com.unity.modules.umbra": "1.0.0",
|
||||||
|
"com.unity.modules.unityanalytics": "1.0.0",
|
||||||
|
"com.unity.modules.unitywebrequest": "1.0.0",
|
||||||
|
"com.unity.modules.unitywebrequestassetbundle": "1.0.0",
|
||||||
|
"com.unity.modules.unitywebrequestaudio": "1.0.0",
|
||||||
|
"com.unity.modules.unitywebrequesttexture": "1.0.0",
|
||||||
|
"com.unity.modules.unitywebrequestwww": "1.0.0",
|
||||||
|
"com.unity.modules.vehicles": "1.0.0",
|
||||||
|
"com.unity.modules.video": "1.0.0",
|
||||||
|
"com.unity.modules.vr": "1.0.0",
|
||||||
|
"com.unity.modules.wind": "1.0.0",
|
||||||
|
"com.unity.modules.xr": "1.0.0"
|
||||||
|
}
|
||||||
|
}
|
||||||
17
ProjectSettings/AudioManager.asset
Normal file
17
ProjectSettings/AudioManager.asset
Normal file
|
|
@ -0,0 +1,17 @@
|
||||||
|
%YAML 1.1
|
||||||
|
%TAG !u! tag:unity3d.com,2011:
|
||||||
|
--- !u!11 &1
|
||||||
|
AudioManager:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_Volume: 1
|
||||||
|
Rolloff Scale: 1
|
||||||
|
Doppler Factor: 1
|
||||||
|
Default Speaker Mode: 2
|
||||||
|
m_SampleRate: 0
|
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|
m_DSPBufferSize: 1024
|
||||||
|
m_VirtualVoiceCount: 512
|
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|
m_RealVoiceCount: 32
|
||||||
|
m_SpatializerPlugin:
|
||||||
|
m_AmbisonicDecoderPlugin:
|
||||||
|
m_DisableAudio: 0
|
||||||
|
m_VirtualizeEffects: 1
|
||||||
6
ProjectSettings/ClusterInputManager.asset
Normal file
6
ProjectSettings/ClusterInputManager.asset
Normal file
|
|
@ -0,0 +1,6 @@
|
||||||
|
%YAML 1.1
|
||||||
|
%TAG !u! tag:unity3d.com,2011:
|
||||||
|
--- !u!236 &1
|
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|
ClusterInputManager:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_Inputs: []
|
||||||
30
ProjectSettings/DynamicsManager.asset
Normal file
30
ProjectSettings/DynamicsManager.asset
Normal file
|
|
@ -0,0 +1,30 @@
|
||||||
|
%YAML 1.1
|
||||||
|
%TAG !u! tag:unity3d.com,2011:
|
||||||
|
--- !u!55 &1
|
||||||
|
PhysicsManager:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
serializedVersion: 7
|
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|
m_Gravity: {x: 0, y: -9.81, z: 0}
|
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|
m_DefaultMaterial: {fileID: 0}
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|
m_BounceThreshold: 2
|
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|
m_SleepThreshold: 0.005
|
||||||
|
m_DefaultContactOffset: 0.01
|
||||||
|
m_DefaultSolverIterations: 6
|
||||||
|
m_DefaultSolverVelocityIterations: 1
|
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|
m_QueriesHitBackfaces: 0
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||||||
|
m_QueriesHitTriggers: 1
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||||||
|
m_EnableAdaptiveForce: 0
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||||||
|
m_ClothInterCollisionDistance: 0
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||||||
|
m_ClothInterCollisionStiffness: 0
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||||||
|
m_ContactsGeneration: 1
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||||||
|
m_LayerCollisionMatrix: ffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffff
|
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|
m_AutoSimulation: 1
|
||||||
|
m_AutoSyncTransforms: 0
|
||||||
|
m_ReuseCollisionCallbacks: 1
|
||||||
|
m_ClothInterCollisionSettingsToggle: 0
|
||||||
|
m_ContactPairsMode: 0
|
||||||
|
m_BroadphaseType: 0
|
||||||
|
m_WorldBounds:
|
||||||
|
m_Center: {x: 0, y: 0, z: 0}
|
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|
m_Extent: {x: 250, y: 250, z: 250}
|
||||||
|
m_WorldSubdivisions: 8
|
||||||
11
ProjectSettings/EditorBuildSettings.asset
Normal file
11
ProjectSettings/EditorBuildSettings.asset
Normal file
|
|
@ -0,0 +1,11 @@
|
||||||
|
%YAML 1.1
|
||||||
|
%TAG !u! tag:unity3d.com,2011:
|
||||||
|
--- !u!1045 &1
|
||||||
|
EditorBuildSettings:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
serializedVersion: 2
|
||||||
|
m_Scenes:
|
||||||
|
- enabled: 1
|
||||||
|
path: Assets/Scenes/SampleScene.unity
|
||||||
|
guid: 2cda990e2423bbf4892e6590ba056729
|
||||||
|
m_configObjects: {}
|
||||||
35
ProjectSettings/EditorSettings.asset
Normal file
35
ProjectSettings/EditorSettings.asset
Normal file
|
|
@ -0,0 +1,35 @@
|
||||||
|
%YAML 1.1
|
||||||
|
%TAG !u! tag:unity3d.com,2011:
|
||||||
|
--- !u!159 &1
|
||||||
|
EditorSettings:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
serializedVersion: 9
|
||||||
|
m_ExternalVersionControlSupport: Visible Meta Files
|
||||||
|
m_SerializationMode: 2
|
||||||
|
m_LineEndingsForNewScripts: 0
|
||||||
|
m_DefaultBehaviorMode: 1
|
||||||
|
m_PrefabRegularEnvironment: {fileID: 0}
|
||||||
|
m_PrefabUIEnvironment: {fileID: 0}
|
||||||
|
m_SpritePackerMode: 4
|
||||||
|
m_SpritePackerPaddingPower: 1
|
||||||
|
m_EtcTextureCompressorBehavior: 1
|
||||||
|
m_EtcTextureFastCompressor: 1
|
||||||
|
m_EtcTextureNormalCompressor: 2
|
||||||
|
m_EtcTextureBestCompressor: 4
|
||||||
|
m_ProjectGenerationIncludedExtensions: txt;xml;fnt;cd;asmref
|
||||||
|
m_ProjectGenerationRootNamespace:
|
||||||
|
m_CollabEditorSettings:
|
||||||
|
inProgressEnabled: 1
|
||||||
|
m_EnableTextureStreamingInEditMode: 1
|
||||||
|
m_EnableTextureStreamingInPlayMode: 1
|
||||||
|
m_AsyncShaderCompilation: 1
|
||||||
|
m_EnterPlayModeOptionsEnabled: 0
|
||||||
|
m_EnterPlayModeOptions: 3
|
||||||
|
m_ShowLightmapResolutionOverlay: 1
|
||||||
|
m_UseLegacyProbeSampleCount: 1
|
||||||
|
m_AssetPipelineMode: 1
|
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|
m_CacheServerMode: 0
|
||||||
|
m_CacheServerEndpoint:
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||||||
|
m_CacheServerNamespacePrefix: default
|
||||||
|
m_CacheServerEnableDownload: 1
|
||||||
|
m_CacheServerEnableUpload: 1
|
||||||
57
ProjectSettings/GraphicsSettings.asset
Normal file
57
ProjectSettings/GraphicsSettings.asset
Normal file
|
|
@ -0,0 +1,57 @@
|
||||||
|
%YAML 1.1
|
||||||
|
%TAG !u! tag:unity3d.com,2011:
|
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|
--- !u!30 &1
|
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|
GraphicsSettings:
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|
m_ObjectHideFlags: 0
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|
serializedVersion: 12
|
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|
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|
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|
m_Shader: {fileID: 69, guid: 0000000000000000f000000000000000, type: 0}
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|
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|
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|
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|
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|
||||||
|
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|
||||||
|
m_Shader: {fileID: 64, guid: 0000000000000000f000000000000000, type: 0}
|
||||||
|
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||||||
|
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|
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|
||||||
|
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|
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|
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|
m_MotionVectors:
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||||||
|
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||||||
|
m_Shader: {fileID: 75, guid: 0000000000000000f000000000000000, type: 0}
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|
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||||||
|
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||||||
|
m_Shader: {fileID: 105, guid: 0000000000000000f000000000000000, type: 0}
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|
m_LensFlare:
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||||||
|
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||||||
|
m_Shader: {fileID: 102, guid: 0000000000000000f000000000000000, type: 0}
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|
m_AlwaysIncludedShaders:
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|
- {fileID: 10753, guid: 0000000000000000f000000000000000, type: 0}
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|
- {fileID: 10770, guid: 0000000000000000f000000000000000, type: 0}
|
||||||
|
m_PreloadedShaders: []
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|
m_SpritesDefaultMaterial: {fileID: 10754, guid: 0000000000000000f000000000000000,
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|
type: 0}
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|
m_CustomRenderPipeline: {fileID: 0}
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|
m_TransparencySortMode: 0
|
||||||
|
m_TransparencySortAxis: {x: 0, y: 0, z: 1}
|
||||||
|
m_DefaultRenderingPath: 1
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|
m_DefaultMobileRenderingPath: 1
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||||||
|
m_TierSettings: []
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|
m_LightmapStripping: 0
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|
m_FogStripping: 0
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|
m_InstancingStripping: 0
|
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|
m_LightmapKeepPlain: 1
|
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|
m_LightmapKeepDirCombined: 1
|
||||||
|
m_LightmapKeepDynamicPlain: 1
|
||||||
|
m_LightmapKeepDynamicDirCombined: 1
|
||||||
|
m_LightmapKeepShadowMask: 1
|
||||||
|
m_LightmapKeepSubtractive: 1
|
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|
m_FogKeepLinear: 1
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||||||
|
m_FogKeepExp: 1
|
||||||
|
m_FogKeepExp2: 1
|
||||||
|
m_AlbedoSwatchInfos: []
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|
m_LightsUseLinearIntensity: 0
|
||||||
|
m_LightsUseColorTemperature: 0
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295
ProjectSettings/InputManager.asset
Normal file
295
ProjectSettings/InputManager.asset
Normal file
|
|
@ -0,0 +1,295 @@
|
||||||
|
%YAML 1.1
|
||||||
|
%TAG !u! tag:unity3d.com,2011:
|
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|
--- !u!13 &1
|
||||||
|
InputManager:
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|
m_ObjectHideFlags: 0
|
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|
serializedVersion: 2
|
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|
m_Axes:
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|
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|
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|
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|
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|
descriptiveName:
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|
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|
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|
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|
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||||||
|
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|
||||||
|
gravity: 3
|
||||||
|
dead: 0.001
|
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|
sensitivity: 3
|
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|
snap: 1
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axis: 0
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joyNum: 0
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m_Name: Jump
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descriptiveName:
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negativeButton:
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positiveButton: joystick button 3
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altNegativeButton:
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altPositiveButton:
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gravity: 1000
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dead: 0.001
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sensitivity: 1000
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snap: 0
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invert: 0
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axis: 0
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joyNum: 0
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- serializedVersion: 3
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m_Name: Submit
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descriptiveName:
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descriptiveNegativeName:
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negativeButton:
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positiveButton: return
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altNegativeButton:
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altPositiveButton: joystick button 0
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gravity: 1000
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axis: 0
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joyNum: 0
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m_Name: Cancel
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negativeButton:
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positiveButton: escape
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altPositiveButton: joystick button 1
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gravity: 1000
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dead: 0.001
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sensitivity: 1000
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91
ProjectSettings/NavMeshAreas.asset
Normal file
91
ProjectSettings/NavMeshAreas.asset
Normal file
|
|
@ -0,0 +1,91 @@
|
||||||
|
%YAML 1.1
|
||||||
|
%TAG !u! tag:unity3d.com,2011:
|
||||||
|
--- !u!126 &1
|
||||||
|
NavMeshProjectSettings:
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||||||
|
m_ObjectHideFlags: 0
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|
serializedVersion: 2
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|
areas:
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- name: Walkable
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cost: 1
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- name: Not Walkable
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cost: 1
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- name: Jump
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cost: 2
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- name:
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cost: 1
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- name:
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cost: 1
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cost: 1
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cost: 1
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cost: 1
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- name:
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cost: 1
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cost: 1
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cost: 1
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cost: 1
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cost: 1
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- name:
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cost: 1
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cost: 1
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cost: 1
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cost: 1
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cost: 1
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cost: 1
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cost: 1
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cost: 1
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cost: 1
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|
- name:
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|
cost: 1
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|
m_LastAgentTypeID: -887442657
|
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|
m_Settings:
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|
- serializedVersion: 2
|
||||||
|
agentTypeID: 0
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|
agentRadius: 0.5
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|
agentHeight: 2
|
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|
agentSlope: 45
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|
agentClimb: 0.75
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|
ledgeDropHeight: 0
|
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|
maxJumpAcrossDistance: 0
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||||||
|
minRegionArea: 2
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|
manualCellSize: 0
|
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|
cellSize: 0.16666667
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|
manualTileSize: 0
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|
tileSize: 256
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accuratePlacement: 0
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||||||
|
debug:
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m_Flags: 0
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||||||
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m_SettingNames:
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8
ProjectSettings/NetworkManager.asset
Normal file
8
ProjectSettings/NetworkManager.asset
Normal file
|
|
@ -0,0 +1,8 @@
|
||||||
|
%YAML 1.1
|
||||||
|
%TAG !u! tag:unity3d.com,2011:
|
||||||
|
--- !u!149 &1
|
||||||
|
NetworkManager:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_DebugLevel: 0
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|
m_Sendrate: 15
|
||||||
|
m_AssetToPrefab: {}
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||||||
56
ProjectSettings/Physics2DSettings.asset
Normal file
56
ProjectSettings/Physics2DSettings.asset
Normal file
|
|
@ -0,0 +1,56 @@
|
||||||
|
%YAML 1.1
|
||||||
|
%TAG !u! tag:unity3d.com,2011:
|
||||||
|
--- !u!19 &1
|
||||||
|
Physics2DSettings:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
serializedVersion: 4
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||||||
|
m_Gravity: {x: 0, y: -9.81}
|
||||||
|
m_DefaultMaterial: {fileID: 0}
|
||||||
|
m_VelocityIterations: 8
|
||||||
|
m_PositionIterations: 3
|
||||||
|
m_VelocityThreshold: 1
|
||||||
|
m_MaxLinearCorrection: 0.2
|
||||||
|
m_MaxAngularCorrection: 8
|
||||||
|
m_MaxTranslationSpeed: 100
|
||||||
|
m_MaxRotationSpeed: 360
|
||||||
|
m_BaumgarteScale: 0.2
|
||||||
|
m_BaumgarteTimeOfImpactScale: 0.75
|
||||||
|
m_TimeToSleep: 0.5
|
||||||
|
m_LinearSleepTolerance: 0.01
|
||||||
|
m_AngularSleepTolerance: 2
|
||||||
|
m_DefaultContactOffset: 0.01
|
||||||
|
m_JobOptions:
|
||||||
|
serializedVersion: 2
|
||||||
|
useMultithreading: 0
|
||||||
|
useConsistencySorting: 0
|
||||||
|
m_InterpolationPosesPerJob: 100
|
||||||
|
m_NewContactsPerJob: 30
|
||||||
|
m_CollideContactsPerJob: 100
|
||||||
|
m_ClearFlagsPerJob: 200
|
||||||
|
m_ClearBodyForcesPerJob: 200
|
||||||
|
m_SyncDiscreteFixturesPerJob: 50
|
||||||
|
m_SyncContinuousFixturesPerJob: 50
|
||||||
|
m_FindNearestContactsPerJob: 100
|
||||||
|
m_UpdateTriggerContactsPerJob: 100
|
||||||
|
m_IslandSolverCostThreshold: 100
|
||||||
|
m_IslandSolverBodyCostScale: 1
|
||||||
|
m_IslandSolverContactCostScale: 10
|
||||||
|
m_IslandSolverJointCostScale: 10
|
||||||
|
m_IslandSolverBodiesPerJob: 50
|
||||||
|
m_IslandSolverContactsPerJob: 50
|
||||||
|
m_AutoSimulation: 1
|
||||||
|
m_QueriesHitTriggers: 1
|
||||||
|
m_QueriesStartInColliders: 1
|
||||||
|
m_CallbacksOnDisable: 1
|
||||||
|
m_ReuseCollisionCallbacks: 1
|
||||||
|
m_AutoSyncTransforms: 0
|
||||||
|
m_AlwaysShowColliders: 0
|
||||||
|
m_ShowColliderSleep: 1
|
||||||
|
m_ShowColliderContacts: 0
|
||||||
|
m_ShowColliderAABB: 0
|
||||||
|
m_ContactArrowScale: 0.2
|
||||||
|
m_ColliderAwakeColor: {r: 0.5686275, g: 0.95686275, b: 0.54509807, a: 0.7529412}
|
||||||
|
m_ColliderAsleepColor: {r: 0.5686275, g: 0.95686275, b: 0.54509807, a: 0.36078432}
|
||||||
|
m_ColliderContactColor: {r: 1, g: 0, b: 1, a: 0.6862745}
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||||||
|
m_ColliderAABBColor: {r: 1, g: 1, b: 0, a: 0.2509804}
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||||||
|
m_LayerCollisionMatrix: ffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffff
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6
ProjectSettings/PresetManager.asset
Normal file
6
ProjectSettings/PresetManager.asset
Normal file
|
|
@ -0,0 +1,6 @@
|
||||||
|
%YAML 1.1
|
||||||
|
%TAG !u! tag:unity3d.com,2011:
|
||||||
|
--- !u!1386491679 &1
|
||||||
|
PresetManager:
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||||||
|
m_ObjectHideFlags: 0
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||||||
|
m_DefaultList: []
|
||||||
645
ProjectSettings/ProjectSettings.asset
Normal file
645
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|
textureQuality: 0
|
||||||
|
anisotropicTextures: 0
|
||||||
|
antiAliasing: 0
|
||||||
|
softParticles: 0
|
||||||
|
softVegetation: 1
|
||||||
|
realtimeReflectionProbes: 0
|
||||||
|
billboardsFaceCameraPosition: 0
|
||||||
|
vSyncCount: 1
|
||||||
|
lodBias: 1.5
|
||||||
|
maximumLODLevel: 0
|
||||||
|
particleRaycastBudget: 1024
|
||||||
|
asyncUploadTimeSlice: 2
|
||||||
|
asyncUploadBufferSize: 16
|
||||||
|
resolutionScalingFixedDPIFactor: 1
|
||||||
|
excludedTargetPlatforms: []
|
||||||
|
- serializedVersion: 2
|
||||||
|
name: Ultra
|
||||||
|
pixelLightCount: 4
|
||||||
|
shadows: 0
|
||||||
|
shadowResolution: 0
|
||||||
|
shadowProjection: 1
|
||||||
|
shadowCascades: 4
|
||||||
|
shadowDistance: 150
|
||||||
|
shadowNearPlaneOffset: 3
|
||||||
|
shadowCascade2Split: 0.33333334
|
||||||
|
shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667}
|
||||||
|
shadowmaskMode: 1
|
||||||
|
blendWeights: 4
|
||||||
|
textureQuality: 0
|
||||||
|
anisotropicTextures: 0
|
||||||
|
antiAliasing: 0
|
||||||
|
softParticles: 0
|
||||||
|
softVegetation: 1
|
||||||
|
realtimeReflectionProbes: 0
|
||||||
|
billboardsFaceCameraPosition: 0
|
||||||
|
vSyncCount: 1
|
||||||
|
lodBias: 2
|
||||||
|
maximumLODLevel: 0
|
||||||
|
particleRaycastBudget: 4096
|
||||||
|
asyncUploadTimeSlice: 2
|
||||||
|
asyncUploadBufferSize: 16
|
||||||
|
resolutionScalingFixedDPIFactor: 1
|
||||||
|
excludedTargetPlatforms: []
|
||||||
|
m_PerPlatformDefaultQuality:
|
||||||
|
Android: 2
|
||||||
|
Nintendo 3DS: 5
|
||||||
|
Nintendo Switch: 5
|
||||||
|
PS4: 5
|
||||||
|
PSM: 5
|
||||||
|
PSP2: 2
|
||||||
|
Stadia: 5
|
||||||
|
Standalone: 5
|
||||||
|
Tizen: 2
|
||||||
|
WebGL: 3
|
||||||
|
WiiU: 5
|
||||||
|
Windows Store Apps: 5
|
||||||
|
XboxOne: 5
|
||||||
|
iPhone: 2
|
||||||
|
tvOS: 2
|
||||||
44
ProjectSettings/TagManager.asset
Normal file
44
ProjectSettings/TagManager.asset
Normal file
|
|
@ -0,0 +1,44 @@
|
||||||
|
%YAML 1.1
|
||||||
|
%TAG !u! tag:unity3d.com,2011:
|
||||||
|
--- !u!78 &1
|
||||||
|
TagManager:
|
||||||
|
serializedVersion: 2
|
||||||
|
tags:
|
||||||
|
- Gnd
|
||||||
|
layers:
|
||||||
|
- Default
|
||||||
|
- TransparentFX
|
||||||
|
- Ignore Raycast
|
||||||
|
-
|
||||||
|
- Water
|
||||||
|
- UI
|
||||||
|
-
|
||||||
|
-
|
||||||
|
- Gnd
|
||||||
|
-
|
||||||
|
-
|
||||||
|
-
|
||||||
|
-
|
||||||
|
-
|
||||||
|
-
|
||||||
|
-
|
||||||
|
-
|
||||||
|
-
|
||||||
|
-
|
||||||
|
-
|
||||||
|
-
|
||||||
|
-
|
||||||
|
-
|
||||||
|
-
|
||||||
|
-
|
||||||
|
-
|
||||||
|
-
|
||||||
|
-
|
||||||
|
-
|
||||||
|
-
|
||||||
|
-
|
||||||
|
-
|
||||||
|
m_SortingLayers:
|
||||||
|
- name: Default
|
||||||
|
uniqueID: 0
|
||||||
|
locked: 0
|
||||||
9
ProjectSettings/TimeManager.asset
Normal file
9
ProjectSettings/TimeManager.asset
Normal file
|
|
@ -0,0 +1,9 @@
|
||||||
|
%YAML 1.1
|
||||||
|
%TAG !u! tag:unity3d.com,2011:
|
||||||
|
--- !u!5 &1
|
||||||
|
TimeManager:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
Fixed Timestep: 0.02
|
||||||
|
Maximum Allowed Timestep: 0.1
|
||||||
|
m_TimeScale: 1
|
||||||
|
Maximum Particle Timestep: 0.03
|
||||||
34
ProjectSettings/UnityConnectSettings.asset
Normal file
34
ProjectSettings/UnityConnectSettings.asset
Normal file
|
|
@ -0,0 +1,34 @@
|
||||||
|
%YAML 1.1
|
||||||
|
%TAG !u! tag:unity3d.com,2011:
|
||||||
|
--- !u!310 &1
|
||||||
|
UnityConnectSettings:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
serializedVersion: 1
|
||||||
|
m_Enabled: 0
|
||||||
|
m_TestMode: 0
|
||||||
|
m_EventOldUrl: https://api.uca.cloud.unity3d.com/v1/events
|
||||||
|
m_EventUrl: https://cdp.cloud.unity3d.com/v1/events
|
||||||
|
m_ConfigUrl: https://config.uca.cloud.unity3d.com
|
||||||
|
m_TestInitMode: 0
|
||||||
|
CrashReportingSettings:
|
||||||
|
m_EventUrl: https://perf-events.cloud.unity3d.com
|
||||||
|
m_Enabled: 0
|
||||||
|
m_LogBufferSize: 10
|
||||||
|
m_CaptureEditorExceptions: 1
|
||||||
|
UnityPurchasingSettings:
|
||||||
|
m_Enabled: 0
|
||||||
|
m_TestMode: 0
|
||||||
|
UnityAnalyticsSettings:
|
||||||
|
m_Enabled: 0
|
||||||
|
m_TestMode: 0
|
||||||
|
m_InitializeOnStartup: 1
|
||||||
|
UnityAdsSettings:
|
||||||
|
m_Enabled: 0
|
||||||
|
m_InitializeOnStartup: 1
|
||||||
|
m_TestMode: 0
|
||||||
|
m_IosGameId:
|
||||||
|
m_AndroidGameId:
|
||||||
|
m_GameIds: {}
|
||||||
|
m_GameId:
|
||||||
|
PerformanceReportingSettings:
|
||||||
|
m_Enabled: 0
|
||||||
7
ProjectSettings/VFXManager.asset
Normal file
7
ProjectSettings/VFXManager.asset
Normal file
|
|
@ -0,0 +1,7 @@
|
||||||
|
%YAML 1.1
|
||||||
|
%TAG !u! tag:unity3d.com,2011:
|
||||||
|
--- !u!937362698 &1
|
||||||
|
VFXManager:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_IndirectShader: {fileID: 0}
|
||||||
|
m_RenderPipeSettingsPath:
|
||||||
10
ProjectSettings/XRSettings.asset
Normal file
10
ProjectSettings/XRSettings.asset
Normal file
|
|
@ -0,0 +1,10 @@
|
||||||
|
{
|
||||||
|
"m_SettingKeys": [
|
||||||
|
"VR Device Disabled",
|
||||||
|
"VR Device User Alert"
|
||||||
|
],
|
||||||
|
"m_SettingValues": [
|
||||||
|
"False",
|
||||||
|
"False"
|
||||||
|
]
|
||||||
|
}
|
||||||
Loading…
Reference in New Issue
Block a user