Moving to flex, Hoping it would fix platform
This commit is contained in:
parent
891318680d
commit
f3d21f4ec6
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@ -39,18 +39,24 @@
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<Compile Include="Assets/Ignorance/Demo/PongChamp/Scripts/AtariPongBall.cs" />
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<Compile Include="Assets/Ignorance/Demo/PongChamp/Scripts/AtariPongBall.cs" />
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<Compile Include="Assets/Ignorance/Demo/PongChamp/Scripts/AtariPongRacket.cs" />
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<Compile Include="Assets/Ignorance/Demo/PongChamp/Scripts/AtariPongRacket.cs" />
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<Compile Include="Assets/Ignorance/Demo/PongChamp/Scripts/OnlineTimer.cs" />
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<Compile Include="Assets/Ignorance/Demo/PongChamp/Scripts/OnlineTimer.cs" />
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<Compile Include="Assets/ParrelSync/Examples/CustomArgumentExample.cs" />
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<Compile Include="Assets/Scripts/Door.cs" />
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<Compile Include="Assets/Scripts/InputPreset.cs" />
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<Compile Include="Assets/Scripts/InputPreset.cs" />
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<Compile Include="Assets/Scripts/Lobby.cs" />
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<Compile Include="Assets/Scripts/MainmenuController.cs" />
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<Compile Include="Assets/Scripts/MainmenuController.cs" />
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<Compile Include="Assets/Scripts/NetPlayer.cs" />
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<Compile Include="Assets/Scripts/NetPlayer.cs" />
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<Compile Include="Assets/Scripts/NetSceneData.cs" />
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<Compile Include="Assets/Scripts/PlayerController.cs" />
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<Compile Include="Assets/Scripts/PlayerController.cs" />
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<Compile Include="Assets/Scripts/SliderIndicator.cs" />
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<Compile Include="Assets/Scripts/SliderIndicator.cs" />
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<Compile Include="Assets/Scripts/hostNew.cs" />
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<Compile Include="Assets/Scripts/hostNew.cs" />
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<Compile Include="Assets/Scripts/loadingScreen.cs" />
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<Compile Include="Assets/Scripts/loadingScreen.cs" />
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<Compile Include="Assets/Scripts/login.cs" />
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<None Include="Assets/ScriptTemplates/51-Mirror__Network Authenticator-NewNetworkAuthenticator.cs.txt" />
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<None Include="Assets/ScriptTemplates/51-Mirror__Network Authenticator-NewNetworkAuthenticator.cs.txt" />
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<None Include="Assets/ScriptTemplates/56-Mirror__Network Discovery-NewNetworkDiscovery.cs.txt" />
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<None Include="Assets/ScriptTemplates/56-Mirror__Network Discovery-NewNetworkDiscovery.cs.txt" />
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<None Include="Assets/Mirror/Version.txt" />
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<None Include="Assets/Mirror/Version.txt" />
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||||||
<None Include="Assets/Mirror/Readme.txt" />
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<None Include="Assets/Mirror/Readme.txt" />
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<None Include="Assets/ScriptTemplates/57-Mirror__Network Transform-NewNetworkTransform.cs.txt" />
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<None Include="Assets/ScriptTemplates/57-Mirror__Network Transform-NewNetworkTransform.cs.txt" />
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<None Include="Assets/ParrelSync/VERSION.txt" />
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<None Include="Assets/ScriptTemplates/52-Mirror__Network Behaviour-NewNetworkBehaviour.cs.txt" />
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<None Include="Assets/ScriptTemplates/52-Mirror__Network Behaviour-NewNetworkBehaviour.cs.txt" />
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<None Include="Assets/Mirror/Notice.txt" />
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<None Include="Assets/Mirror/Notice.txt" />
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<None Include="Assets/Mirror/Plugins/Mono.Cecil/License.txt" />
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<None Include="Assets/Mirror/Plugins/Mono.Cecil/License.txt" />
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@ -689,6 +695,10 @@
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<Project>{d5284a81-f67c-7e2c-3e13-cdac4bdbd32c}</Project>
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<Project>{d5284a81-f67c-7e2c-3e13-cdac4bdbd32c}</Project>
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<Name>UnityEditor.UI</Name>
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<Name>UnityEditor.UI</Name>
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</ProjectReference>
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</ProjectReference>
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<ProjectReference Include="ParrelSync.csproj">
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<Project>{9c8046d9-3477-2d3b-eeb8-eea73ce7e4d4}</Project>
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<Name>ParrelSync</Name>
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</ProjectReference>
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</ItemGroup>
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</ItemGroup>
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
|
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
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8
Assets/ParrelSync.meta
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8
Assets/ParrelSync.meta
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@ -0,0 +1,8 @@
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fileFormatVersion: 2
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guid: 2739caeae15c82940a97a934ae6f724d
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folderAsset: yes
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DefaultImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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8
Assets/ParrelSync/Examples.meta
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8
Assets/ParrelSync/Examples.meta
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@ -0,0 +1,8 @@
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fileFormatVersion: 2
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guid: 654be33bd44a76a4c8c180d1da6ad066
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folderAsset: yes
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DefaultImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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31
Assets/ParrelSync/Examples/CustomArgumentExample.cs
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31
Assets/ParrelSync/Examples/CustomArgumentExample.cs
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@ -0,0 +1,31 @@
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// This should be editor only
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#if UNITY_EDITOR
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace ParrelSync.Example
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{
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public class CustomArgumentExample : MonoBehaviour
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{
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// Start is called before the first frame update
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void Start()
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{
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// Is this editor instance running a clone project?
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if (ClonesManager.IsClone())
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{
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Debug.Log("This is a clone project.");
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//Argument can be set from the clones manager window.
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string customArgument = ClonesManager.GetArgument();
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Debug.Log("The custom argument of this clone project is: " + customArgument);
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// Do what ever you need with the argument string.
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}
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else
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{
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Debug.Log("This is the original project.");
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}
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}
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}
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}
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#endif
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11
Assets/ParrelSync/Examples/CustomArgumentExample.cs.meta
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11
Assets/ParrelSync/Examples/CustomArgumentExample.cs.meta
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@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: 346d302ecc25a9a41b48b857ce51d873
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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22
Assets/ParrelSync/LICENSE.md
Normal file
22
Assets/ParrelSync/LICENSE.md
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@ -0,0 +1,22 @@
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MIT License
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Copyright (c) 2018 Greg M
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Copyright (c) 2020 Ian and Contributors
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Permission is hereby granted, free of charge, to any person obtaining a copy
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|
of this software and associated documentation files (the "Software"), to deal
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|
in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
|
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furnished to do so, subject to the following conditions:
|
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||||||
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The above copyright notice and this permission notice shall be included in all
|
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|
copies or substantial portions of the Software.
|
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||||||
|
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
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|
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||||
|
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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||||||
|
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||||
|
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
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|
SOFTWARE.
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7
Assets/ParrelSync/LICENSE.md.meta
Normal file
7
Assets/ParrelSync/LICENSE.md.meta
Normal file
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@ -0,0 +1,7 @@
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fileFormatVersion: 2
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guid: f4b327eab8d866e4087e166da8cafc09
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DefaultImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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8
Assets/ParrelSync/ParrelSync.meta
Normal file
8
Assets/ParrelSync/ParrelSync.meta
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@ -0,0 +1,8 @@
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fileFormatVersion: 2
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guid: 8f5fec620d3bc9546a41a5b67cb9f8b6
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folderAsset: yes
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DefaultImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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8
Assets/ParrelSync/ParrelSync/Editor.meta
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8
Assets/ParrelSync/ParrelSync/Editor.meta
Normal file
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@ -0,0 +1,8 @@
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fileFormatVersion: 2
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guid: a31ea7d0315594440839cdb0db6bc411
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folderAsset: yes
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DefaultImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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8
Assets/ParrelSync/ParrelSync/Editor/AssetModBlock.meta
Normal file
8
Assets/ParrelSync/ParrelSync/Editor/AssetModBlock.meta
Normal file
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@ -0,0 +1,8 @@
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fileFormatVersion: 2
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||||||
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guid: 8b14e706b1e7cb044b23837e8a70cad9
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folderAsset: yes
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||||||
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DefaultImporter:
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||||||
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externalObjects: {}
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||||||
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userData:
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||||||
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assetBundleName:
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assetBundleVariant:
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@ -0,0 +1,22 @@
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||||||
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using UnityEditor;
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||||||
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namespace ParrelSync
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||||||
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{
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||||||
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[InitializeOnLoad]
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||||||
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public class EditorQuit
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||||||
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{
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||||||
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/// <summary>
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||||||
|
/// Is editor being closed
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||||||
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/// </summary>
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||||||
|
static public bool IsQuiting { get; private set; }
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static void Quit()
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{
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IsQuiting = true;
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||||||
|
}
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||||||
|
|
||||||
|
static EditorQuit()
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||||||
|
{
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||||||
|
IsQuiting = false;
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||||||
|
EditorApplication.quitting += Quit;
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||||||
|
}
|
||||||
|
}
|
||||||
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}
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||||||
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@ -0,0 +1,11 @@
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||||||
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fileFormatVersion: 2
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||||||
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guid: bf2888ff90706904abc2d851c3e59e00
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MonoImporter:
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||||||
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externalObjects: {}
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||||||
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serializedVersion: 2
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defaultReferences: []
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|
executionOrder: 0
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icon: {instanceID: 0}
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||||||
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userData:
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||||||
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assetBundleName:
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||||||
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assetBundleVariant:
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||||||
|
|
@ -0,0 +1,34 @@
|
||||||
|
using UnityEditor;
|
||||||
|
using UnityEngine;
|
||||||
|
namespace ParrelSync
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// For preventing assets being modified from the clone instance.
|
||||||
|
/// </summary>
|
||||||
|
public class ParrelSyncAssetModificationProcessor : UnityEditor.AssetModificationProcessor
|
||||||
|
{
|
||||||
|
public static string[] OnWillSaveAssets(string[] paths)
|
||||||
|
{
|
||||||
|
if (ClonesManager.IsClone() && Preferences.AssetModPref.Value)
|
||||||
|
{
|
||||||
|
if (paths != null && paths.Length > 0 && !EditorQuit.IsQuiting)
|
||||||
|
{
|
||||||
|
EditorUtility.DisplayDialog(
|
||||||
|
ClonesManager.ProjectName + ": Asset modifications saving detected and blocked",
|
||||||
|
"Asset modifications saving are blocked in the clone instance. \n\n" +
|
||||||
|
"This is a clone of the original project. \n" +
|
||||||
|
"Making changes to asset files via the clone editor is not recommended. \n" +
|
||||||
|
"Please use the original editor window if you want to make changes to the project files.",
|
||||||
|
"ok"
|
||||||
|
);
|
||||||
|
foreach (var path in paths)
|
||||||
|
{
|
||||||
|
Debug.Log("Attempting to save " + path + " are blocked.");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return new string[0] { };
|
||||||
|
}
|
||||||
|
return paths;
|
||||||
|
}
|
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}
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||||||
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}
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@ -0,0 +1,11 @@
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fileFormatVersion: 2
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||||||
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guid: 755e570bd21b39440a923056e60f1450
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MonoImporter:
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||||||
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externalObjects: {}
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||||||
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
|
||||||
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userData:
|
||||||
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assetBundleName:
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||||||
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assetBundleVariant:
|
||||||
664
Assets/ParrelSync/ParrelSync/Editor/ClonesManager.cs
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664
Assets/ParrelSync/ParrelSync/Editor/ClonesManager.cs
Normal file
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|
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|
||||||
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using System.Collections.Generic;
|
||||||
|
using System.Diagnostics;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEditor;
|
||||||
|
using System.Linq;
|
||||||
|
using System.IO;
|
||||||
|
using Debug = UnityEngine.Debug;
|
||||||
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|
||||||
|
namespace ParrelSync
|
||||||
|
{
|
||||||
|
/// <summary>
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||||||
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/// Contains all required methods for creating a linked clone of the Unity project.
|
||||||
|
/// </summary>
|
||||||
|
public class ClonesManager
|
||||||
|
{
|
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/// <summary>
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|
/// Name used for an identifying file created in the clone project directory.
|
||||||
|
/// </summary>
|
||||||
|
/// <remarks>
|
||||||
|
/// (!) Do not change this after the clone was created, because then connection will be lost.
|
||||||
|
/// </remarks>
|
||||||
|
public const string CloneFileName = ".clone";
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Suffix added to the end of the project clone name when it is created.
|
||||||
|
/// </summary>
|
||||||
|
/// <remarks>
|
||||||
|
/// (!) Do not change this after the clone was created, because then connection will be lost.
|
||||||
|
/// </remarks>
|
||||||
|
public const string CloneNameSuffix = "_clone";
|
||||||
|
|
||||||
|
public const string ProjectName = "ParrelSync";
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// The maximum number of clones
|
||||||
|
/// </summary>
|
||||||
|
public const int MaxCloneProjectCount = 10;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Name of the file for storing clone's argument.
|
||||||
|
/// </summary>
|
||||||
|
public const string ArgumentFileName = ".parrelsyncarg";
|
||||||
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|
||||||
|
/// <summary>
|
||||||
|
/// Default argument of the new clone
|
||||||
|
/// </summary>
|
||||||
|
public const string DefaultArgument = "client";
|
||||||
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|
||||||
|
#region Managing clones
|
||||||
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|
||||||
|
/// <summary>
|
||||||
|
/// Creates clone from the project currently open in Unity Editor.
|
||||||
|
/// </summary>
|
||||||
|
/// <returns></returns>
|
||||||
|
public static Project CreateCloneFromCurrent()
|
||||||
|
{
|
||||||
|
if (IsClone())
|
||||||
|
{
|
||||||
|
Debug.LogError("This project is already a clone. Cannot clone it.");
|
||||||
|
return null;
|
||||||
|
}
|
||||||
|
|
||||||
|
string currentProjectPath = ClonesManager.GetCurrentProjectPath();
|
||||||
|
return ClonesManager.CreateCloneFromPath(currentProjectPath);
|
||||||
|
}
|
||||||
|
|
||||||
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/// <summary>
|
||||||
|
/// Creates clone of the project located at the given path.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="sourceProjectPath"></param>
|
||||||
|
/// <returns></returns>
|
||||||
|
public static Project CreateCloneFromPath(string sourceProjectPath)
|
||||||
|
{
|
||||||
|
Project sourceProject = new Project(sourceProjectPath);
|
||||||
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||||||
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string cloneProjectPath = null;
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||||||
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|
||||||
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//Find available clone suffix id
|
||||||
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for (int i = 0; i < MaxCloneProjectCount; i++)
|
||||||
|
{
|
||||||
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string originalProjectPath = ClonesManager.GetCurrentProject().projectPath;
|
||||||
|
string possibleCloneProjectPath = originalProjectPath + ClonesManager.CloneNameSuffix + "_" + i;
|
||||||
|
|
||||||
|
if (!Directory.Exists(possibleCloneProjectPath))
|
||||||
|
{
|
||||||
|
cloneProjectPath = possibleCloneProjectPath;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if (string.IsNullOrEmpty(cloneProjectPath))
|
||||||
|
{
|
||||||
|
Debug.LogError("The number of cloned projects has reach its limit. Limit: " + MaxCloneProjectCount);
|
||||||
|
return null;
|
||||||
|
}
|
||||||
|
|
||||||
|
Project cloneProject = new Project(cloneProjectPath);
|
||||||
|
|
||||||
|
Debug.Log("Start cloning project, original project: " + sourceProject + ", clone project: " + cloneProject);
|
||||||
|
|
||||||
|
ClonesManager.CreateProjectFolder(cloneProject);
|
||||||
|
|
||||||
|
//Copy Folders
|
||||||
|
Debug.Log("Library copy: " + cloneProject.libraryPath);
|
||||||
|
ClonesManager.CopyDirectoryWithProgressBar(sourceProject.libraryPath, cloneProject.libraryPath,
|
||||||
|
"Cloning Project Library '" + sourceProject.name + "'. ");
|
||||||
|
Debug.Log("Packages copy: " + cloneProject.libraryPath);
|
||||||
|
ClonesManager.CopyDirectoryWithProgressBar(sourceProject.packagesPath, cloneProject.packagesPath,
|
||||||
|
"Cloning Project Packages '" + sourceProject.name + "'. ");
|
||||||
|
|
||||||
|
|
||||||
|
//Link Folders
|
||||||
|
ClonesManager.LinkFolders(sourceProject.assetPath, cloneProject.assetPath);
|
||||||
|
ClonesManager.LinkFolders(sourceProject.projectSettingsPath, cloneProject.projectSettingsPath);
|
||||||
|
ClonesManager.LinkFolders(sourceProject.autoBuildPath, cloneProject.autoBuildPath);
|
||||||
|
ClonesManager.LinkFolders(sourceProject.localPackages, cloneProject.localPackages);
|
||||||
|
|
||||||
|
ClonesManager.RegisterClone(cloneProject);
|
||||||
|
|
||||||
|
return cloneProject;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Registers a clone by placing an identifying ".clone" file in its root directory.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="cloneProject"></param>
|
||||||
|
private static void RegisterClone(Project cloneProject)
|
||||||
|
{
|
||||||
|
/// Add clone identifier file.
|
||||||
|
string identifierFile = Path.Combine(cloneProject.projectPath, ClonesManager.CloneFileName);
|
||||||
|
File.Create(identifierFile).Dispose();
|
||||||
|
|
||||||
|
//Add argument file with default argument
|
||||||
|
string argumentFilePath = Path.Combine(cloneProject.projectPath, ClonesManager.ArgumentFileName);
|
||||||
|
File.WriteAllText(argumentFilePath, DefaultArgument, System.Text.Encoding.UTF8);
|
||||||
|
|
||||||
|
/// Add collabignore.txt to stop the clone from messing with Unity Collaborate if it's enabled. Just in case.
|
||||||
|
string collabignoreFile = Path.Combine(cloneProject.projectPath, "collabignore.txt");
|
||||||
|
File.WriteAllText(collabignoreFile, "*"); /// Make it ignore ALL files in the clone.
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Opens a project located at the given path (if one exists).
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="projectPath"></param>
|
||||||
|
public static void OpenProject(string projectPath)
|
||||||
|
{
|
||||||
|
if (!Directory.Exists(projectPath))
|
||||||
|
{
|
||||||
|
Debug.LogError("Cannot open the project - provided folder (" + projectPath + ") does not exist.");
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (projectPath == ClonesManager.GetCurrentProjectPath())
|
||||||
|
{
|
||||||
|
Debug.LogError("Cannot open the project - it is already open.");
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
string fileName = GetApplicationPath();
|
||||||
|
string args = "-projectPath \"" + projectPath + "\"";
|
||||||
|
Debug.Log("Opening project \"" + fileName + " " + args + "\"");
|
||||||
|
ClonesManager.StartHiddenConsoleProcess(fileName, args);
|
||||||
|
}
|
||||||
|
|
||||||
|
private static string GetApplicationPath()
|
||||||
|
{
|
||||||
|
switch (Application.platform)
|
||||||
|
{
|
||||||
|
case RuntimePlatform.WindowsEditor:
|
||||||
|
return EditorApplication.applicationPath;
|
||||||
|
case RuntimePlatform.OSXEditor:
|
||||||
|
return EditorApplication.applicationPath + "/Contents/MacOS/Unity";
|
||||||
|
case RuntimePlatform.LinuxEditor:
|
||||||
|
return EditorApplication.applicationPath;
|
||||||
|
default:
|
||||||
|
throw new System.NotImplementedException("Platform has not supported yet ;(");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Is this project being opened by an Unity editor?
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="projectPath"></param>
|
||||||
|
/// <returns></returns>
|
||||||
|
public static bool IsCloneProjectRunning(string projectPath)
|
||||||
|
{
|
||||||
|
|
||||||
|
//Determine whether it is opened in another instance by checking the UnityLockFile
|
||||||
|
string UnityLockFilePath = new string[] { projectPath, "Temp", "UnityLockfile" }
|
||||||
|
.Aggregate(Path.Combine);
|
||||||
|
|
||||||
|
switch (Application.platform)
|
||||||
|
{
|
||||||
|
case (RuntimePlatform.WindowsEditor):
|
||||||
|
//Windows editor will lock "UnityLockfile" file when project is being opened.
|
||||||
|
//Sometime, for instance: windows editor crash, the "UnityLockfile" will not be deleted even the project
|
||||||
|
//isn't being opened, so a check to the "UnityLockfile" lock status may be necessary.
|
||||||
|
if (Preferences.AlsoCheckUnityLockFileStaPref.Value)
|
||||||
|
return File.Exists(UnityLockFilePath) && FileUtilities.IsFileLocked(UnityLockFilePath);
|
||||||
|
else
|
||||||
|
return File.Exists(UnityLockFilePath);
|
||||||
|
case (RuntimePlatform.OSXEditor):
|
||||||
|
//Mac editor won't lock "UnityLockfile" file when project is being opened
|
||||||
|
return File.Exists(UnityLockFilePath);
|
||||||
|
case (RuntimePlatform.LinuxEditor):
|
||||||
|
return File.Exists(UnityLockFilePath);
|
||||||
|
default:
|
||||||
|
throw new System.NotImplementedException("IsCloneProjectRunning: Unsupport Platfrom: " + Application.platform);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Deletes the clone of the currently open project, if such exists.
|
||||||
|
/// </summary>
|
||||||
|
public static void DeleteClone(string cloneProjectPath)
|
||||||
|
{
|
||||||
|
/// Clone won't be able to delete itself.
|
||||||
|
if (ClonesManager.IsClone()) return;
|
||||||
|
|
||||||
|
///Extra precautions.
|
||||||
|
if (cloneProjectPath == string.Empty) return;
|
||||||
|
if (cloneProjectPath == ClonesManager.GetOriginalProjectPath()) return;
|
||||||
|
|
||||||
|
//Check what OS is
|
||||||
|
string identifierFile;
|
||||||
|
string args;
|
||||||
|
switch (Application.platform)
|
||||||
|
{
|
||||||
|
case (RuntimePlatform.WindowsEditor):
|
||||||
|
Debug.Log("Attempting to delete folder \"" + cloneProjectPath + "\"");
|
||||||
|
|
||||||
|
//The argument file will be deleted first at the beginning of the project deletion process
|
||||||
|
//to prevent any further reading and writing to it(There's a File.Exist() check at the (file)editor windows.)
|
||||||
|
//If there's any file in the directory being write/read during the deletion process, the directory can't be fully removed.
|
||||||
|
identifierFile = Path.Combine(cloneProjectPath, ClonesManager.ArgumentFileName);
|
||||||
|
File.Delete(identifierFile);
|
||||||
|
|
||||||
|
args = "/c " + @"rmdir /s/q " + string.Format("\"{0}\"", cloneProjectPath);
|
||||||
|
StartHiddenConsoleProcess("cmd.exe", args);
|
||||||
|
|
||||||
|
break;
|
||||||
|
case (RuntimePlatform.OSXEditor):
|
||||||
|
Debug.Log("Attempting to delete folder \"" + cloneProjectPath + "\"");
|
||||||
|
|
||||||
|
//The argument file will be deleted first at the beginning of the project deletion process
|
||||||
|
//to prevent any further reading and writing to it(There's a File.Exist() check at the (file)editor windows.)
|
||||||
|
//If there's any file in the directory being write/read during the deletion process, the directory can't be fully removed.
|
||||||
|
identifierFile = Path.Combine(cloneProjectPath, ClonesManager.ArgumentFileName);
|
||||||
|
File.Delete(identifierFile);
|
||||||
|
|
||||||
|
FileUtil.DeleteFileOrDirectory(cloneProjectPath);
|
||||||
|
|
||||||
|
break;
|
||||||
|
case (RuntimePlatform.LinuxEditor):
|
||||||
|
Debug.Log("Attempting to delete folder \"" + cloneProjectPath + "\"");
|
||||||
|
identifierFile = Path.Combine(cloneProjectPath, ClonesManager.ArgumentFileName);
|
||||||
|
File.Delete(identifierFile);
|
||||||
|
|
||||||
|
FileUtil.DeleteFileOrDirectory(cloneProjectPath);
|
||||||
|
|
||||||
|
break;
|
||||||
|
default:
|
||||||
|
Debug.LogWarning("Not in a known editor. Where are you!?");
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
#endregion
|
||||||
|
|
||||||
|
#region Creating project folders
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Creates an empty folder using data in the given Project object
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="project"></param>
|
||||||
|
public static void CreateProjectFolder(Project project)
|
||||||
|
{
|
||||||
|
string path = project.projectPath;
|
||||||
|
Debug.Log("Creating new empty folder at: " + path);
|
||||||
|
Directory.CreateDirectory(path);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Copies the full contents of the unity library. We want to do this to avoid the lengthy re-serialization of the whole project when it opens up the clone.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="sourceProject"></param>
|
||||||
|
/// <param name="destinationProject"></param>
|
||||||
|
[System.Obsolete]
|
||||||
|
public static void CopyLibraryFolder(Project sourceProject, Project destinationProject)
|
||||||
|
{
|
||||||
|
if (Directory.Exists(destinationProject.libraryPath))
|
||||||
|
{
|
||||||
|
Debug.LogWarning("Library copy: destination path already exists! ");
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
Debug.Log("Library copy: " + destinationProject.libraryPath);
|
||||||
|
ClonesManager.CopyDirectoryWithProgressBar(sourceProject.libraryPath, destinationProject.libraryPath,
|
||||||
|
"Cloning project '" + sourceProject.name + "'. ");
|
||||||
|
}
|
||||||
|
|
||||||
|
#endregion
|
||||||
|
|
||||||
|
#region Creating symlinks
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Creates a symlink between destinationPath and sourcePath (Mac version).
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="sourcePath"></param>
|
||||||
|
/// <param name="destinationPath"></param>
|
||||||
|
private static void CreateLinkMac(string sourcePath, string destinationPath)
|
||||||
|
{
|
||||||
|
sourcePath = sourcePath.Replace(" ", "\\ ");
|
||||||
|
destinationPath = destinationPath.Replace(" ", "\\ ");
|
||||||
|
var command = string.Format("ln -s {0} {1}", sourcePath, destinationPath);
|
||||||
|
|
||||||
|
Debug.Log("Mac hard link " + command);
|
||||||
|
|
||||||
|
ClonesManager.ExecuteBashCommand(command);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Creates a symlink between destinationPath and sourcePath (Linux version).
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="sourcePath"></param>
|
||||||
|
/// <param name="destinationPath"></param>
|
||||||
|
private static void CreateLinkLinux(string sourcePath, string destinationPath)
|
||||||
|
{
|
||||||
|
sourcePath = sourcePath.Replace(" ", "\\ ");
|
||||||
|
destinationPath = destinationPath.Replace(" ", "\\ ");
|
||||||
|
var command = string.Format("ln -s {0} {1}", sourcePath, destinationPath);
|
||||||
|
|
||||||
|
Debug.Log("Linux Symlink " + command);
|
||||||
|
|
||||||
|
ClonesManager.ExecuteBashCommand(command);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Creates a symlink between destinationPath and sourcePath (Windows version).
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="sourcePath"></param>
|
||||||
|
/// <param name="destinationPath"></param>
|
||||||
|
private static void CreateLinkWin(string sourcePath, string destinationPath)
|
||||||
|
{
|
||||||
|
string cmd = "/C mklink /J " + string.Format("\"{0}\" \"{1}\"", destinationPath, sourcePath);
|
||||||
|
Debug.Log("Windows junction: " + cmd);
|
||||||
|
ClonesManager.StartHiddenConsoleProcess("cmd.exe", cmd);
|
||||||
|
}
|
||||||
|
|
||||||
|
//TODO(?) avoid terminal calls and use proper api stuff. See below for windows!
|
||||||
|
////https://docs.microsoft.com/en-us/windows/desktop/api/ioapiset/nf-ioapiset-deviceiocontrol
|
||||||
|
//[DllImport("kernel32.dll", CharSet = CharSet.Auto, SetLastError = true)]
|
||||||
|
//private static extern bool DeviceIoControl(System.IntPtr hDevice, uint dwIoControlCode,
|
||||||
|
// System.IntPtr InBuffer, int nInBufferSize,
|
||||||
|
// System.IntPtr OutBuffer, int nOutBufferSize,
|
||||||
|
// out int pBytesReturned, System.IntPtr lpOverlapped);
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Create a link / junction from the original project to it's clone.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="sourcePath"></param>
|
||||||
|
/// <param name="destinationPath"></param>
|
||||||
|
public static void LinkFolders(string sourcePath, string destinationPath)
|
||||||
|
{
|
||||||
|
if ((Directory.Exists(destinationPath) == false) && (Directory.Exists(sourcePath) == true))
|
||||||
|
{
|
||||||
|
switch (Application.platform)
|
||||||
|
{
|
||||||
|
case (RuntimePlatform.WindowsEditor):
|
||||||
|
CreateLinkWin(sourcePath, destinationPath);
|
||||||
|
break;
|
||||||
|
case (RuntimePlatform.OSXEditor):
|
||||||
|
CreateLinkMac(sourcePath, destinationPath);
|
||||||
|
break;
|
||||||
|
case (RuntimePlatform.LinuxEditor):
|
||||||
|
CreateLinkLinux(sourcePath, destinationPath);
|
||||||
|
break;
|
||||||
|
default:
|
||||||
|
Debug.LogWarning("Not in a known editor. Application.platform: " + Application.platform);
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
Debug.LogWarning("Skipping Asset link, it already exists: " + destinationPath);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
#endregion
|
||||||
|
|
||||||
|
#region Utility methods
|
||||||
|
|
||||||
|
private static bool? isCloneFileExistCache = null;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Returns true if the project currently open in Unity Editor is a clone.
|
||||||
|
/// </summary>
|
||||||
|
/// <returns></returns>
|
||||||
|
public static bool IsClone()
|
||||||
|
{
|
||||||
|
if (isCloneFileExistCache == null)
|
||||||
|
{
|
||||||
|
/// The project is a clone if its root directory contains an empty file named ".clone".
|
||||||
|
string cloneFilePath = Path.Combine(ClonesManager.GetCurrentProjectPath(), ClonesManager.CloneFileName);
|
||||||
|
isCloneFileExistCache = File.Exists(cloneFilePath);
|
||||||
|
}
|
||||||
|
|
||||||
|
return (bool)isCloneFileExistCache;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Get the path to the current unityEditor project folder's info
|
||||||
|
/// </summary>
|
||||||
|
/// <returns></returns>
|
||||||
|
public static string GetCurrentProjectPath()
|
||||||
|
{
|
||||||
|
return Application.dataPath.Replace("/Assets", "");
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Return a project object that describes all the paths we need to clone it.
|
||||||
|
/// </summary>
|
||||||
|
/// <returns></returns>
|
||||||
|
public static Project GetCurrentProject()
|
||||||
|
{
|
||||||
|
string pathString = ClonesManager.GetCurrentProjectPath();
|
||||||
|
return new Project(pathString);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Get the argument of this clone project.
|
||||||
|
/// If this is the original project, will return an empty string.
|
||||||
|
/// </summary>
|
||||||
|
/// <returns></returns>
|
||||||
|
public static string GetArgument()
|
||||||
|
{
|
||||||
|
string argument = "";
|
||||||
|
if (IsClone())
|
||||||
|
{
|
||||||
|
string argumentFilePath = Path.Combine(GetCurrentProjectPath(), ClonesManager.ArgumentFileName);
|
||||||
|
if (File.Exists(argumentFilePath))
|
||||||
|
{
|
||||||
|
argument = File.ReadAllText(argumentFilePath, System.Text.Encoding.UTF8);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
return argument;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Returns the path to the original project.
|
||||||
|
/// If currently open project is the original, returns its own path.
|
||||||
|
/// If the original project folder cannot be found, retuns an empty string.
|
||||||
|
/// </summary>
|
||||||
|
/// <returns></returns>
|
||||||
|
public static string GetOriginalProjectPath()
|
||||||
|
{
|
||||||
|
if (IsClone())
|
||||||
|
{
|
||||||
|
/// If this is a clone...
|
||||||
|
/// Original project path can be deduced by removing the suffix from the clone's path.
|
||||||
|
string cloneProjectPath = ClonesManager.GetCurrentProject().projectPath;
|
||||||
|
|
||||||
|
int index = cloneProjectPath.LastIndexOf(ClonesManager.CloneNameSuffix);
|
||||||
|
if (index > 0)
|
||||||
|
{
|
||||||
|
string originalProjectPath = cloneProjectPath.Substring(0, index);
|
||||||
|
if (Directory.Exists(originalProjectPath)) return originalProjectPath;
|
||||||
|
}
|
||||||
|
|
||||||
|
return string.Empty;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
/// If this is the original, we return its own path.
|
||||||
|
return ClonesManager.GetCurrentProjectPath();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Returns all clone projects path.
|
||||||
|
/// </summary>
|
||||||
|
/// <returns></returns>
|
||||||
|
public static List<string> GetCloneProjectsPath()
|
||||||
|
{
|
||||||
|
List<string> projectsPath = new List<string>();
|
||||||
|
for (int i = 0; i < MaxCloneProjectCount; i++)
|
||||||
|
{
|
||||||
|
string originalProjectPath = ClonesManager.GetCurrentProject().projectPath;
|
||||||
|
string cloneProjectPath = originalProjectPath + ClonesManager.CloneNameSuffix + "_" + i;
|
||||||
|
|
||||||
|
if (Directory.Exists(cloneProjectPath))
|
||||||
|
projectsPath.Add(cloneProjectPath);
|
||||||
|
}
|
||||||
|
|
||||||
|
return projectsPath;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Copies directory located at sourcePath to destinationPath. Displays a progress bar.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="source">Directory to be copied.</param>
|
||||||
|
/// <param name="destination">Destination directory (created automatically if needed).</param>
|
||||||
|
/// <param name="progressBarPrefix">Optional string added to the beginning of the progress bar window header.</param>
|
||||||
|
public static void CopyDirectoryWithProgressBar(string sourcePath, string destinationPath,
|
||||||
|
string progressBarPrefix = "")
|
||||||
|
{
|
||||||
|
var source = new DirectoryInfo(sourcePath);
|
||||||
|
var destination = new DirectoryInfo(destinationPath);
|
||||||
|
|
||||||
|
long totalBytes = 0;
|
||||||
|
long copiedBytes = 0;
|
||||||
|
|
||||||
|
ClonesManager.CopyDirectoryWithProgressBarRecursive(source, destination, ref totalBytes, ref copiedBytes,
|
||||||
|
progressBarPrefix);
|
||||||
|
EditorUtility.ClearProgressBar();
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Copies directory located at sourcePath to destinationPath. Displays a progress bar.
|
||||||
|
/// Same as the previous method, but uses recursion to copy all nested folders as well.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="source">Directory to be copied.</param>
|
||||||
|
/// <param name="destination">Destination directory (created automatically if needed).</param>
|
||||||
|
/// <param name="totalBytes">Total bytes to be copied. Calculated automatically, initialize at 0.</param>
|
||||||
|
/// <param name="copiedBytes">To track already copied bytes. Calculated automatically, initialize at 0.</param>
|
||||||
|
/// <param name="progressBarPrefix">Optional string added to the beginning of the progress bar window header.</param>
|
||||||
|
private static void CopyDirectoryWithProgressBarRecursive(DirectoryInfo source, DirectoryInfo destination,
|
||||||
|
ref long totalBytes, ref long copiedBytes, string progressBarPrefix = "")
|
||||||
|
{
|
||||||
|
/// Directory cannot be copied into itself.
|
||||||
|
if (source.FullName.ToLower() == destination.FullName.ToLower())
|
||||||
|
{
|
||||||
|
Debug.LogError("Cannot copy directory into itself.");
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Calculate total bytes, if required.
|
||||||
|
if (totalBytes == 0)
|
||||||
|
{
|
||||||
|
totalBytes = ClonesManager.GetDirectorySize(source, true, progressBarPrefix);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Create destination directory, if required.
|
||||||
|
if (!Directory.Exists(destination.FullName))
|
||||||
|
{
|
||||||
|
Directory.CreateDirectory(destination.FullName);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Copy all files from the source.
|
||||||
|
foreach (FileInfo file in source.GetFiles())
|
||||||
|
{
|
||||||
|
try
|
||||||
|
{
|
||||||
|
file.CopyTo(Path.Combine(destination.ToString(), file.Name), true);
|
||||||
|
}
|
||||||
|
catch (IOException)
|
||||||
|
{
|
||||||
|
/// Some files may throw IOException if they are currently open in Unity editor.
|
||||||
|
/// Just ignore them in such case.
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Account the copied file size.
|
||||||
|
copiedBytes += file.Length;
|
||||||
|
|
||||||
|
/// Display the progress bar.
|
||||||
|
float progress = (float)copiedBytes / (float)totalBytes;
|
||||||
|
bool cancelCopy = EditorUtility.DisplayCancelableProgressBar(
|
||||||
|
progressBarPrefix + "Copying '" + source.FullName + "' to '" + destination.FullName + "'...",
|
||||||
|
"(" + (progress * 100f).ToString("F2") + "%) Copying file '" + file.Name + "'...",
|
||||||
|
progress);
|
||||||
|
if (cancelCopy) return;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Copy all nested directories from the source.
|
||||||
|
foreach (DirectoryInfo sourceNestedDir in source.GetDirectories())
|
||||||
|
{
|
||||||
|
DirectoryInfo nextDestingationNestedDir = destination.CreateSubdirectory(sourceNestedDir.Name);
|
||||||
|
ClonesManager.CopyDirectoryWithProgressBarRecursive(sourceNestedDir, nextDestingationNestedDir,
|
||||||
|
ref totalBytes, ref copiedBytes, progressBarPrefix);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Calculates the size of the given directory. Displays a progress bar.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="directory">Directory, which size has to be calculated.</param>
|
||||||
|
/// <param name="includeNested">If true, size will include all nested directories.</param>
|
||||||
|
/// <param name="progressBarPrefix">Optional string added to the beginning of the progress bar window header.</param>
|
||||||
|
/// <returns>Size of the directory in bytes.</returns>
|
||||||
|
private static long GetDirectorySize(DirectoryInfo directory, bool includeNested = false,
|
||||||
|
string progressBarPrefix = "")
|
||||||
|
{
|
||||||
|
EditorUtility.DisplayProgressBar(progressBarPrefix + "Calculating size of directories...",
|
||||||
|
"Scanning '" + directory.FullName + "'...", 0f);
|
||||||
|
|
||||||
|
/// Calculate size of all files in directory.
|
||||||
|
long filesSize = directory.GetFiles().Sum((FileInfo file) => file.Length);
|
||||||
|
|
||||||
|
/// Calculate size of all nested directories.
|
||||||
|
long directoriesSize = 0;
|
||||||
|
if (includeNested)
|
||||||
|
{
|
||||||
|
IEnumerable<DirectoryInfo> nestedDirectories = directory.GetDirectories();
|
||||||
|
foreach (DirectoryInfo nestedDir in nestedDirectories)
|
||||||
|
{
|
||||||
|
directoriesSize += ClonesManager.GetDirectorySize(nestedDir, true, progressBarPrefix);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
return filesSize + directoriesSize;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Starts process in the system console, taking the given fileName and args.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="fileName"></param>
|
||||||
|
/// <param name="args"></param>
|
||||||
|
private static void StartHiddenConsoleProcess(string fileName, string args)
|
||||||
|
{
|
||||||
|
System.Diagnostics.Process.Start(fileName, args);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Thanks to https://github.com/karl-/unity-symlink-utility/blob/master/SymlinkUtility.cs
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="command"></param>
|
||||||
|
private static void ExecuteBashCommand(string command)
|
||||||
|
{
|
||||||
|
command = command.Replace("\"", "\"\"");
|
||||||
|
|
||||||
|
var proc = new Process()
|
||||||
|
{
|
||||||
|
StartInfo = new ProcessStartInfo
|
||||||
|
{
|
||||||
|
FileName = "/bin/bash",
|
||||||
|
Arguments = "-c \"" + command + "\"",
|
||||||
|
UseShellExecute = false,
|
||||||
|
RedirectStandardOutput = true,
|
||||||
|
RedirectStandardError = true,
|
||||||
|
CreateNoWindow = true
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
|
using (proc)
|
||||||
|
{
|
||||||
|
proc.Start();
|
||||||
|
proc.WaitForExit();
|
||||||
|
|
||||||
|
if (!proc.StandardError.EndOfStream)
|
||||||
|
{
|
||||||
|
UnityEngine.Debug.LogError(proc.StandardError.ReadToEnd());
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public static void OpenProjectInFileExplorer(string path)
|
||||||
|
{
|
||||||
|
System.Diagnostics.Process.Start(@path);
|
||||||
|
}
|
||||||
|
#endregion
|
||||||
|
}
|
||||||
|
}
|
||||||
11
Assets/ParrelSync/ParrelSync/Editor/ClonesManager.cs.meta
Normal file
11
Assets/ParrelSync/ParrelSync/Editor/ClonesManager.cs.meta
Normal file
|
|
@ -0,0 +1,11 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 6148e48ed6b61d748b187d06d3687b83
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
198
Assets/ParrelSync/ParrelSync/Editor/ClonesManagerWindow.cs
Normal file
198
Assets/ParrelSync/ParrelSync/Editor/ClonesManagerWindow.cs
Normal file
|
|
@ -0,0 +1,198 @@
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEditor;
|
||||||
|
using System.IO;
|
||||||
|
|
||||||
|
namespace ParrelSync
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
///Clones manager Unity editor window
|
||||||
|
/// </summary>
|
||||||
|
public class ClonesManagerWindow : EditorWindow
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Returns true if project clone exists.
|
||||||
|
/// </summary>
|
||||||
|
public bool isCloneCreated
|
||||||
|
{
|
||||||
|
get { return ClonesManager.GetCloneProjectsPath().Count >= 1; }
|
||||||
|
}
|
||||||
|
|
||||||
|
[MenuItem("ParrelSync/Clones Manager", priority = 0)]
|
||||||
|
private static void InitWindow()
|
||||||
|
{
|
||||||
|
ClonesManagerWindow window = (ClonesManagerWindow)EditorWindow.GetWindow(typeof(ClonesManagerWindow));
|
||||||
|
window.titleContent = new GUIContent("Clones Manager");
|
||||||
|
window.Show();
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// For storing the scroll position of clones list
|
||||||
|
/// </summary>
|
||||||
|
Vector2 clonesScrollPos;
|
||||||
|
|
||||||
|
private void OnGUI()
|
||||||
|
{
|
||||||
|
/// If it is a clone project...
|
||||||
|
if (ClonesManager.IsClone())
|
||||||
|
{
|
||||||
|
//Find out the original project name and show the help box
|
||||||
|
string originalProjectPath = ClonesManager.GetOriginalProjectPath();
|
||||||
|
if (originalProjectPath == string.Empty)
|
||||||
|
{
|
||||||
|
/// If original project cannot be found, display warning message.
|
||||||
|
EditorGUILayout.HelpBox(
|
||||||
|
"This project is a clone, but the link to the original seems lost.\nYou have to manually open the original and create a new clone instead of this one.\n",
|
||||||
|
MessageType.Warning);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
/// If original project is present, display some usage info.
|
||||||
|
EditorGUILayout.HelpBox(
|
||||||
|
"This project is a clone of the project '" + Path.GetFileName(originalProjectPath) + "'.\nIf you want to make changes the project files or manage clones, please open the original project through Unity Hub.",
|
||||||
|
MessageType.Info);
|
||||||
|
}
|
||||||
|
|
||||||
|
//Clone project custom argument.
|
||||||
|
GUILayout.BeginHorizontal();
|
||||||
|
EditorGUILayout.LabelField("Arguments", GUILayout.Width(70));
|
||||||
|
if (GUILayout.Button("?", GUILayout.Width(20)))
|
||||||
|
{
|
||||||
|
Application.OpenURL(ExternalLinks.CustomArgumentHelpLink);
|
||||||
|
}
|
||||||
|
GUILayout.EndHorizontal();
|
||||||
|
|
||||||
|
string argumentFilePath = Path.Combine(ClonesManager.GetCurrentProjectPath(), ClonesManager.ArgumentFileName);
|
||||||
|
//Need to be careful with file reading / writing since it will effect the deletion of
|
||||||
|
// the clone project(The directory won't be fully deleted if there's still file inside being read or write).
|
||||||
|
//The argument file will be deleted first at the beginning of the project deletion process
|
||||||
|
//to prevent any further being read and write.
|
||||||
|
//Will need to take some extra cautious if want to change the design of how file editing is handled.
|
||||||
|
if (File.Exists(argumentFilePath))
|
||||||
|
{
|
||||||
|
string argument = File.ReadAllText(argumentFilePath, System.Text.Encoding.UTF8);
|
||||||
|
string argumentTextAreaInput = EditorGUILayout.TextArea(argument,
|
||||||
|
GUILayout.Height(50),
|
||||||
|
GUILayout.MaxWidth(300)
|
||||||
|
);
|
||||||
|
File.WriteAllText(argumentFilePath, argumentTextAreaInput, System.Text.Encoding.UTF8);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
EditorGUILayout.LabelField("No argument file found.");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else// If it is an original project...
|
||||||
|
{
|
||||||
|
if (isCloneCreated)
|
||||||
|
{
|
||||||
|
GUILayout.BeginVertical("HelpBox");
|
||||||
|
GUILayout.Label("Clones of this Project");
|
||||||
|
|
||||||
|
//List all clones
|
||||||
|
clonesScrollPos =
|
||||||
|
EditorGUILayout.BeginScrollView(clonesScrollPos);
|
||||||
|
var cloneProjectsPath = ClonesManager.GetCloneProjectsPath();
|
||||||
|
for (int i = 0; i < cloneProjectsPath.Count; i++)
|
||||||
|
{
|
||||||
|
|
||||||
|
GUILayout.BeginVertical("GroupBox");
|
||||||
|
string cloneProjectPath = cloneProjectsPath[i];
|
||||||
|
|
||||||
|
bool isOpenInAnotherInstance = ClonesManager.IsCloneProjectRunning(cloneProjectPath);
|
||||||
|
|
||||||
|
if (isOpenInAnotherInstance == true)
|
||||||
|
EditorGUILayout.LabelField("Clone " + i + " (Running)", EditorStyles.boldLabel);
|
||||||
|
else
|
||||||
|
EditorGUILayout.LabelField("Clone " + i);
|
||||||
|
|
||||||
|
|
||||||
|
GUILayout.BeginHorizontal();
|
||||||
|
EditorGUILayout.TextField("Clone project path", cloneProjectPath, EditorStyles.textField);
|
||||||
|
if (GUILayout.Button("View Folder", GUILayout.Width(80)))
|
||||||
|
{
|
||||||
|
ClonesManager.OpenProjectInFileExplorer(cloneProjectPath);
|
||||||
|
}
|
||||||
|
GUILayout.EndHorizontal();
|
||||||
|
|
||||||
|
GUILayout.BeginHorizontal();
|
||||||
|
EditorGUILayout.LabelField("Arguments", GUILayout.Width(70));
|
||||||
|
if (GUILayout.Button("?", GUILayout.Width(20)))
|
||||||
|
{
|
||||||
|
Application.OpenURL(ExternalLinks.CustomArgumentHelpLink);
|
||||||
|
}
|
||||||
|
GUILayout.EndHorizontal();
|
||||||
|
|
||||||
|
string argumentFilePath = Path.Combine(cloneProjectPath, ClonesManager.ArgumentFileName);
|
||||||
|
//Need to be careful with file reading/writing since it will effect the deletion of
|
||||||
|
//the clone project(The directory won't be fully deleted if there's still file inside being read or write).
|
||||||
|
//The argument file will be deleted first at the beginning of the project deletion process
|
||||||
|
//to prevent any further being read and write.
|
||||||
|
//Will need to take some extra cautious if want to change the design of how file editing is handled.
|
||||||
|
if (File.Exists(argumentFilePath))
|
||||||
|
{
|
||||||
|
string argument = File.ReadAllText(argumentFilePath, System.Text.Encoding.UTF8);
|
||||||
|
string argumentTextAreaInput = EditorGUILayout.TextArea(argument,
|
||||||
|
GUILayout.Height(50),
|
||||||
|
GUILayout.MaxWidth(300)
|
||||||
|
);
|
||||||
|
File.WriteAllText(argumentFilePath, argumentTextAreaInput, System.Text.Encoding.UTF8);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
EditorGUILayout.LabelField("No argument file found.");
|
||||||
|
}
|
||||||
|
|
||||||
|
EditorGUILayout.Space();
|
||||||
|
EditorGUILayout.Space();
|
||||||
|
EditorGUILayout.Space();
|
||||||
|
|
||||||
|
|
||||||
|
EditorGUI.BeginDisabledGroup(isOpenInAnotherInstance);
|
||||||
|
|
||||||
|
if (GUILayout.Button("Open in New Editor"))
|
||||||
|
{
|
||||||
|
ClonesManager.OpenProject(cloneProjectPath);
|
||||||
|
}
|
||||||
|
|
||||||
|
GUILayout.BeginHorizontal();
|
||||||
|
if (GUILayout.Button("Delete"))
|
||||||
|
{
|
||||||
|
bool delete = EditorUtility.DisplayDialog(
|
||||||
|
"Delete the clone?",
|
||||||
|
"Are you sure you want to delete the clone project '" + ClonesManager.GetCurrentProject().name + "_clone'?",
|
||||||
|
"Delete",
|
||||||
|
"Cancel");
|
||||||
|
if (delete)
|
||||||
|
{
|
||||||
|
ClonesManager.DeleteClone(cloneProjectPath);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
GUILayout.EndHorizontal();
|
||||||
|
EditorGUI.EndDisabledGroup();
|
||||||
|
GUILayout.EndVertical();
|
||||||
|
|
||||||
|
}
|
||||||
|
EditorGUILayout.EndScrollView();
|
||||||
|
|
||||||
|
if (GUILayout.Button("Add new clone"))
|
||||||
|
{
|
||||||
|
ClonesManager.CreateCloneFromCurrent();
|
||||||
|
}
|
||||||
|
|
||||||
|
GUILayout.EndVertical();
|
||||||
|
GUILayout.FlexibleSpace();
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
/// If no clone created yet, we must create it.
|
||||||
|
EditorGUILayout.HelpBox("No project clones found. Create a new one!", MessageType.Info);
|
||||||
|
if (GUILayout.Button("Create new clone"))
|
||||||
|
{
|
||||||
|
ClonesManager.CreateCloneFromCurrent();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
@ -0,0 +1,11 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: a041d83486c20b84bbf5077ddfbbca37
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
13
Assets/ParrelSync/ParrelSync/Editor/ExternalLinks.cs
Normal file
13
Assets/ParrelSync/ParrelSync/Editor/ExternalLinks.cs
Normal file
|
|
@ -0,0 +1,13 @@
|
||||||
|
namespace ParrelSync
|
||||||
|
{
|
||||||
|
public class ExternalLinks
|
||||||
|
{
|
||||||
|
public const string RemoteVersionURL = "https://raw.githubusercontent.com/VeriorPies/ParrelSync/master/VERSION.txt";
|
||||||
|
public const string Releases = "https://github.com/VeriorPies/ParrelSync/releases";
|
||||||
|
public const string CustomArgumentHelpLink = "https://github.com/VeriorPies/ParrelSync/wiki/Argument";
|
||||||
|
|
||||||
|
public const string GitHubHome = "https://github.com/VeriorPies/ParrelSync/";
|
||||||
|
public const string GitHubIssue = "https://github.com/VeriorPies/ParrelSync/issues";
|
||||||
|
public const string FAQ = "https://github.com/VeriorPies/ParrelSync/wiki/Troubleshooting-&-FAQs";
|
||||||
|
}
|
||||||
|
}
|
||||||
11
Assets/ParrelSync/ParrelSync/Editor/ExternalLinks.cs.meta
Normal file
11
Assets/ParrelSync/ParrelSync/Editor/ExternalLinks.cs.meta
Normal file
|
|
@ -0,0 +1,11 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 65daf17fbe5101b41977305639f30c65
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
31
Assets/ParrelSync/ParrelSync/Editor/FileUtilities.cs
Normal file
31
Assets/ParrelSync/ParrelSync/Editor/FileUtilities.cs
Normal file
|
|
@ -0,0 +1,31 @@
|
||||||
|
using System.IO;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
namespace ParrelSync
|
||||||
|
{
|
||||||
|
public class FileUtilities : MonoBehaviour
|
||||||
|
{
|
||||||
|
public static bool IsFileLocked(string path)
|
||||||
|
{
|
||||||
|
FileInfo file = new FileInfo(path);
|
||||||
|
try
|
||||||
|
{
|
||||||
|
using (FileStream stream = file.Open(FileMode.Open, FileAccess.Read, FileShare.None))
|
||||||
|
{
|
||||||
|
stream.Close();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
catch (IOException)
|
||||||
|
{
|
||||||
|
//the file is unavailable because it is:
|
||||||
|
//still being written to
|
||||||
|
//or being processed by another thread
|
||||||
|
//or does not exist (has already been processed)
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
//file is not locked
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
11
Assets/ParrelSync/ParrelSync/Editor/FileUtilities.cs.meta
Normal file
11
Assets/ParrelSync/ParrelSync/Editor/FileUtilities.cs.meta
Normal file
|
|
@ -0,0 +1,11 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 11fdc6f78f8c965499a870ca06dca6bc
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
8
Assets/ParrelSync/ParrelSync/Editor/NonCore.meta
Normal file
8
Assets/ParrelSync/ParrelSync/Editor/NonCore.meta
Normal file
|
|
@ -0,0 +1,8 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 74a7aa389726f964ab34c52e208c2a43
|
||||||
|
folderAsset: yes
|
||||||
|
DefaultImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
|
|
@ -0,0 +1,78 @@
|
||||||
|
namespace ParrelSync.NonCore
|
||||||
|
{
|
||||||
|
using UnityEditor;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// A simple script to display feedback/star dialog after certain time of project being opened/re-compiled.
|
||||||
|
/// Will only pop-up once unless "Remind me next time" are chosen.
|
||||||
|
/// Removing this file from project wont effect any other functions.
|
||||||
|
/// </summary>
|
||||||
|
[InitializeOnLoad]
|
||||||
|
public class AskFeedbackDialog
|
||||||
|
{
|
||||||
|
const string InitializeOnLoadCountKey = "ParrelSync_InitOnLoadCount", StopShowingKey = "ParrelSync_StopShowFeedBack";
|
||||||
|
static AskFeedbackDialog()
|
||||||
|
{
|
||||||
|
if (EditorPrefs.HasKey(StopShowingKey)) { return; }
|
||||||
|
|
||||||
|
int InitializeOnLoadCount = EditorPrefs.GetInt(InitializeOnLoadCountKey, 0);
|
||||||
|
if (InitializeOnLoadCount > 20)
|
||||||
|
{
|
||||||
|
ShowDialog();
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
EditorPrefs.SetInt(InitializeOnLoadCountKey, InitializeOnLoadCount + 1);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
//[MenuItem("ParrelSync/(Debug)Show AskFeedbackDialog ")]
|
||||||
|
private static void ShowDialog()
|
||||||
|
{
|
||||||
|
int option = EditorUtility.DisplayDialogComplex("Do you like " + ParrelSync.ClonesManager.ProjectName + "?",
|
||||||
|
"Do you like " + ParrelSync.ClonesManager.ProjectName + "?\n" +
|
||||||
|
"If so, please don't hesitate to star it on GitHub and contribute to the project!",
|
||||||
|
"Star on GitHub",
|
||||||
|
"Close",
|
||||||
|
"Remind me next time"
|
||||||
|
);
|
||||||
|
|
||||||
|
switch (option)
|
||||||
|
{
|
||||||
|
// First parameter.
|
||||||
|
case 0:
|
||||||
|
Debug.Log("AskFeedbackDialog: Star on GitHub selected");
|
||||||
|
EditorPrefs.SetBool(StopShowingKey, true);
|
||||||
|
EditorPrefs.DeleteKey(InitializeOnLoadCountKey);
|
||||||
|
Application.OpenURL(ExternalLinks.GitHubHome);
|
||||||
|
break;
|
||||||
|
// Second parameter.
|
||||||
|
case 1:
|
||||||
|
Debug.Log("AskFeedbackDialog: Close and never show again.");
|
||||||
|
EditorPrefs.SetBool(StopShowingKey, true);
|
||||||
|
EditorPrefs.DeleteKey(InitializeOnLoadCountKey);
|
||||||
|
break;
|
||||||
|
// Third parameter.
|
||||||
|
case 2:
|
||||||
|
Debug.Log("AskFeedbackDialog: Remind me next time");
|
||||||
|
EditorPrefs.SetInt(InitializeOnLoadCountKey, 0);
|
||||||
|
break;
|
||||||
|
default:
|
||||||
|
//Debug.Log("Close windows.");
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
///// <summary>
|
||||||
|
///// For debug purpose
|
||||||
|
///// </summary>
|
||||||
|
//[MenuItem("ParrelSync/(Debug)Delete AskFeedbackDialog keys")]
|
||||||
|
//private static void DebugDeleteAllKeys()
|
||||||
|
//{
|
||||||
|
// EditorPrefs.DeleteKey(InitializeOnLoadCountKey);
|
||||||
|
// EditorPrefs.DeleteKey(StopShowingKey);
|
||||||
|
// Debug.Log("AskFeedbackDialog keys deleted");
|
||||||
|
//}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
@ -0,0 +1,11 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 894412a5b602e6c4ba2cf2d01f4f92b5
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
26
Assets/ParrelSync/ParrelSync/Editor/NonCore/OtherMenuItem.cs
Normal file
26
Assets/ParrelSync/ParrelSync/Editor/NonCore/OtherMenuItem.cs
Normal file
|
|
@ -0,0 +1,26 @@
|
||||||
|
namespace ParrelSync.NonCore
|
||||||
|
{
|
||||||
|
using UnityEditor;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class OtherMenuItem
|
||||||
|
{
|
||||||
|
[MenuItem("ParrelSync/GitHub/View this project on GitHub", priority = 10)]
|
||||||
|
private static void OpenGitHub()
|
||||||
|
{
|
||||||
|
Application.OpenURL(ExternalLinks.GitHubHome);
|
||||||
|
}
|
||||||
|
|
||||||
|
[MenuItem("ParrelSync/GitHub/View FAQ", priority = 11)]
|
||||||
|
private static void OpenFAQ()
|
||||||
|
{
|
||||||
|
Application.OpenURL(ExternalLinks.FAQ);
|
||||||
|
}
|
||||||
|
|
||||||
|
[MenuItem("ParrelSync/GitHub/View Issues", priority = 12)]
|
||||||
|
private static void OpenGitHubIssues()
|
||||||
|
{
|
||||||
|
Application.OpenURL(ExternalLinks.GitHubIssue);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
@ -0,0 +1,11 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 7191fa4bfa12ae749b27f73ed292eaf1
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
110
Assets/ParrelSync/ParrelSync/Editor/Preferences.cs
Normal file
110
Assets/ParrelSync/ParrelSync/Editor/Preferences.cs
Normal file
|
|
@ -0,0 +1,110 @@
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEditor;
|
||||||
|
|
||||||
|
namespace ParrelSync
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// To add value caching for <see cref="EditorPrefs"/> functions
|
||||||
|
/// </summary>
|
||||||
|
public class BoolPreference
|
||||||
|
{
|
||||||
|
public string key { get; private set; }
|
||||||
|
public bool defaultValue { get; private set; }
|
||||||
|
public BoolPreference(string key, bool defaultValue)
|
||||||
|
{
|
||||||
|
this.key = key;
|
||||||
|
this.defaultValue = defaultValue;
|
||||||
|
}
|
||||||
|
|
||||||
|
private bool? valueCache = null;
|
||||||
|
|
||||||
|
public bool Value
|
||||||
|
{
|
||||||
|
get
|
||||||
|
{
|
||||||
|
if (valueCache == null)
|
||||||
|
valueCache = EditorPrefs.GetBool(key, defaultValue);
|
||||||
|
|
||||||
|
return (bool)valueCache;
|
||||||
|
}
|
||||||
|
set
|
||||||
|
{
|
||||||
|
if (valueCache == value)
|
||||||
|
return;
|
||||||
|
|
||||||
|
EditorPrefs.SetBool(key, value);
|
||||||
|
valueCache = value;
|
||||||
|
Debug.Log("Editor preference updated. key: " + key + ", value: " + value);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public void ClearValue()
|
||||||
|
{
|
||||||
|
EditorPrefs.DeleteKey(key);
|
||||||
|
valueCache = null;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public class Preferences : EditorWindow
|
||||||
|
{
|
||||||
|
[MenuItem("ParrelSync/Preferences", priority = 1)]
|
||||||
|
private static void InitWindow()
|
||||||
|
{
|
||||||
|
Preferences window = (Preferences)EditorWindow.GetWindow(typeof(Preferences));
|
||||||
|
window.titleContent = new GUIContent(ClonesManager.ProjectName + " Preferences");
|
||||||
|
window.Show();
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Disable asset saving in clone editors?
|
||||||
|
/// </summary>
|
||||||
|
public static BoolPreference AssetModPref = new BoolPreference("ParrelSync_DisableClonesAssetSaving", true);
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// In addition of checking the existence of UnityLockFile,
|
||||||
|
/// also check is the is the UnityLockFile being opened.
|
||||||
|
/// </summary>
|
||||||
|
public static BoolPreference AlsoCheckUnityLockFileStaPref = new BoolPreference("ParrelSync_CheckUnityLockFileOpenStatus", true);
|
||||||
|
|
||||||
|
private void OnGUI()
|
||||||
|
{
|
||||||
|
if (ClonesManager.IsClone())
|
||||||
|
{
|
||||||
|
EditorGUILayout.HelpBox(
|
||||||
|
"This is a clone project. Please use the original project editor to change preferences.",
|
||||||
|
MessageType.Info);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
GUILayout.BeginVertical("HelpBox");
|
||||||
|
GUILayout.Label("Preferences");
|
||||||
|
GUILayout.BeginVertical("GroupBox");
|
||||||
|
|
||||||
|
AssetModPref.Value = EditorGUILayout.ToggleLeft(
|
||||||
|
new GUIContent(
|
||||||
|
"(recommended) Disable asset saving in clone editors- require re-open clone editors",
|
||||||
|
"Disable asset saving in clone editors so all assets can only be modified from the original project editor"
|
||||||
|
),
|
||||||
|
AssetModPref.Value);
|
||||||
|
|
||||||
|
if (Application.platform == RuntimePlatform.WindowsEditor)
|
||||||
|
{
|
||||||
|
AlsoCheckUnityLockFileStaPref.Value = EditorGUILayout.ToggleLeft(
|
||||||
|
new GUIContent(
|
||||||
|
"Also check UnityLockFile lock status while checking clone projects running status",
|
||||||
|
"Disable this can slightly increase Clones Manager window performance, but will lead to in-correct clone project running status" +
|
||||||
|
"(the Clones Manager window show the clone project is still running even it's not) if the clone editor crashed"
|
||||||
|
),
|
||||||
|
AlsoCheckUnityLockFileStaPref.Value);
|
||||||
|
}
|
||||||
|
GUILayout.EndVertical();
|
||||||
|
if (GUILayout.Button("Reset to default"))
|
||||||
|
{
|
||||||
|
AssetModPref.ClearValue();
|
||||||
|
AlsoCheckUnityLockFileStaPref.ClearValue();
|
||||||
|
Debug.Log("Editor preferences cleared");
|
||||||
|
}
|
||||||
|
GUILayout.EndVertical();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
11
Assets/ParrelSync/ParrelSync/Editor/Preferences.cs.meta
Normal file
11
Assets/ParrelSync/ParrelSync/Editor/Preferences.cs.meta
Normal file
|
|
@ -0,0 +1,11 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 24641be1c0410a745b529e61b508679f
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
112
Assets/ParrelSync/ParrelSync/Editor/Project.cs
Normal file
112
Assets/ParrelSync/ParrelSync/Editor/Project.cs
Normal file
|
|
@ -0,0 +1,112 @@
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
|
|
||||||
|
namespace ParrelSync
|
||||||
|
{
|
||||||
|
public class Project : System.ICloneable
|
||||||
|
{
|
||||||
|
public string name;
|
||||||
|
public string projectPath;
|
||||||
|
string rootPath;
|
||||||
|
public string assetPath;
|
||||||
|
public string projectSettingsPath;
|
||||||
|
public string libraryPath;
|
||||||
|
public string packagesPath;
|
||||||
|
public string autoBuildPath;
|
||||||
|
public string localPackages;
|
||||||
|
|
||||||
|
char[] separator = new char[1] { '/' };
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Default constructor
|
||||||
|
/// </summary>
|
||||||
|
public Project()
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Initialize the project object by parsing its full path returned by Unity into a bunch of individual folder names and paths.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="path"></param>
|
||||||
|
public Project(string path)
|
||||||
|
{
|
||||||
|
ParsePath(path);
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Create a new object with the same settings
|
||||||
|
/// </summary>
|
||||||
|
/// <returns></returns>
|
||||||
|
public object Clone()
|
||||||
|
{
|
||||||
|
Project newProject = new Project();
|
||||||
|
newProject.rootPath = rootPath;
|
||||||
|
newProject.projectPath = projectPath;
|
||||||
|
newProject.assetPath = assetPath;
|
||||||
|
newProject.projectSettingsPath = projectSettingsPath;
|
||||||
|
newProject.libraryPath = libraryPath;
|
||||||
|
newProject.name = name;
|
||||||
|
newProject.separator = separator;
|
||||||
|
newProject.packagesPath = packagesPath;
|
||||||
|
newProject.autoBuildPath = autoBuildPath;
|
||||||
|
newProject.localPackages = localPackages;
|
||||||
|
|
||||||
|
|
||||||
|
return newProject;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Update the project object by renaming and reparsing it. Pass in the new name of a project, and it'll update the other member variables to match.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="name"></param>
|
||||||
|
public void updateNewName(string newName)
|
||||||
|
{
|
||||||
|
name = newName;
|
||||||
|
ParsePath(rootPath + "/" + name + "/Assets");
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Debug override so we can quickly print out the project info.
|
||||||
|
/// </summary>
|
||||||
|
/// <returns></returns>
|
||||||
|
public override string ToString()
|
||||||
|
{
|
||||||
|
string printString = name + "\n" +
|
||||||
|
rootPath + "\n" +
|
||||||
|
projectPath + "\n" +
|
||||||
|
assetPath + "\n" +
|
||||||
|
projectSettingsPath + "\n" +
|
||||||
|
packagesPath + "\n" +
|
||||||
|
autoBuildPath + "\n" +
|
||||||
|
localPackages + "\n" +
|
||||||
|
libraryPath;
|
||||||
|
return (printString);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void ParsePath(string path)
|
||||||
|
{
|
||||||
|
//Unity's Application functions return the Assets path in the Editor.
|
||||||
|
projectPath = path;
|
||||||
|
|
||||||
|
//pop off the last part of the path for the project name, keep the rest for the root path
|
||||||
|
List<string> pathArray = projectPath.Split(separator).ToList<string>();
|
||||||
|
name = pathArray.Last();
|
||||||
|
|
||||||
|
pathArray.RemoveAt(pathArray.Count() - 1);
|
||||||
|
rootPath = string.Join(separator[0].ToString(), pathArray.ToArray());
|
||||||
|
|
||||||
|
assetPath = projectPath + "/Assets";
|
||||||
|
projectSettingsPath = projectPath + "/ProjectSettings";
|
||||||
|
libraryPath = projectPath + "/Library";
|
||||||
|
packagesPath = projectPath + "/Packages";
|
||||||
|
autoBuildPath = projectPath + "/AutoBuild";
|
||||||
|
localPackages = projectPath + "/LocalPackages";
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
11
Assets/ParrelSync/ParrelSync/Editor/Project.cs.meta
Normal file
11
Assets/ParrelSync/ParrelSync/Editor/Project.cs.meta
Normal file
|
|
@ -0,0 +1,11 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: ec8d3a1577179ef44815739178cf75b4
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
60
Assets/ParrelSync/ParrelSync/Editor/UpdateChecker.cs
Normal file
60
Assets/ParrelSync/ParrelSync/Editor/UpdateChecker.cs
Normal file
|
|
@ -0,0 +1,60 @@
|
||||||
|
using System;
|
||||||
|
using UnityEditor;
|
||||||
|
using UnityEngine;
|
||||||
|
namespace ParrelSync.Update
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// A simple update checker
|
||||||
|
/// </summary>
|
||||||
|
public class UpdateChecker
|
||||||
|
{
|
||||||
|
//const string LocalVersionFilePath = "Assets/ParrelSync/VERSION.txt";
|
||||||
|
public const string LocalVersion = "1.5.0";
|
||||||
|
[MenuItem("ParrelSync/Check for update", priority = 20)]
|
||||||
|
static void CheckForUpdate()
|
||||||
|
{
|
||||||
|
using (System.Net.WebClient client = new System.Net.WebClient())
|
||||||
|
{
|
||||||
|
try
|
||||||
|
{
|
||||||
|
//This won't work with UPM packages
|
||||||
|
//string localVersionText = AssetDatabase.LoadAssetAtPath<TextAsset>(LocalVersionFilePath).text;
|
||||||
|
|
||||||
|
string localVersionText = LocalVersion;
|
||||||
|
Debug.Log("Local version text : " + LocalVersion);
|
||||||
|
|
||||||
|
string latesteVersionText = client.DownloadString(ExternalLinks.RemoteVersionURL);
|
||||||
|
Debug.Log("latest version text got: " + latesteVersionText);
|
||||||
|
string messageBody = "Current Version: " + localVersionText +"\n"
|
||||||
|
+"Latest Version: " + latesteVersionText + "\n";
|
||||||
|
var latestVersion = new Version(latesteVersionText);
|
||||||
|
var localVersion = new Version(localVersionText);
|
||||||
|
|
||||||
|
if (latestVersion > localVersion)
|
||||||
|
{
|
||||||
|
Debug.Log("There's a newer version");
|
||||||
|
messageBody += "There's a newer version available";
|
||||||
|
if(EditorUtility.DisplayDialog("Check for update.", messageBody, "Get latest release", "Close"))
|
||||||
|
{
|
||||||
|
Application.OpenURL(ExternalLinks.Releases);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
Debug.Log("Current version is up-to-date.");
|
||||||
|
messageBody += "Current version is up-to-date.";
|
||||||
|
EditorUtility.DisplayDialog("Check for update.", messageBody,"OK");
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
catch (Exception exp)
|
||||||
|
{
|
||||||
|
Debug.LogError("Error with checking update. Exception: " + exp);
|
||||||
|
EditorUtility.DisplayDialog("Update Error","Error with checking update. \nSee console for more details.",
|
||||||
|
"OK"
|
||||||
|
);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
11
Assets/ParrelSync/ParrelSync/Editor/UpdateChecker.cs.meta
Normal file
11
Assets/ParrelSync/ParrelSync/Editor/UpdateChecker.cs.meta
Normal file
|
|
@ -0,0 +1,11 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: d3453b3f1a20ea148b5028f8556a7be5
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
|
|
@ -0,0 +1,73 @@
|
||||||
|
namespace ParrelSync.NonCore
|
||||||
|
{
|
||||||
|
using UnityEditor;
|
||||||
|
using UnityEngine;
|
||||||
|
using System;
|
||||||
|
using System.Text;
|
||||||
|
using System.Security.Cryptography;
|
||||||
|
using System.IO;
|
||||||
|
using System.Linq;
|
||||||
|
|
||||||
|
[InitializeOnLoad]
|
||||||
|
public class ValidateCopiedFoldersIntegrity
|
||||||
|
{
|
||||||
|
const string SessionStateKey = "ValidateCopiedFoldersIntegrity_Init";
|
||||||
|
/// <summary>
|
||||||
|
/// Called once on editor startup.
|
||||||
|
/// Validate copied folders integrity in clone project
|
||||||
|
/// </summary>
|
||||||
|
static ValidateCopiedFoldersIntegrity()
|
||||||
|
{
|
||||||
|
if (!SessionState.GetBool(SessionStateKey, false))
|
||||||
|
{
|
||||||
|
SessionState.SetBool(SessionStateKey, true);
|
||||||
|
if (!ClonesManager.IsClone()) { return; }
|
||||||
|
|
||||||
|
ValidateFolder("Packages");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
static void ValidateFolder(string folderName)
|
||||||
|
{
|
||||||
|
var currentProjectPath = Path.Combine(ClonesManager.GetCurrentProjectPath(), folderName);
|
||||||
|
var currentFolderHash = CreateMd5ForFolder(currentProjectPath);
|
||||||
|
|
||||||
|
var originalProjectPath = Path.Combine(ClonesManager.GetOriginalProjectPath(), folderName);
|
||||||
|
var originalFolderHash = CreateMd5ForFolder(originalProjectPath);
|
||||||
|
|
||||||
|
if (currentFolderHash != originalFolderHash)
|
||||||
|
{
|
||||||
|
Debug.Log("ParrelSync: Detected '" + folderName + "' folder changes in the original project. Updating...");
|
||||||
|
FileUtil.ReplaceDirectory(originalProjectPath, currentProjectPath);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
static string CreateMd5ForFolder(string path)
|
||||||
|
{
|
||||||
|
// assuming you want to include nested folders
|
||||||
|
var files = Directory.GetFiles(path, "*.*", SearchOption.AllDirectories)
|
||||||
|
.OrderBy(p => p).ToList();
|
||||||
|
|
||||||
|
MD5 md5 = MD5.Create();
|
||||||
|
|
||||||
|
for (int i = 0; i < files.Count; i++)
|
||||||
|
{
|
||||||
|
string file = files[i];
|
||||||
|
|
||||||
|
// hash path
|
||||||
|
string relativePath = file.Substring(path.Length + 1);
|
||||||
|
byte[] pathBytes = Encoding.UTF8.GetBytes(relativePath.ToLower());
|
||||||
|
md5.TransformBlock(pathBytes, 0, pathBytes.Length, pathBytes, 0);
|
||||||
|
|
||||||
|
// hash contents
|
||||||
|
byte[] contentBytes = File.ReadAllBytes(file);
|
||||||
|
if (i == files.Count - 1)
|
||||||
|
md5.TransformFinalBlock(contentBytes, 0, contentBytes.Length);
|
||||||
|
else
|
||||||
|
md5.TransformBlock(contentBytes, 0, contentBytes.Length, contentBytes, 0);
|
||||||
|
}
|
||||||
|
|
||||||
|
return BitConverter.ToString(md5.Hash).Replace("-", "").ToLower();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
@ -0,0 +1,11 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: d8fb344b9abf5274abd744833474b087
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
10
Assets/ParrelSync/ParrelSync/package.json
Normal file
10
Assets/ParrelSync/ParrelSync/package.json
Normal file
|
|
@ -0,0 +1,10 @@
|
||||||
|
{
|
||||||
|
"name": "com.veriorpies.parrelsync",
|
||||||
|
"displayName": "ParrelSync",
|
||||||
|
"version": "1.5.0",
|
||||||
|
"unity": "2018.4",
|
||||||
|
"description": "ParrelSync is a Unity editor extension that allows users to test multiplayer gameplay without building the project by having another Unity editor window opened and mirror the changes from the original project.",
|
||||||
|
"license": "MIT",
|
||||||
|
"keywords": [ "Networking", "Utils", "Editor", "Extensions" ],
|
||||||
|
"dependencies": {}
|
||||||
|
}
|
||||||
7
Assets/ParrelSync/ParrelSync/package.json.meta
Normal file
7
Assets/ParrelSync/ParrelSync/package.json.meta
Normal file
|
|
@ -0,0 +1,7 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: a2a889c264e34b47a7349cbcb2cbedd7
|
||||||
|
TextScriptImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
15
Assets/ParrelSync/ParrelSync/projectCloner.asmdef
Normal file
15
Assets/ParrelSync/ParrelSync/projectCloner.asmdef
Normal file
|
|
@ -0,0 +1,15 @@
|
||||||
|
{
|
||||||
|
"name": "ParrelSync",
|
||||||
|
"references": [],
|
||||||
|
"includePlatforms": [
|
||||||
|
"Editor"
|
||||||
|
],
|
||||||
|
"excludePlatforms": [],
|
||||||
|
"allowUnsafeCode": false,
|
||||||
|
"overrideReferences": false,
|
||||||
|
"precompiledReferences": [],
|
||||||
|
"autoReferenced": true,
|
||||||
|
"defineConstraints": [],
|
||||||
|
"versionDefines": [],
|
||||||
|
"noEngineReferences": false
|
||||||
|
}
|
||||||
7
Assets/ParrelSync/ParrelSync/projectCloner.asmdef.meta
Normal file
7
Assets/ParrelSync/ParrelSync/projectCloner.asmdef.meta
Normal file
|
|
@ -0,0 +1,7 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 894a6cc6ed5cd2645bb542978cbed6a9
|
||||||
|
AssemblyDefinitionImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
91
Assets/ParrelSync/README.md
Normal file
91
Assets/ParrelSync/README.md
Normal file
|
|
@ -0,0 +1,91 @@
|
||||||
|
# ParrelSync
|
||||||
|
[](https://github.com/VeriorPies/ParrelSync/releases) [](https://github.com/VeriorPies/ParrelSync/wiki) [](https://github.com/VeriorPies/ParrelSync/blob/master/LICENSE.md) [](https://github.com/VeriorPies/ParrelSync/pulls) [](https://discord.gg/TmQk2qG)
|
||||||
|
|
||||||
|
ParrelSync is a Unity editor extension that allows users to test multiplayer gameplay without building the project by having another Unity editor window opened and mirror the changes from the original project.
|
||||||
|
|
||||||
|
<br>
|
||||||
|
|
||||||
|

|
||||||
|
<p align="center">
|
||||||
|
<b>Test project changes on clients and server within seconds - both in editor
|
||||||
|
</b>
|
||||||
|
<br>
|
||||||
|
</p>
|
||||||
|
|
||||||
|
## Features
|
||||||
|
1. Test multiplayer gameplay without building the project
|
||||||
|
2. GUI tools for managing all project clones
|
||||||
|
3. Protected assets from being modified by other clone instances
|
||||||
|
4. Handy APIs to speed up testing workflows
|
||||||
|
## Installation
|
||||||
|
|
||||||
|
1. Backup your project folder or use a version control system such as [Git](https://git-scm.com/) or [SVN](https://subversion.apache.org/)
|
||||||
|
2. Download .unitypackage from the [latest release](https://github.com/VeriorPies/ParrelSync/releases) and import it to your project.
|
||||||
|
3. ParrelSync should appreared in the menu item bar after imported
|
||||||
|

|
||||||
|
|
||||||
|
Check out the [Installation-and-Update](https://github.com/VeriorPies/ParrelSync/wiki/Installation-and-Update) page for more details.
|
||||||
|
|
||||||
|
### UPM Package
|
||||||
|
ParrelSync can also be installed via UPM package.
|
||||||
|
After Unity 2019.3.4f1, Unity 2020.1a21, which support path query parameter of git package. You can install ParrelSync by adding the following to Package Manager.
|
||||||
|
|
||||||
|
```
|
||||||
|
https://github.com/VeriorPies/ParrelSync.git?path=/ParrelSync
|
||||||
|
```
|
||||||
|
|
||||||
|
|
||||||
|
 
|
||||||
|
|
||||||
|
or by adding
|
||||||
|
|
||||||
|
```
|
||||||
|
"com.veriorpies.parrelsync": "https://github.com/VeriorPies/ParrelSync.git?path=/ParrelSync"
|
||||||
|
```
|
||||||
|
|
||||||
|
to the `Packages/manifest.json` file
|
||||||
|
|
||||||
|
|
||||||
|
## Supported Platform
|
||||||
|
Currently, ParrelSync supports Windows, macOS and Linux editors.
|
||||||
|
|
||||||
|
ParrelSync has been tested with the following Unity version. However, it should also work with other versions as well.
|
||||||
|
* *2020.3.1f1*
|
||||||
|
* *2019.3.0f6*
|
||||||
|
* *2018.4.22f1*
|
||||||
|
|
||||||
|
|
||||||
|
## APIs
|
||||||
|
There's some useful APIs for speeding up the multiplayer testing workflow.
|
||||||
|
Here's a basic example:
|
||||||
|
```
|
||||||
|
if (ClonesManager.IsClone()) {
|
||||||
|
// Automatically connect to local host if this is the clone editor
|
||||||
|
}else{
|
||||||
|
// Automatically start server if this is the original editor
|
||||||
|
}
|
||||||
|
```
|
||||||
|
Check out [the doc](https://github.com/VeriorPies/ParrelSync/wiki/List-of-APIs) to view the complete API list.
|
||||||
|
|
||||||
|
## How does it work?
|
||||||
|
For each clone instance, ParrelSync will make a copy of the original project folder and reference the ```Asset```, ```Packages``` and ```ProjectSettings``` folder back to the original project with [symbolic link](https://docs.microsoft.com/en-us/windows-server/administration/windows-commands/mklink). Other folders such as ```Library```, ```Temp```, and ```obj``` will remain independent for each clone project.
|
||||||
|
|
||||||
|
All clones are placed right next to the original project with suffix *```_clone_x```*, which will be something like this in the folder hierarchy.
|
||||||
|
```
|
||||||
|
/ProjectName
|
||||||
|
/ProjectName_clone_0
|
||||||
|
/ProjectName_clone_1
|
||||||
|
...
|
||||||
|
```
|
||||||
|
## Discord Server
|
||||||
|
We have a [Discord server](https://discord.gg/TmQk2qG).
|
||||||
|
|
||||||
|
## Need Help?
|
||||||
|
Some common questions and troubleshooting can be found under the [Troubleshooting & FAQs](https://github.com/VeriorPies/ParrelSync/wiki/Troubleshooting-&-FAQs) page.
|
||||||
|
You can also [create a question post](https://github.com/VeriorPies/ParrelSync/issues/new/choose), or ask on [Discord](https://discord.gg/TmQk2qG) if you prefer to have a real-time conversation.
|
||||||
|
|
||||||
|
## Support this project
|
||||||
|
A star will be appreciated :)
|
||||||
|
|
||||||
|
## Credits
|
||||||
|
This project is originated from hwaet's [UnityProjectCloner](https://github.com/hwaet/UnityProjectCloner)
|
||||||
7
Assets/ParrelSync/README.md.meta
Normal file
7
Assets/ParrelSync/README.md.meta
Normal file
|
|
@ -0,0 +1,7 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: fa3f2fa6aced9b54b970c8996957df3b
|
||||||
|
TextScriptImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
1
Assets/ParrelSync/VERSION.txt
Normal file
1
Assets/ParrelSync/VERSION.txt
Normal file
|
|
@ -0,0 +1 @@
|
||||||
|
1.5.0
|
||||||
7
Assets/ParrelSync/VERSION.txt.meta
Normal file
7
Assets/ParrelSync/VERSION.txt.meta
Normal file
|
|
@ -0,0 +1,7 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 9833b240625d4e14995c296b87e34b96
|
||||||
|
TextScriptImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
|
|
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2047
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2047
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994
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||||||
|
m_MaxSize: 42
|
||||||
|
m_Alignment: 4
|
||||||
|
m_AlignByGeometry: 0
|
||||||
|
m_RichText: 1
|
||||||
|
m_HorizontalOverflow: 0
|
||||||
|
m_VerticalOverflow: 0
|
||||||
|
m_LineSpacing: 1
|
||||||
|
m_Text: continue
|
||||||
|
--- !u!222 &2132260126
|
||||||
|
CanvasRenderer:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_GameObject: {fileID: 2132260123}
|
||||||
|
m_CullTransparentMesh: 0
|
||||||
7
Assets/Scenes/login.unity.meta
Normal file
7
Assets/Scenes/login.unity.meta
Normal file
|
|
@ -0,0 +1,7 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 7423273dd26a040fdb50204d3fe23fdc
|
||||||
|
DefaultImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
46
Assets/Scripts/Door.cs
Normal file
46
Assets/Scripts/Door.cs
Normal file
|
|
@ -0,0 +1,46 @@
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class Door : MonoBehaviour
|
||||||
|
{
|
||||||
|
public SpriteRenderer openDoorSprite;
|
||||||
|
public bool locked;
|
||||||
|
|
||||||
|
void Start(){
|
||||||
|
if(!locked){
|
||||||
|
openDoorSprite.color = Color.black;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public void unlock(){
|
||||||
|
locked=false;
|
||||||
|
openDoorSprite.color = Color.black;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
void Update()
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
void OnTriggerEnter2D(Collider2D col){
|
||||||
|
Debug.Log(col.gameObject.name + " Entered");
|
||||||
|
NetPlayer playerObject = col.GetComponent<NetPlayer>();
|
||||||
|
if(!locked&& playerObject!=null){
|
||||||
|
if(playerObject.isLocalPlayer){
|
||||||
|
col.GetComponent<PlayerController>().inDoor = true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void OnTriggerExit2D(Collider2D col){
|
||||||
|
Debug.Log(col.gameObject.name + " Exited");
|
||||||
|
NetPlayer playerObject = col.GetComponent<NetPlayer>();
|
||||||
|
if(!locked&& playerObject!=null){
|
||||||
|
if(playerObject.isLocalPlayer){
|
||||||
|
col.GetComponent<PlayerController>().inDoor = false;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
11
Assets/Scripts/Door.cs.meta
Normal file
11
Assets/Scripts/Door.cs.meta
Normal file
|
|
@ -0,0 +1,11 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 83130d81d669a3e0cb774960d0a3c596
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
|
|
@ -16,6 +16,7 @@ public class InputPresetData{
|
||||||
public KeyCode leftInput;
|
public KeyCode leftInput;
|
||||||
public KeyCode rightInput;
|
public KeyCode rightInput;
|
||||||
public KeyCode jumpInput;
|
public KeyCode jumpInput;
|
||||||
|
public KeyCode interactingKey;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
@ -47,6 +48,7 @@ public static class InputManager{
|
||||||
m_data.leftInput = KeyCode.A;
|
m_data.leftInput = KeyCode.A;
|
||||||
m_data.rightInput = KeyCode.D;
|
m_data.rightInput = KeyCode.D;
|
||||||
m_data.jumpInput = KeyCode.Space;
|
m_data.jumpInput = KeyCode.Space;
|
||||||
|
m_data.interactingKey=KeyCode.W;
|
||||||
|
|
||||||
PlayerPrefs.SetString("inputSettings", JsonUtility.ToJson(m_data));
|
PlayerPrefs.SetString("inputSettings", JsonUtility.ToJson(m_data));
|
||||||
PlayerPrefs.Save();
|
PlayerPrefs.Save();
|
||||||
|
|
|
||||||
85
Assets/Scripts/Lobby.cs
Normal file
85
Assets/Scripts/Lobby.cs
Normal file
|
|
@ -0,0 +1,85 @@
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using Mirror;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.SceneManagement;
|
||||||
|
using UnityEngine.UI;
|
||||||
|
public class Lobby : NetworkBehaviour
|
||||||
|
{
|
||||||
|
[SyncVar]
|
||||||
|
public int playerCount;
|
||||||
|
[SyncVar]
|
||||||
|
public string serverName;
|
||||||
|
[SyncVar(hook = nameof(OnMetadataChanged))]
|
||||||
|
public string serverMetadata;
|
||||||
|
public string nextSceneName;
|
||||||
|
void OnMetadataChanged(string oldValue, string newValue){
|
||||||
|
SceneData.metadata = JsonUtility.FromJson<ServerMetadata>(newValue);
|
||||||
|
}
|
||||||
|
|
||||||
|
public Text lobbyNameText;
|
||||||
|
public Text playerCountTxt;
|
||||||
|
void Start()
|
||||||
|
{
|
||||||
|
DontDestroyOnLoad(gameObject);
|
||||||
|
if(isServer){
|
||||||
|
serverName = FindObjectOfType<LightReflectiveMirror.LightReflectiveMirrorTransport>().serverName;
|
||||||
|
serverMetadata = FindObjectOfType<LightReflectiveMirror.LightReflectiveMirrorTransport>().extraServerData;
|
||||||
|
}
|
||||||
|
|
||||||
|
lobbyNameText.text = serverName;
|
||||||
|
SceneData.metadata = JsonUtility.FromJson<ServerMetadata>(serverMetadata);
|
||||||
|
playerCountTxt.text = playerCount+"/" + SceneData.metadata.maxPlayerCount;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Update is called once per frame
|
||||||
|
public int[] playlist = new int[2]{1,2};
|
||||||
|
public int curSceneInd=0;
|
||||||
|
void Update()
|
||||||
|
{
|
||||||
|
if(playerCountTxt!=null){
|
||||||
|
playerCountTxt.text = playerCount + "/ " + SceneData.metadata.maxPlayerCount;
|
||||||
|
}
|
||||||
|
if(!isServer){
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
NetPlayer[] netPlayers = FindObjectsOfType<NetPlayer>();
|
||||||
|
playerCount = netPlayers.Length;
|
||||||
|
if(playerCount < 1){return;}
|
||||||
|
bool allInside =true;
|
||||||
|
foreach(NetPlayer netPlayer in netPlayers){
|
||||||
|
if(!netPlayer.insideDoor){allInside = false;break;}
|
||||||
|
}
|
||||||
|
|
||||||
|
if(allInside){
|
||||||
|
//Move onto next level
|
||||||
|
if(curSceneInd < playlist.Length -1){
|
||||||
|
curSceneInd++;
|
||||||
|
nextSceneName = SceneManager.GetSceneByBuildIndex(playlist[curSceneInd]).name;
|
||||||
|
}else{
|
||||||
|
nextSceneName ="SampleScene";
|
||||||
|
curSceneInd=0;
|
||||||
|
}
|
||||||
|
RpcNextLevel(playlist[curSceneInd]);
|
||||||
|
changeScene(playlist[curSceneInd]);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
[ClientRpc]
|
||||||
|
void RpcNextLevel(int levelName){
|
||||||
|
changeScene(levelName);
|
||||||
|
}
|
||||||
|
|
||||||
|
void changeScene(int levelName){
|
||||||
|
SceneData.localPlayer.GetComponent<PlayerController>().insideDoor=false;
|
||||||
|
SceneData.localPlayer.GetComponent<NetPlayer>().CallChangeInsideDoor(false);
|
||||||
|
|
||||||
|
LoadingScreen.instance.alreadyConnected=true;
|
||||||
|
LoadingScreen.instance.sceneName=null;
|
||||||
|
LoadingScreen.instance.sceneIndex = levelName;
|
||||||
|
LoadingScreen.instance.load();
|
||||||
|
}
|
||||||
|
}
|
||||||
11
Assets/Scripts/Lobby.cs.meta
Normal file
11
Assets/Scripts/Lobby.cs.meta
Normal file
|
|
@ -0,0 +1,11 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: e61f23073e4aea54ab53fc45e3c502a9
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
|
|
@ -16,13 +16,15 @@ public class MainmenuController : MonoBehaviour
|
||||||
public LightReflectiveMirrorTransport _LRM;
|
public LightReflectiveMirrorTransport _LRM;
|
||||||
public Toggle isPublic;
|
public Toggle isPublic;
|
||||||
public InputField serverNameInput;
|
public InputField serverNameInput;
|
||||||
|
public Slider maxPlayerCount;
|
||||||
void Start()
|
void Start()
|
||||||
{
|
{
|
||||||
|
|
||||||
_LRM = (LightReflectiveMirrorTransport)Transport.activeTransport;
|
_LRM = (LightReflectiveMirrorTransport)Transport.activeTransport;
|
||||||
_LRM.serverListUpdated.AddListener(ServerListUpdate);
|
_LRM.serverListUpdated.AddListener(ServerListUpdate);
|
||||||
_LRM.connectedToRelay.AddListener(refreshServers);
|
_LRM.connectedToRelay.AddListener(refreshServers);
|
||||||
// serverNameInput.text = usernameTxt.text + "'s Server";
|
usernameTxt.text = PlayerPrefs.GetString("username");
|
||||||
|
serverNameInput.text = usernameTxt.text + "'s Server";
|
||||||
// refreshServers();
|
// refreshServers();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
@ -54,7 +56,6 @@ public class MainmenuController : MonoBehaviour
|
||||||
//clear all entries
|
//clear all entries
|
||||||
Debug.Log("it works");
|
Debug.Log("it works");
|
||||||
foreach(Transform t in scrollParent) { Destroy(t.gameObject); }
|
foreach(Transform t in scrollParent) { Destroy(t.gameObject); }
|
||||||
bool b1 = false;
|
|
||||||
for (int i =0; i < _LRM.relayServerList.Count; i++)
|
for (int i =0; i < _LRM.relayServerList.Count; i++)
|
||||||
{
|
{
|
||||||
//int mapId = int.Parse(_LRM.relayServerList[i].serverName.Substring(0, 1));
|
//int mapId = int.Parse(_LRM.relayServerList[i].serverName.Substring(0, 1));
|
||||||
|
|
@ -62,11 +63,7 @@ public class MainmenuController : MonoBehaviour
|
||||||
go.transform.GetChild(0).GetComponent<Text>().text = _LRM.relayServerList[i].serverName;
|
go.transform.GetChild(0).GetComponent<Text>().text = _LRM.relayServerList[i].serverName;
|
||||||
go.transform.GetChild(1).GetComponent<Text>().text = _LRM.relayServerList[i].currentPlayers + "/" + _LRM.relayServerList[i].maxPlayers;
|
go.transform.GetChild(1).GetComponent<Text>().text = _LRM.relayServerList[i].currentPlayers + "/" + _LRM.relayServerList[i].maxPlayers;
|
||||||
go.GetComponentInChildren<Button>().onClick.AddListener(() => { joinServer(_LRM.relayServerList[i-1].serverId.ToString()); });
|
go.GetComponentInChildren<Button>().onClick.AddListener(() => { joinServer(_LRM.relayServerList[i-1].serverId.ToString()); });
|
||||||
if (!b1)
|
|
||||||
{
|
|
||||||
go.GetComponent<Image>().color = Color.grey;
|
|
||||||
b1 = true;
|
|
||||||
}
|
|
||||||
|
|
||||||
}
|
}
|
||||||
scrollParent.GetComponent<RectTransform>().sizeDelta = new Vector2(scrollParent.GetComponent<RectTransform>().sizeDelta.x, heightPerRow *(_LRM.relayServerList.Count+1));
|
scrollParent.GetComponent<RectTransform>().sizeDelta = new Vector2(scrollParent.GetComponent<RectTransform>().sizeDelta.x, heightPerRow *(_LRM.relayServerList.Count+1));
|
||||||
|
|
@ -86,28 +83,43 @@ public class MainmenuController : MonoBehaviour
|
||||||
|
|
||||||
public void joinServer()
|
public void joinServer()
|
||||||
{
|
{
|
||||||
FindObjectOfType<loadingScreen>().serverName = _LRM.relayServerList[curSelected].serverId.ToString();
|
LoadingScreen.instance.serverName = _LRM.relayServerList[curSelected].serverId.ToString();
|
||||||
|
|
||||||
FindObjectOfType<loadingScreen>().load();
|
LoadingScreen.instance.load();
|
||||||
}
|
}
|
||||||
public void joinServer(string serverName)
|
public void joinServer(string serverName)
|
||||||
{
|
{
|
||||||
FindObjectOfType<loadingScreen>().serverName = serverName;
|
LoadingScreen.instance.serverName = serverName;
|
||||||
FindObjectOfType<loadingScreen>().sceneName= "SampleScene";
|
LoadingScreen.instance.sceneName= "SampleScene";
|
||||||
FindObjectOfType<loadingScreen>().isHost=false;
|
LoadingScreen.instance.isHost=false;
|
||||||
|
LoadingScreen.instance.alreadyConnected=false;
|
||||||
|
|
||||||
FindObjectOfType<loadingScreen>().load();
|
LoadingScreen.instance.load();
|
||||||
}
|
}
|
||||||
|
|
||||||
public void hostClicked()
|
public void hostClicked()
|
||||||
{
|
{
|
||||||
if (serverNameInput.text.Length > 3)
|
if (serverNameInput.text.Length > 3)
|
||||||
{
|
{
|
||||||
FindObjectOfType<loadingScreen>().serverName = serverNameInput.text;
|
LoadingScreen.instance.serverName = serverNameInput.text;
|
||||||
FindObjectOfType<loadingScreen>().sceneName= "SampleScene";
|
LoadingScreen.instance.sceneName= "SampleScene";
|
||||||
|
LoadingScreen.instance.isPublic = isPublic.isOn;
|
||||||
FindObjectOfType<loadingScreen>().isPublic = isPublic.isOn;
|
LoadingScreen.instance.alreadyConnected=false;
|
||||||
FindObjectOfType<loadingScreen>().load();
|
LoadingScreen.instance.isHost=true;
|
||||||
|
ServerMetadata metadata = new ServerMetadata();
|
||||||
|
metadata.maxPlayerCount = (int)maxPlayerCount.value;
|
||||||
|
LoadingScreen.instance.serverMetadata = JsonUtility.ToJson(metadata);
|
||||||
|
LoadingScreen.instance.load();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
[System.Serializable]
|
||||||
|
public class ServerMetadata{
|
||||||
|
public int maxPlayerCount;
|
||||||
|
|
||||||
|
public ServerMetadata(){
|
||||||
|
maxPlayerCount = 0;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
@ -7,19 +7,118 @@ public class NetPlayer : NetworkBehaviour
|
||||||
{
|
{
|
||||||
|
|
||||||
public Behaviour[] LocalComponents;
|
public Behaviour[] LocalComponents;
|
||||||
|
public SpriteRenderer characterSprite;
|
||||||
|
[SyncVar]
|
||||||
|
public bool insideDoor;
|
||||||
|
public LayerMask friendLayer;
|
||||||
void Start()
|
void Start()
|
||||||
{
|
{
|
||||||
|
DontDestroyOnLoad(gameObject);
|
||||||
if(!isLocalPlayer){
|
if(!isLocalPlayer){
|
||||||
|
gameObject.layer = LayerMask.NameToLayer("Friend");
|
||||||
|
//GetComponent<BoxCollider2D>().size = new Vector2(GetComponent<BoxCollider2D>().size.x/2f,GetComponent<BoxCollider2D>().size.y);
|
||||||
foreach(Behaviour localComponent in LocalComponents){
|
foreach(Behaviour localComponent in LocalComponents){
|
||||||
localComponent.enabled=false;
|
localComponent.enabled=false;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
if(isLocalPlayer){
|
||||||
|
SceneData.localPlayer = gameObject;
|
||||||
|
if(SceneData.netSceneData==null){Debug.Log("Scene Data is not init yet");}else{
|
||||||
|
transform.position = SceneData.netSceneData.spawnPoint.position;
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
// Update is called once per frame
|
public void ReturnToSpawn(){
|
||||||
|
if(isLocalPlayer){
|
||||||
|
StartCoroutine(returnToSpawn());
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
IEnumerator returnToSpawn(){
|
||||||
|
while(SceneData.netSceneData==null){
|
||||||
|
yield return new WaitForSeconds(0.1f);
|
||||||
|
}
|
||||||
|
while(SceneData.netSceneData.spawnPoint==null){
|
||||||
|
yield return new WaitForSeconds(0.1f);
|
||||||
|
}
|
||||||
|
transform.position = SceneData.netSceneData.spawnPoint.position;
|
||||||
|
|
||||||
|
}
|
||||||
|
public Transform frndTrans;
|
||||||
|
bool oldFlipVal = false;
|
||||||
|
|
||||||
|
Transform oldFriendVal;
|
||||||
|
float oldFriendX;
|
||||||
void Update()
|
void Update()
|
||||||
{
|
{
|
||||||
|
if(!isLocalPlayer){return;}
|
||||||
|
frndTrans = getOnFriend();
|
||||||
|
// if(oldFriendVal!=frndTrans){//got on someones head, or got off
|
||||||
|
// if(oldFriendVal==null && frndTrans!=null){//got on
|
||||||
|
// oldFriendX = frndTrans.position.x;
|
||||||
|
// oldFriendVal = frndTrans;
|
||||||
|
// }else{//got off
|
||||||
|
// oldFriendX = 0;
|
||||||
|
// oldFriendVal = null;
|
||||||
|
// }
|
||||||
|
// }
|
||||||
|
|
||||||
|
// if(oldFriendVal!=null){
|
||||||
|
// transform.Translate(new Vector2(frndTrans.position.x - oldFriendX,0));
|
||||||
|
// }
|
||||||
|
|
||||||
|
if(oldFlipVal != characterSprite.flipX){
|
||||||
|
if(isServer){
|
||||||
|
RpcFlipX(characterSprite.flipX);
|
||||||
|
}else{
|
||||||
|
CmdFlipX(characterSprite.flipX);
|
||||||
|
}
|
||||||
|
oldFlipVal=characterSprite.flipX;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
if(!isServer){return;}
|
||||||
|
}
|
||||||
|
|
||||||
|
[Command]
|
||||||
|
void CmdFlipX(bool value){
|
||||||
|
FlipX(value);
|
||||||
|
RpcFlipX(value);
|
||||||
|
}
|
||||||
|
|
||||||
|
[ClientRpc]
|
||||||
|
void RpcFlipX(bool value){
|
||||||
|
if(!isLocalPlayer)FlipX(value);
|
||||||
|
}
|
||||||
|
|
||||||
|
void FlipX(bool value){
|
||||||
|
characterSprite.flipX = value;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
public void CallChangeInsideDoor(bool value){
|
||||||
|
if(isServer){
|
||||||
|
insideDoor=value;
|
||||||
|
}else{
|
||||||
|
CmdChangeInsideDoor(value);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
[Command]
|
||||||
|
void CmdChangeInsideDoor(bool value){
|
||||||
|
insideDoor=value;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
public Transform getOnFriend()
|
||||||
|
{
|
||||||
|
Transform friend =null;
|
||||||
|
//return (Physics2D.Linecast(transform.position, groundChecker.position, groundLayerMask));
|
||||||
|
Collider2D col = GetComponentInChildren<Collider2D>();
|
||||||
|
RaycastHit2D hit = Physics2D.BoxCast(col.bounds.center, new Vector2(col.bounds.size.x - (col.bounds.size.x / 5f), col.bounds.size.y), 0, Vector2.down, 0.1f, friendLayer);
|
||||||
|
friend = (hit) ? hit.collider.transform : null;
|
||||||
|
return friend;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
||||||
21
Assets/Scripts/NetSceneData.cs
Normal file
21
Assets/Scripts/NetSceneData.cs
Normal file
|
|
@ -0,0 +1,21 @@
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class NetSceneData : MonoBehaviour
|
||||||
|
{
|
||||||
|
public Transform spawnPoint;
|
||||||
|
public Transform doorExit;
|
||||||
|
public Door door;
|
||||||
|
void Awake()
|
||||||
|
{
|
||||||
|
SceneData.netSceneData = this;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
public static class SceneData{
|
||||||
|
public static NetSceneData netSceneData;
|
||||||
|
public static ServerMetadata metadata;
|
||||||
|
public static GameObject localPlayer;
|
||||||
|
}
|
||||||
11
Assets/Scripts/NetSceneData.cs.meta
Normal file
11
Assets/Scripts/NetSceneData.cs.meta
Normal file
|
|
@ -0,0 +1,11 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 176b9539293f58d65a001ed701f1959d
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
|
|
@ -23,6 +23,9 @@ public class PlayerController : NetworkBehaviour
|
||||||
public AudioClip jumpSFX;
|
public AudioClip jumpSFX;
|
||||||
float jumpT = 0;
|
float jumpT = 0;
|
||||||
public bool listenToInput = true;
|
public bool listenToInput = true;
|
||||||
|
public bool inDoor = false;
|
||||||
|
public bool insideDoor = false;
|
||||||
|
bool enteringDoor = false;
|
||||||
|
|
||||||
void Start()
|
void Start()
|
||||||
{
|
{
|
||||||
|
|
@ -75,6 +78,18 @@ public class PlayerController : NetworkBehaviour
|
||||||
if (Input.GetKey(InputManager.data().leftInput)) { HorizontalAxis = -1; } else if (Input.GetKey(InputManager.data().rightInput)) { HorizontalAxis = 1; }
|
if (Input.GetKey(InputManager.data().leftInput)) { HorizontalAxis = -1; } else if (Input.GetKey(InputManager.data().rightInput)) { HorizontalAxis = 1; }
|
||||||
// if (GameManager.isPaused) { HorizontalAxis = 0; }
|
// if (GameManager.isPaused) { HorizontalAxis = 0; }
|
||||||
//Move according to input
|
//Move according to input
|
||||||
|
|
||||||
|
//Exit the door
|
||||||
|
if(enteringDoor && !Input.GetKey(InputManager.data().interactingKey)){
|
||||||
|
enteringDoor=false;
|
||||||
|
}
|
||||||
|
if(insideDoor && !enteringDoor && Input.GetKey(InputManager.data().interactingKey)){
|
||||||
|
Debug.Log("Exiting door");
|
||||||
|
transform.position = SceneData.netSceneData.door.transform.position;
|
||||||
|
insideDoor=false;
|
||||||
|
enteringDoor=true;
|
||||||
|
if(GetComponent<NetPlayer>()!=null){GetComponent<NetPlayer>().CallChangeInsideDoor(insideDoor);}
|
||||||
|
}
|
||||||
if (listenToInput)
|
if (listenToInput)
|
||||||
{
|
{
|
||||||
if (isGrounded)
|
if (isGrounded)
|
||||||
|
|
@ -90,7 +105,19 @@ public class PlayerController : NetworkBehaviour
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
//Enter the door
|
||||||
|
if(inDoor && Input.GetKey(InputManager.data().interactingKey) && !enteringDoor){
|
||||||
|
if(SceneData.netSceneData.doorExit!=null){
|
||||||
|
Debug.Log("Entering door");
|
||||||
|
transform.position = SceneData.netSceneData.doorExit.position;
|
||||||
|
insideDoor = true;
|
||||||
|
enteringDoor=true;
|
||||||
|
if(GetComponent<NetPlayer>()!=null){GetComponent<NetPlayer>().CallChangeInsideDoor(insideDoor);}
|
||||||
}
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
if (isSwimming || inWater) { moveInput = moveInput / 2f; }
|
if (isSwimming || inWater) { moveInput = moveInput / 2f; }
|
||||||
//Update moving value on Animation
|
//Update moving value on Animation
|
||||||
animator.SetBool("moving", (moveInput != 0));
|
animator.SetBool("moving", (moveInput != 0));
|
||||||
|
|
@ -109,6 +136,11 @@ public class PlayerController : NetworkBehaviour
|
||||||
|
|
||||||
|
|
||||||
//Apply moving input to player
|
//Apply moving input to player
|
||||||
|
if(GetComponent<NetPlayer>()!=null){
|
||||||
|
if(GetComponent<NetPlayer>().frndTrans!=null){
|
||||||
|
rigidbody.velocity = GetComponent<NetPlayer>().frndTrans.GetComponent<Rigidbody2D>().velocity;
|
||||||
|
}
|
||||||
|
}
|
||||||
rigidbody.transform.Translate(new Vector2(moveSpeed * moveInput, 0));
|
rigidbody.transform.Translate(new Vector2(moveSpeed * moveInput, 0));
|
||||||
|
|
||||||
|
|
||||||
|
|
@ -138,6 +170,7 @@ public class PlayerController : NetworkBehaviour
|
||||||
_isSwimming = inWater;
|
_isSwimming = inWater;
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
bool b;
|
bool b;
|
||||||
bool _isSwimming;
|
bool _isSwimming;
|
||||||
public bool waterBoost;
|
public bool waterBoost;
|
||||||
|
|
@ -183,6 +216,8 @@ public class PlayerController : NetworkBehaviour
|
||||||
Collider2D col = GetComponentInChildren<Collider2D>();
|
Collider2D col = GetComponentInChildren<Collider2D>();
|
||||||
return (Physics2D.BoxCast(col.bounds.center, new Vector2(col.bounds.size.x - (col.bounds.size.x / 5f), col.bounds.size.y), 0, Vector2.down, 0.1f, groundLayerMask));
|
return (Physics2D.BoxCast(col.bounds.center, new Vector2(col.bounds.size.x - (col.bounds.size.x / 5f), col.bounds.size.y), 0, Vector2.down, 0.1f, groundLayerMask));
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
// public bool getInWater(){Collider2D col = GetComponentInChildren<Collider2D>();
|
// public bool getInWater(){Collider2D col = GetComponentInChildren<Collider2D>();
|
||||||
// return (Physics2D.BoxCast(col.bounds.center, new Vector2(col.bounds.size.x - (col.bounds.size.x / 5f), col.bounds.size.y), 0, Vector2.down, 0.1f, waterLayerMask));
|
// return (Physics2D.BoxCast(col.bounds.center, new Vector2(col.bounds.size.x - (col.bounds.size.x / 5f), col.bounds.size.y), 0, Vector2.down, 0.1f, waterLayerMask));
|
||||||
// }
|
// }
|
||||||
|
|
|
||||||
|
|
@ -11,6 +11,7 @@ using UnityEngine.UI;
|
||||||
public class loadingScreen : MonoBehaviour
|
public class loadingScreen : MonoBehaviour
|
||||||
{
|
{
|
||||||
public string sceneName;
|
public string sceneName;
|
||||||
|
public int sceneIndex;
|
||||||
public RectTransform loadingWheel;
|
public RectTransform loadingWheel;
|
||||||
public RectTransform loadingProgress;
|
public RectTransform loadingProgress;
|
||||||
CanvasGroup canvasGroup;
|
CanvasGroup canvasGroup;
|
||||||
|
|
@ -29,6 +30,7 @@ public class loadingScreen : MonoBehaviour
|
||||||
|
|
||||||
void Start()
|
void Start()
|
||||||
{
|
{
|
||||||
|
LoadingScreen.instance=this;
|
||||||
DontDestroyOnLoad(gameObject);
|
DontDestroyOnLoad(gameObject);
|
||||||
canvasGroup = GetComponent<CanvasGroup>();
|
canvasGroup = GetComponent<CanvasGroup>();
|
||||||
|
|
||||||
|
|
@ -69,26 +71,37 @@ public class loadingScreen : MonoBehaviour
|
||||||
loading = true;
|
loading = true;
|
||||||
loadingProgress.sizeDelta = new Vector2(0, loadingProgress.sizeDelta.y);
|
loadingProgress.sizeDelta = new Vector2(0, loadingProgress.sizeDelta.y);
|
||||||
SceneManager.sceneLoaded += SceneManager_sceneLoaded;
|
SceneManager.sceneLoaded += SceneManager_sceneLoaded;
|
||||||
|
if(sceneName != null){
|
||||||
loadingOperation = SceneManager.LoadSceneAsync(sceneName);
|
loadingOperation = SceneManager.LoadSceneAsync(sceneName);
|
||||||
|
}else{
|
||||||
|
loadingOperation = SceneManager.LoadSceneAsync(sceneIndex);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
private void SceneManager_sceneLoaded(Scene arg0, LoadSceneMode arg1)
|
private void SceneManager_sceneLoaded(Scene arg0, LoadSceneMode arg1)
|
||||||
{
|
{
|
||||||
if (loading)
|
hide();
|
||||||
|
if (loading && !alreadyConnected)
|
||||||
{
|
{
|
||||||
// hide();
|
|
||||||
if(isHost){host();}else{join();}
|
if(isHost){host();}else{join();}
|
||||||
|
|
||||||
loading = false;
|
loading = false;
|
||||||
}
|
}
|
||||||
|
if(alreadyConnected){
|
||||||
|
// Debug.Log()
|
||||||
|
SceneData.netSceneData = FindObjectOfType<NetSceneData>();
|
||||||
|
SceneData.localPlayer.GetComponent<NetPlayer>().ReturnToSpawn();
|
||||||
|
|
||||||
}
|
}
|
||||||
|
}
|
||||||
|
public bool alreadyConnected= false;
|
||||||
public string serverName;
|
public string serverName;
|
||||||
public bool isPublic;
|
public bool isPublic;
|
||||||
|
public string serverMetadata;
|
||||||
|
|
||||||
void host()
|
void host()
|
||||||
{
|
{
|
||||||
_LRM.serverName = serverName;
|
_LRM.serverName = serverName;
|
||||||
_LRM.extraServerData = sceneName;
|
_LRM.extraServerData = serverMetadata;
|
||||||
_LRM.isPublicServer = isPublic;
|
_LRM.isPublicServer = isPublic;
|
||||||
|
|
||||||
_LRM.ServerStart();
|
_LRM.ServerStart();
|
||||||
|
|
@ -101,3 +114,8 @@ public class loadingScreen : MonoBehaviour
|
||||||
NetworkManager.singleton.StartClient();
|
NetworkManager.singleton.StartClient();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
public static class LoadingScreen{
|
||||||
|
public static loadingScreen instance;
|
||||||
|
}
|
||||||
|
|
|
||||||
36
Assets/Scripts/login.cs
Normal file
36
Assets/Scripts/login.cs
Normal file
|
|
@ -0,0 +1,36 @@
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.SceneManagement;
|
||||||
|
using UnityEngine.UI;
|
||||||
|
public class login : MonoBehaviour
|
||||||
|
{
|
||||||
|
public InputField nameInput;
|
||||||
|
public Button loginBtn;
|
||||||
|
void Start()
|
||||||
|
{
|
||||||
|
loginBtn.interactable = false;
|
||||||
|
if (PlayerPrefs.HasKey("username") && PlayerPrefs.GetString("username").Length > 3)
|
||||||
|
{
|
||||||
|
SceneManager.LoadScene("MainMenu");
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
nameInput.onValueChanged.AddListener(OnNameinputChange);
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
void OnNameinputChange(string value)
|
||||||
|
{
|
||||||
|
loginBtn.interactable = (value.Length > 3);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Login(){
|
||||||
|
if(nameInput.text.Length <=3){return;}
|
||||||
|
|
||||||
|
PlayerPrefs.SetString("username", nameInput.text);
|
||||||
|
PlayerPrefs.Save();
|
||||||
|
|
||||||
|
SceneManager.LoadScene("MainMenu");
|
||||||
|
}
|
||||||
|
}
|
||||||
11
Assets/Scripts/login.cs.meta
Normal file
11
Assets/Scripts/login.cs.meta
Normal file
|
|
@ -0,0 +1,11 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: bb602c1a35483c66e97589f39f2fbf49
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
|
|
@ -60,7 +60,19 @@ TextureImporter:
|
||||||
platformSettings:
|
platformSettings:
|
||||||
- serializedVersion: 3
|
- serializedVersion: 3
|
||||||
buildTarget: DefaultTexturePlatform
|
buildTarget: DefaultTexturePlatform
|
||||||
maxTextureSize: 2048
|
maxTextureSize: 512
|
||||||
|
resizeAlgorithm: 0
|
||||||
|
textureFormat: -1
|
||||||
|
textureCompression: 1
|
||||||
|
compressionQuality: 50
|
||||||
|
crunchedCompression: 0
|
||||||
|
allowsAlphaSplitting: 0
|
||||||
|
overridden: 0
|
||||||
|
androidETC2FallbackOverride: 0
|
||||||
|
forceMaximumCompressionQuality_BC6H_BC7: 0
|
||||||
|
- serializedVersion: 3
|
||||||
|
buildTarget: Standalone
|
||||||
|
maxTextureSize: 512
|
||||||
resizeAlgorithm: 0
|
resizeAlgorithm: 0
|
||||||
textureFormat: -1
|
textureFormat: -1
|
||||||
textureCompression: 1
|
textureCompression: 1
|
||||||
|
|
|
||||||
|
|
@ -60,7 +60,19 @@ TextureImporter:
|
||||||
platformSettings:
|
platformSettings:
|
||||||
- serializedVersion: 3
|
- serializedVersion: 3
|
||||||
buildTarget: DefaultTexturePlatform
|
buildTarget: DefaultTexturePlatform
|
||||||
maxTextureSize: 2048
|
maxTextureSize: 512
|
||||||
|
resizeAlgorithm: 0
|
||||||
|
textureFormat: -1
|
||||||
|
textureCompression: 1
|
||||||
|
compressionQuality: 50
|
||||||
|
crunchedCompression: 0
|
||||||
|
allowsAlphaSplitting: 0
|
||||||
|
overridden: 0
|
||||||
|
androidETC2FallbackOverride: 0
|
||||||
|
forceMaximumCompressionQuality_BC6H_BC7: 0
|
||||||
|
- serializedVersion: 3
|
||||||
|
buildTarget: Standalone
|
||||||
|
maxTextureSize: 512
|
||||||
resizeAlgorithm: 0
|
resizeAlgorithm: 0
|
||||||
textureFormat: -1
|
textureFormat: -1
|
||||||
textureCompression: 1
|
textureCompression: 1
|
||||||
|
|
|
||||||
|
|
@ -60,7 +60,19 @@ TextureImporter:
|
||||||
platformSettings:
|
platformSettings:
|
||||||
- serializedVersion: 3
|
- serializedVersion: 3
|
||||||
buildTarget: DefaultTexturePlatform
|
buildTarget: DefaultTexturePlatform
|
||||||
maxTextureSize: 2048
|
maxTextureSize: 128
|
||||||
|
resizeAlgorithm: 0
|
||||||
|
textureFormat: -1
|
||||||
|
textureCompression: 1
|
||||||
|
compressionQuality: 50
|
||||||
|
crunchedCompression: 0
|
||||||
|
allowsAlphaSplitting: 0
|
||||||
|
overridden: 0
|
||||||
|
androidETC2FallbackOverride: 0
|
||||||
|
forceMaximumCompressionQuality_BC6H_BC7: 0
|
||||||
|
- serializedVersion: 3
|
||||||
|
buildTarget: Standalone
|
||||||
|
maxTextureSize: 128
|
||||||
resizeAlgorithm: 0
|
resizeAlgorithm: 0
|
||||||
textureFormat: -1
|
textureFormat: -1
|
||||||
textureCompression: 1
|
textureCompression: 1
|
||||||
|
|
|
||||||
67
LRM.csproj
67
LRM.csproj
|
|
@ -2,8 +2,6 @@
|
||||||
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||||
<PropertyGroup>
|
<PropertyGroup>
|
||||||
<LangVersion>latest</LangVersion>
|
<LangVersion>latest</LangVersion>
|
||||||
<CscToolPath>/home/warlock/Unity/Hub/Editor/2019.3.0f6/Editor/Data/Tools/RoslynScripts</CscToolPath>
|
|
||||||
<CscToolExe>unity_csc.sh</CscToolExe>
|
|
||||||
</PropertyGroup>
|
</PropertyGroup>
|
||||||
<PropertyGroup>
|
<PropertyGroup>
|
||||||
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
|
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
|
||||||
|
|
@ -11,7 +9,7 @@
|
||||||
<ProductVersion>10.0.20506</ProductVersion>
|
<ProductVersion>10.0.20506</ProductVersion>
|
||||||
<SchemaVersion>2.0</SchemaVersion>
|
<SchemaVersion>2.0</SchemaVersion>
|
||||||
<RootNamespace></RootNamespace>
|
<RootNamespace></RootNamespace>
|
||||||
<ProjectGuid>{7E636A62-FE6A-F097-9FD0-95B0BB04B632}</ProjectGuid>
|
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|
@ -30,15 +28,6 @@
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||||||
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||||||
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||||||
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||||||
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|
@ -47,32 +36,21 @@
|
||||||
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||||||
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||||||
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||||||
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||||||
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||||||
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||||||
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||||||
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||||||
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@ -47,22 +36,11 @@
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||||||
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|
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|
||||||
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|
||||||
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||||||
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||||||
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||||||
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||||||
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||||||
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||||||
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||||||
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|
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|
||||||
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|
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|
||||||
|
|
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|
||||||
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|
||||||
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|
||||||
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||||||
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|
||||||
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|
||||||
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|
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|
||||||
|
|
@ -11,7 +9,7 @@
|
||||||
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|
||||||
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||||||
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|
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|
||||||
|
|
@ -30,15 +28,6 @@
|
||||||
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|
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||||||
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|
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|
||||||
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|
||||||
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||||||
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|
||||||
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|
||||||
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|
||||||
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|
|
||||||
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|
||||||
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|
||||||
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|
||||||
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|
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|
||||||
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|
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||||||
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|
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|
||||||
|
|
@ -47,65 +36,54 @@
|
||||||
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|
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|
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||||||
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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||||||
|
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|
||||||
|
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|
||||||
|
<Compile Include="Assets/Mirror/Examples/Benchmark/Scripts/MonsterMovement.cs" />
|
||||||
|
<Compile Include="Assets/Mirror/Examples/Benchmark/Scripts/PlayerMovement.cs" />
|
||||||
|
<Compile Include="Assets/Mirror/Examples/Chat/Scripts/ChatNetworkManager.cs" />
|
||||||
|
<Compile Include="Assets/Mirror/Examples/Chat/Scripts/ChatWindow.cs" />
|
||||||
|
<Compile Include="Assets/Mirror/Examples/Chat/Scripts/Player.cs" />
|
||||||
|
<Compile Include="Assets/Mirror/Examples/MultipleAdditiveScenes/Scripts/MultiSceneNetManager.cs" />
|
||||||
|
<Compile Include="Assets/Mirror/Examples/MultipleAdditiveScenes/Scripts/PhysicsCollision.cs" />
|
||||||
|
<Compile Include="Assets/Mirror/Examples/MultipleAdditiveScenes/Scripts/PhysicsSimulator.cs" />
|
||||||
|
<Compile Include="Assets/Mirror/Examples/MultipleAdditiveScenes/Scripts/PlayerController.cs" />
|
||||||
|
<Compile Include="Assets/Mirror/Examples/MultipleAdditiveScenes/Scripts/PlayerScore.cs" />
|
||||||
|
<Compile Include="Assets/Mirror/Examples/MultipleAdditiveScenes/Scripts/RandomColor.cs" />
|
||||||
|
<Compile Include="Assets/Mirror/Examples/MultipleAdditiveScenes/Scripts/Reward.cs" />
|
||||||
|
<Compile Include="Assets/Mirror/Examples/MultipleAdditiveScenes/Scripts/Spawner.cs" />
|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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||||||
|
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|
||||||
|
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|
||||||
|
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||||||
|
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||||||
|
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||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
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||||||
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||||||
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||||||
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||||||
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||||||
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|
||||||
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||||||
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||||||
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||||||
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||||||
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||||||
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||||||
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||||||
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||||||
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||||||
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||||||
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||||||
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||||||
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||||||
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||||||
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||||||
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||||||
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||||||
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||||||
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||||||
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||||||
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||||||
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||||||
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||||||
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|
||||||
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|
||||||
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||||||
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||||||
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||||||
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||||||
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||||||
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||||||
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||||||
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||||||
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|
@ -280,6 +258,9 @@
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||||||
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||||||
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|
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@ -24,16 +22,7 @@
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<OutputPath>Temp\bin\Release\</OutputPath>
|
|
||||||
<ErrorReport>prompt</ErrorReport>
|
|
||||||
<WarningLevel>4</WarningLevel>
|
|
||||||
<NoWarn>0169</NoWarn>
|
|
||||||
<AllowUnsafeBlocks>False</AllowUnsafeBlocks>
|
|
||||||
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|
|
||||||
<PropertyGroup>
|
<PropertyGroup>
|
||||||
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|
<NoConfig>true</NoConfig>
|
||||||
<NoStdLib>true</NoStdLib>
|
<NoStdLib>true</NoStdLib>
|
||||||
|
|
@ -47,116 +36,105 @@
|
||||||
<ImplicitlyExpandDesignTimeFacades>false</ImplicitlyExpandDesignTimeFacades>
|
<ImplicitlyExpandDesignTimeFacades>false</ImplicitlyExpandDesignTimeFacades>
|
||||||
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|
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|
||||||
<ItemGroup>
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
<Compile Include="Assets/Mirror/Runtime/InterestManagement.cs" />
|
||||||
|
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|
||||||
|
<Compile Include="Assets/Mirror/Runtime/Mathd.cs" />
|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
<Compile Include="Assets/Mirror/Runtime/NetworkManagerHUD.cs" />
|
||||||
|
<Compile Include="Assets/Mirror/Runtime/NetworkMessage.cs" />
|
||||||
|
<Compile Include="Assets/Mirror/Runtime/NetworkReader.cs" />
|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
<Compile Include="Assets/Mirror/Runtime/NetworkTime.cs" />
|
||||||
|
<Compile Include="Assets/Mirror/Runtime/NetworkVisibility.cs" />
|
||||||
|
<Compile Include="Assets/Mirror/Runtime/NetworkWriter.cs" />
|
||||||
|
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||||||
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|
||||||
|
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||||||
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|
||||||
|
<Compile Include="Assets/Mirror/Runtime/SnapshotInterpolation/SnapshotInterpolation.cs" />
|
||||||
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|
||||||
|
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||||||
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|
||||||
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|
||||||
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<Compile Include="Assets/Mirror/Runtime/Transport/FallbackTransport.cs" />
|
||||||
|
<Compile Include="Assets/Mirror/Runtime/Transport/Ignorance/Core/IgnoranceClient.cs" />
|
||||||
|
<Compile Include="Assets/Mirror/Runtime/Transport/Ignorance/Core/IgnoranceServer.cs" />
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||||||
|
<Compile Include="Assets/Mirror/Runtime/Transport/Ignorance/Dependencies/ENet.cs" />
|
||||||
|
<Compile Include="Assets/Mirror/Runtime/Transport/Ignorance/Editor/AddScriptingDefine.cs" />
|
||||||
|
<Compile Include="Assets/Mirror/Runtime/Transport/Ignorance/Editor/IgnoranceToolbox.cs" />
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||||||
|
<Compile Include="Assets/Mirror/Runtime/Transport/Ignorance/Ignorance.cs" />
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||||||
|
<Compile Include="Assets/Mirror/Runtime/Transport/Ignorance/IgnoranceDefinitions.cs" />
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||||||
|
<Compile Include="Assets/Mirror/Runtime/Transport/KCP/MirrorTransport/KcpTransport.cs" />
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||||||
|
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|
||||||
|
<Compile Include="Assets/Mirror/Runtime/Transport/MiddlewareTransport.cs" />
|
||||||
|
<Compile Include="Assets/Mirror/Runtime/Transport/MultiplexTransport.cs" />
|
||||||
|
<Compile Include="Assets/Mirror/Runtime/Transport/Telepathy/TelepathyTransport.cs" />
|
||||||
|
<Compile Include="Assets/Mirror/Runtime/Transport/Transport.cs" />
|
||||||
|
<Compile Include="Assets/Mirror/Runtime/Utils.cs" />
|
||||||
|
<None Include="Assets/Mirror/Runtime/Transport/Ignorance/Plugins/readme.txt" />
|
||||||
|
<None Include="Assets/Mirror/Runtime/Transport/Ignorance/Plugins/Windows/README.txt" />
|
||||||
|
<None Include="Assets/Mirror/Runtime/Transport/Ignorance/version.txt" />
|
||||||
<Reference Include="UnityEngine">
|
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|
||||||
<HintPath>/home/warlock/Unity/Hub/Editor/2019.3.0f6/Editor/Data/Managed/UnityEngine/UnityEngine.dll</HintPath>
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<HintPath>/home/warlock/Unity/Hub/Editor/2019.3.0f6/Editor/Data/Managed/UnityEngine/UnityEngine.dll</HintPath>
|
||||||
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|
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|
||||||
<Reference Include="UnityEditor">
|
|
||||||
<HintPath>/home/warlock/Unity/Hub/Editor/2019.3.0f6/Editor/Data/Managed/UnityEditor.dll</HintPath>
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|
||||||
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|
|
||||||
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|
|
||||||
<ItemGroup>
|
|
||||||
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|
||||||
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|
||||||
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|
||||||
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|
||||||
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|
||||||
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|
||||||
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|
||||||
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|
||||||
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|
||||||
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|
||||||
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|
||||||
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|
||||||
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|
||||||
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|
||||||
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|
||||||
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|
||||||
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|
||||||
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|
||||||
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|
||||||
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|
||||||
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|
||||||
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|
||||||
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|
|
||||||
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|
||||||
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|
||||||
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|
||||||
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|
||||||
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|
||||||
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|
||||||
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|
||||||
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|
||||||
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|
||||||
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|
||||||
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|
||||||
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|
||||||
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|
||||||
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|
||||||
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|
||||||
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|
||||||
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|
||||||
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|
||||||
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|
||||||
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|
|
||||||
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|
|
||||||
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|
|
||||||
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|
||||||
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|
|
||||||
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|
|
||||||
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|
|
||||||
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|
|
||||||
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|
|
||||||
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|
|
||||||
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|
|
||||||
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|
|
||||||
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|
|
||||||
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|
|
||||||
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|
|
||||||
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|
|
||||||
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|
|
||||||
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|
|
||||||
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|
|
||||||
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|
|
||||||
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|
|
||||||
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|
|
||||||
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|
|
||||||
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|
|
||||||
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|
|
||||||
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|
|
||||||
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|
||||||
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|
||||||
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|
||||||
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|
||||||
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|
||||||
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|
||||||
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|
||||||
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|
||||||
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|
||||||
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|
||||||
<Compile Include="Assets\Mirror\Runtime\Transport\FallbackTransport.cs" />
|
|
||||||
<Compile Include="Assets\Mirror\Runtime\Transport\Ignorance\Core\IgnoranceClient.cs" />
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|
||||||
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|
||||||
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|
||||||
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|
||||||
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|
||||||
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|
||||||
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|
||||||
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|
||||||
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|
||||||
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|
|
||||||
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|
|
||||||
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|
|
||||||
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|
|
||||||
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|
|
||||||
<None Include="Assets\Mirror\Runtime\Transport\Ignorance\Plugins\readme.txt" />
|
|
||||||
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|
||||||
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|
||||||
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|
||||||
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|
|
||||||
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|
||||||
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||||||
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|
|
||||||
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|
||||||
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||||||
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|
||||||
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|
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|
||||||
|
|
@ -331,6 +309,9 @@
|
||||||
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|
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|
||||||
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||||||
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|
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||||||
|
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||||||
|
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||||||
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|
||||||
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|
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|
||||||
|
|
@ -700,17 +681,25 @@
|
||||||
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|
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|
||||||
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|
<ItemGroup>
|
||||||
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||||||
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||||||
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||||||
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||||||
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|
||||||
<Name>Telepathy</Name>
|
<Name>Telepathy</Name>
|
||||||
</ProjectReference>
|
</ProjectReference>
|
||||||
<ProjectReference Include="kcp2k.csproj">
|
<ProjectReference Include="kcp2k.csproj">
|
||||||
<Project>{45A4DE75-06E5-9DA5-B73F-38A0ADD93459}</Project>
|
<Project>{75dea445-e506-a59d-b73f-38a0add93459}</Project>
|
||||||
<Name>kcp2k</Name>
|
<Name>kcp2k</Name>
|
||||||
</ProjectReference>
|
</ProjectReference>
|
||||||
|
<ProjectReference Include="UnityEditor.UI.csproj">
|
||||||
|
<Project>{d5284a81-f67c-7e2c-3e13-cdac4bdbd32c}</Project>
|
||||||
|
<Name>UnityEditor.UI</Name>
|
||||||
|
</ProjectReference>
|
||||||
|
<ProjectReference Include="UnityEngine.UI.csproj">
|
||||||
|
<Project>{779772c6-608b-44d7-da1a-f2b38bd2f9b6}</Project>
|
||||||
|
<Name>UnityEngine.UI</Name>
|
||||||
|
</ProjectReference>
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
||||||
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
|
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
|
||||||
|
|
|
||||||
12
NanoPark.sln
12
NanoPark.sln
|
|
@ -19,14 +19,14 @@ Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Mirror.Components", "Mirror
|
||||||
EndProject
|
EndProject
|
||||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Mirror.Examples", "Mirror.Examples.csproj", "{1d1c4363-d4dc-90d5-4b63-6b3bf57e146b}"
|
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Mirror.Examples", "Mirror.Examples.csproj", "{1d1c4363-d4dc-90d5-4b63-6b3bf57e146b}"
|
||||||
EndProject
|
EndProject
|
||||||
|
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Assembly-CSharp", "Assembly-CSharp.csproj", "{794ed552-07b4-f11d-7366-ef1425d6d5d5}"
|
||||||
|
EndProject
|
||||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "LRM", "LRM.csproj", "{626a637e-6afe-97f0-9fd0-95b0bb04b632}"
|
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "LRM", "LRM.csproj", "{626a637e-6afe-97f0-9fd0-95b0bb04b632}"
|
||||||
EndProject
|
EndProject
|
||||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "where-allocations", "where-allocations.csproj", "{1a356b3a-d31e-3350-c514-470dfa96d5c8}"
|
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "where-allocations", "where-allocations.csproj", "{1a356b3a-d31e-3350-c514-470dfa96d5c8}"
|
||||||
EndProject
|
EndProject
|
||||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "kcp2k", "kcp2k.csproj", "{75dea445-e506-a59d-b73f-38a0add93459}"
|
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "kcp2k", "kcp2k.csproj", "{75dea445-e506-a59d-b73f-38a0add93459}"
|
||||||
EndProject
|
EndProject
|
||||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Assembly-CSharp", "Assembly-CSharp.csproj", "{794ed552-07b4-f11d-7366-ef1425d6d5d5}"
|
|
||||||
EndProject
|
|
||||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Mirror.Authenticators", "Mirror.Authenticators.csproj", "{06d3891d-7e54-0165-ab21-990a195a8ea0}"
|
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Mirror.Authenticators", "Mirror.Authenticators.csproj", "{06d3891d-7e54-0165-ab21-990a195a8ea0}"
|
||||||
EndProject
|
EndProject
|
||||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Unity.TextMeshPro.Editor", "Unity.TextMeshPro.Editor.csproj", "{2ba436fb-75e3-28e6-311a-9da88a14fba9}"
|
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Unity.TextMeshPro.Editor", "Unity.TextMeshPro.Editor.csproj", "{2ba436fb-75e3-28e6-311a-9da88a14fba9}"
|
||||||
|
|
@ -53,6 +53,8 @@ Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Unity.VSCode.Editor", "Unit
|
||||||
EndProject
|
EndProject
|
||||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Mirror.CompilerSymbols", "Mirror.CompilerSymbols.csproj", "{1a877a05-c390-8d4f-0281-9c52b1040235}"
|
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Mirror.CompilerSymbols", "Mirror.CompilerSymbols.csproj", "{1a877a05-c390-8d4f-0281-9c52b1040235}"
|
||||||
EndProject
|
EndProject
|
||||||
|
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "ParrelSync", "ParrelSync.csproj", "{9c8046d9-3477-2d3b-eeb8-eea73ce7e4d4}"
|
||||||
|
EndProject
|
||||||
Global
|
Global
|
||||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||||
Debug|Any CPU = Debug|Any CPU
|
Debug|Any CPU = Debug|Any CPU
|
||||||
|
|
@ -76,14 +78,14 @@ Global
|
||||||
{c3fd6ccb-0e34-cb84-f45c-a0a5b5346b75}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
{c3fd6ccb-0e34-cb84-f45c-a0a5b5346b75}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||||
{1d1c4363-d4dc-90d5-4b63-6b3bf57e146b}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
{1d1c4363-d4dc-90d5-4b63-6b3bf57e146b}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||||
{1d1c4363-d4dc-90d5-4b63-6b3bf57e146b}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
{1d1c4363-d4dc-90d5-4b63-6b3bf57e146b}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||||
|
{794ed552-07b4-f11d-7366-ef1425d6d5d5}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||||
|
{794ed552-07b4-f11d-7366-ef1425d6d5d5}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||||
{626a637e-6afe-97f0-9fd0-95b0bb04b632}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
{626a637e-6afe-97f0-9fd0-95b0bb04b632}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||||
{626a637e-6afe-97f0-9fd0-95b0bb04b632}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
{626a637e-6afe-97f0-9fd0-95b0bb04b632}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||||
{1a356b3a-d31e-3350-c514-470dfa96d5c8}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
{1a356b3a-d31e-3350-c514-470dfa96d5c8}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||||
{1a356b3a-d31e-3350-c514-470dfa96d5c8}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
{1a356b3a-d31e-3350-c514-470dfa96d5c8}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||||
{75dea445-e506-a59d-b73f-38a0add93459}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
{75dea445-e506-a59d-b73f-38a0add93459}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||||
{75dea445-e506-a59d-b73f-38a0add93459}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
{75dea445-e506-a59d-b73f-38a0add93459}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||||
{794ed552-07b4-f11d-7366-ef1425d6d5d5}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
|
||||||
{794ed552-07b4-f11d-7366-ef1425d6d5d5}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
|
||||||
{06d3891d-7e54-0165-ab21-990a195a8ea0}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
{06d3891d-7e54-0165-ab21-990a195a8ea0}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||||
{06d3891d-7e54-0165-ab21-990a195a8ea0}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
{06d3891d-7e54-0165-ab21-990a195a8ea0}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||||
{2ba436fb-75e3-28e6-311a-9da88a14fba9}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
{2ba436fb-75e3-28e6-311a-9da88a14fba9}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||||
|
|
@ -110,6 +112,8 @@ Global
|
||||||
{0c9389be-bc21-f173-bc53-1836cfd21b9e}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
{0c9389be-bc21-f173-bc53-1836cfd21b9e}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||||
{1a877a05-c390-8d4f-0281-9c52b1040235}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
{1a877a05-c390-8d4f-0281-9c52b1040235}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||||
{1a877a05-c390-8d4f-0281-9c52b1040235}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
{1a877a05-c390-8d4f-0281-9c52b1040235}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||||
|
{9c8046d9-3477-2d3b-eeb8-eea73ce7e4d4}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||||
|
{9c8046d9-3477-2d3b-eeb8-eea73ce7e4d4}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||||
EndGlobalSection
|
EndGlobalSection
|
||||||
GlobalSection(SolutionProperties) = preSolution
|
GlobalSection(SolutionProperties) = preSolution
|
||||||
HideSolutionNode = FALSE
|
HideSolutionNode = FALSE
|
||||||
|
|
|
||||||
639
ParrelSync.csproj
Normal file
639
ParrelSync.csproj
Normal file
|
|
@ -0,0 +1,639 @@
|
||||||
|
<?xml version="1.0" encoding="utf-8"?>
|
||||||
|
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||||
|
<PropertyGroup>
|
||||||
|
<LangVersion>latest</LangVersion>
|
||||||
|
</PropertyGroup>
|
||||||
|
<PropertyGroup>
|
||||||
|
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
|
||||||
|
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
|
||||||
|
<ProductVersion>10.0.20506</ProductVersion>
|
||||||
|
<SchemaVersion>2.0</SchemaVersion>
|
||||||
|
<RootNamespace></RootNamespace>
|
||||||
|
<ProjectGuid>{9c8046d9-3477-2d3b-eeb8-eea73ce7e4d4}</ProjectGuid>
|
||||||
|
<OutputType>Library</OutputType>
|
||||||
|
<AppDesignerFolder>Properties</AppDesignerFolder>
|
||||||
|
<AssemblyName>ParrelSync</AssemblyName>
|
||||||
|
<TargetFrameworkVersion>v4.7.1</TargetFrameworkVersion>
|
||||||
|
<FileAlignment>512</FileAlignment>
|
||||||
|
<BaseDirectory>.</BaseDirectory>
|
||||||
|
</PropertyGroup>
|
||||||
|
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
|
||||||
|
<DebugSymbols>true</DebugSymbols>
|
||||||
|
<DebugType>full</DebugType>
|
||||||
|
<Optimize>false</Optimize>
|
||||||
|
<OutputPath>Temp\bin\Debug\</OutputPath>
|
||||||
|
<DefineConstants>DEBUG;TRACE;UNITY_2019_3_0;UNITY_2019_3;UNITY_2019;UNITY_5_3_OR_NEWER;UNITY_5_4_OR_NEWER;UNITY_5_5_OR_NEWER;UNITY_5_6_OR_NEWER;UNITY_2017_1_OR_NEWER;UNITY_2017_2_OR_NEWER;UNITY_2017_3_OR_NEWER;UNITY_2017_4_OR_NEWER;UNITY_2018_1_OR_NEWER;UNITY_2018_2_OR_NEWER;UNITY_2018_3_OR_NEWER;UNITY_2018_4_OR_NEWER;UNITY_2019_1_OR_NEWER;UNITY_2019_2_OR_NEWER;UNITY_2019_3_OR_NEWER;PLATFORM_ARCH_64;UNITY_64;UNITY_INCLUDE_TESTS;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_PHYSICS;ENABLE_TEXTURE_STREAMING;ENABLE_UNET;ENABLE_LZMA;ENABLE_UNITYEVENTS;ENABLE_VR;ENABLE_WEBCAM;ENABLE_UNITYWEBREQUEST;ENABLE_WWW;ENABLE_CLOUD_SERVICES;ENABLE_CLOUD_SERVICES_COLLAB;ENABLE_CLOUD_SERVICES_COLLAB_SOFTLOCKS;ENABLE_CLOUD_SERVICES_ADS;ENABLE_CLOUD_SERVICES_USE_WEBREQUEST;ENABLE_CLOUD_SERVICES_CRASH_REPORTING;ENABLE_CLOUD_SERVICES_PURCHASING;ENABLE_CLOUD_SERVICES_ANALYTICS;ENABLE_CLOUD_SERVICES_UNET;ENABLE_CLOUD_SERVICES_BUILD;ENABLE_CLOUD_LICENSE;ENABLE_EDITOR_HUB_LICENSE;ENABLE_WEBSOCKET_CLIENT;ENABLE_DIRECTOR_AUDIO;ENABLE_DIRECTOR_TEXTURE;ENABLE_MANAGED_JOBS;ENABLE_MANAGED_TRANSFORM_JOBS;ENABLE_MANAGED_ANIMATION_JOBS;ENABLE_MANAGED_AUDIO_JOBS;INCLUDE_DYNAMIC_GI;ENABLE_MONO_BDWGC;ENABLE_SCRIPTING_GC_WBARRIERS;PLATFORM_SUPPORTS_MONO;RENDER_SOFTWARE_CURSOR;ENABLE_VIDEO;PLATFORM_STANDALONE;PLATFORM_STANDALONE_LINUX;UNITY_STANDALONE_LINUX;UNITY_STANDALONE;UNITY_STANDALONE_LINUX_API;ENABLE_RUNTIME_GI;ENABLE_MOVIES;ENABLE_NETWORK;ENABLE_CRUNCH_TEXTURE_COMPRESSION;ENABLE_CLUSTER_SYNC;ENABLE_CLUSTERINPUT;ENABLE_SPATIALTRACKING;ENABLE_MODULAR_UNITYENGINE_ASSEMBLIES;ENABLE_WEBSOCKET_HOST;ENABLE_MONO;NET_4_6;ENABLE_PROFILER;UNITY_ASSERTIONS;UNITY_EDITOR;UNITY_EDITOR_64;UNITY_EDITOR_LINUX;ENABLE_UNITY_COLLECTIONS_CHECKS;ENABLE_BURST_AOT;UNITY_TEAM_LICENSE;ENABLE_CUSTOM_RENDER_TEXTURE;ENABLE_DIRECTOR;ENABLE_LOCALIZATION;ENABLE_SPRITES;ENABLE_TERRAIN;ENABLE_TILEMAP;ENABLE_TIMELINE;ENABLE_LEGACY_INPUT_MANAGER;MIRROR;MIRROR_17_0_OR_NEWER;MIRROR_18_0_OR_NEWER;MIRROR_24_0_OR_NEWER;MIRROR_26_0_OR_NEWER;MIRROR_27_0_OR_NEWER;MIRROR_28_0_OR_NEWER;MIRROR_29_0_OR_NEWER;MIRROR_30_0_OR_NEWER;MIRROR_30_5_2_OR_NEWER;MIRROR_32_1_2_OR_NEWER;MIRROR_32_1_4_OR_NEWER;MIRROR_35_0_OR_NEWER;MIRROR_35_1_OR_NEWER;MIRROR_37_0_OR_NEWER;MIRROR_38_0_OR_NEWER;MIRROR_39_0_OR_NEWER;MIRROR_40_0_OR_NEWER;MIRROR_41_0_OR_NEWER;MIRROR_42_0_OR_NEWER;MIRROR_43_0_OR_NEWER;MIRROR_44_0_OR_NEWER;MIRROR_46_0_OR_NEWER;MIRROR_47_0_OR_NEWER;MIRROR_53_0_OR_NEWER;MIRROR_55_0_OR_NEWER;MIRROR_57_0_OR_NEWER;IGNORANCE;IGNORANCE_1;IGNORANCE_1_4;CSHARP_7_OR_LATER;CSHARP_7_3_OR_NEWER;NET_STANDARD_2_0</DefineConstants>
|
||||||
|
<ErrorReport>prompt</ErrorReport>
|
||||||
|
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|
||||||
|
<NoWarn>0169</NoWarn>
|
||||||
|
<AllowUnsafeBlocks>False</AllowUnsafeBlocks>
|
||||||
|
</PropertyGroup>
|
||||||
|
<PropertyGroup>
|
||||||
|
<NoConfig>true</NoConfig>
|
||||||
|
<NoStdLib>true</NoStdLib>
|
||||||
|
<AddAdditionalExplicitAssemblyReferences>false</AddAdditionalExplicitAssemblyReferences>
|
||||||
|
<ImplicitlyExpandNETStandardFacades>false</ImplicitlyExpandNETStandardFacades>
|
||||||
|
<ImplicitlyExpandDesignTimeFacades>false</ImplicitlyExpandDesignTimeFacades>
|
||||||
|
</PropertyGroup>
|
||||||
|
<ItemGroup>
|
||||||
|
<Compile Include="Assets/ParrelSync/ParrelSync/Editor/AssetModBlock/EditorQuit.cs" />
|
||||||
|
<Compile Include="Assets/ParrelSync/ParrelSync/Editor/AssetModBlock/ParrelSyncAssetModificationProcessor.cs" />
|
||||||
|
<Compile Include="Assets/ParrelSync/ParrelSync/Editor/ClonesManager.cs" />
|
||||||
|
<Compile Include="Assets/ParrelSync/ParrelSync/Editor/ClonesManagerWindow.cs" />
|
||||||
|
<Compile Include="Assets/ParrelSync/ParrelSync/Editor/ExternalLinks.cs" />
|
||||||
|
<Compile Include="Assets/ParrelSync/ParrelSync/Editor/FileUtilities.cs" />
|
||||||
|
<Compile Include="Assets/ParrelSync/ParrelSync/Editor/NonCore/AskFeedbackDialog.cs" />
|
||||||
|
<Compile Include="Assets/ParrelSync/ParrelSync/Editor/NonCore/OtherMenuItem.cs" />
|
||||||
|
<Compile Include="Assets/ParrelSync/ParrelSync/Editor/Preferences.cs" />
|
||||||
|
<Compile Include="Assets/ParrelSync/ParrelSync/Editor/Project.cs" />
|
||||||
|
<Compile Include="Assets/ParrelSync/ParrelSync/Editor/UpdateChecker.cs" />
|
||||||
|
<Compile Include="Assets/ParrelSync/ParrelSync/Editor/ValidateCopiedFoldersIntegrity.cs" />
|
||||||
|
<Reference Include="UnityEngine">
|
||||||
|
<HintPath>/home/warlock/Unity/Hub/Editor/2019.3.0f6/Editor/Data/Managed/UnityEngine/UnityEngine.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="UnityEngine.AIModule">
|
||||||
|
<HintPath>/home/warlock/Unity/Hub/Editor/2019.3.0f6/Editor/Data/Managed/UnityEngine/UnityEngine.AIModule.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="UnityEngine.ARModule">
|
||||||
|
<HintPath>/home/warlock/Unity/Hub/Editor/2019.3.0f6/Editor/Data/Managed/UnityEngine/UnityEngine.ARModule.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="UnityEngine.AccessibilityModule">
|
||||||
|
<HintPath>/home/warlock/Unity/Hub/Editor/2019.3.0f6/Editor/Data/Managed/UnityEngine/UnityEngine.AccessibilityModule.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="UnityEngine.AndroidJNIModule">
|
||||||
|
<HintPath>/home/warlock/Unity/Hub/Editor/2019.3.0f6/Editor/Data/Managed/UnityEngine/UnityEngine.AndroidJNIModule.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="UnityEngine.AnimationModule">
|
||||||
|
<HintPath>/home/warlock/Unity/Hub/Editor/2019.3.0f6/Editor/Data/Managed/UnityEngine/UnityEngine.AnimationModule.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="UnityEngine.AssetBundleModule">
|
||||||
|
<HintPath>/home/warlock/Unity/Hub/Editor/2019.3.0f6/Editor/Data/Managed/UnityEngine/UnityEngine.AssetBundleModule.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="UnityEngine.AudioModule">
|
||||||
|
<HintPath>/home/warlock/Unity/Hub/Editor/2019.3.0f6/Editor/Data/Managed/UnityEngine/UnityEngine.AudioModule.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="UnityEngine.ClothModule">
|
||||||
|
<HintPath>/home/warlock/Unity/Hub/Editor/2019.3.0f6/Editor/Data/Managed/UnityEngine/UnityEngine.ClothModule.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="UnityEngine.ClusterInputModule">
|
||||||
|
<HintPath>/home/warlock/Unity/Hub/Editor/2019.3.0f6/Editor/Data/Managed/UnityEngine/UnityEngine.ClusterInputModule.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="UnityEngine.ClusterRendererModule">
|
||||||
|
<HintPath>/home/warlock/Unity/Hub/Editor/2019.3.0f6/Editor/Data/Managed/UnityEngine/UnityEngine.ClusterRendererModule.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="UnityEngine.CoreModule">
|
||||||
|
<HintPath>/home/warlock/Unity/Hub/Editor/2019.3.0f6/Editor/Data/Managed/UnityEngine/UnityEngine.CoreModule.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="UnityEngine.CrashReportingModule">
|
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|
||||||
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||||||
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||||||
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||||||
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||||||
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||||||
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||||||
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||||||
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||||||
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||||||
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|
@ -630,9 +611,17 @@
|
||||||
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|
||||||
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||||||
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||||||
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||||||
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|
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|
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|
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|
||||||
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|
||||||
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|
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|
||||||
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|
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|
||||||
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|
@ -11,7 +9,7 @@
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||||||
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|
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|
||||||
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|
@ -30,15 +28,6 @@
|
||||||
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|
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|
@ -47,36 +36,25 @@
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|
||||||
<AllowUnsafeBlocks>True</AllowUnsafeBlocks>
|
|
||||||
</PropertyGroup>
|
|
||||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
|
|
||||||
<DebugType>pdbonly</DebugType>
|
|
||||||
<Optimize>true</Optimize>
|
|
||||||
<OutputPath>Temp\bin\Release\</OutputPath>
|
|
||||||
<ErrorReport>prompt</ErrorReport>
|
<ErrorReport>prompt</ErrorReport>
|
||||||
<WarningLevel>4</WarningLevel>
|
<WarningLevel>4</WarningLevel>
|
||||||
<NoWarn>0169</NoWarn>
|
<NoWarn>0169</NoWarn>
|
||||||
|
|
@ -45,39 +36,39 @@
|
||||||
<ImplicitlyExpandDesignTimeFacades>false</ImplicitlyExpandDesignTimeFacades>
|
<ImplicitlyExpandDesignTimeFacades>false</ImplicitlyExpandDesignTimeFacades>
|
||||||
</PropertyGroup>
|
</PropertyGroup>
|
||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
<Compile Include="\home\warlock\Unity\Hub\Editor\2019.3.0f6\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.sprite\Editor\AssemblyInfo.cs" />
|
<Compile Include="/home/warlock/Unity/Hub/Editor/2019.3.0f6/Editor/Data/Resources/PackageManager/BuiltInPackages/com.unity.2d.sprite/Editor/AssemblyInfo.cs" />
|
||||||
<Compile Include="\home\warlock\Unity\Hub\Editor\2019.3.0f6\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.sprite\Editor\Interface\IAssetDatabase.cs" />
|
<Compile Include="/home/warlock/Unity/Hub/Editor/2019.3.0f6/Editor/Data/Resources/PackageManager/BuiltInPackages/com.unity.2d.sprite/Editor/Interface/IAssetDatabase.cs" />
|
||||||
<Compile Include="\home\warlock\Unity\Hub\Editor\2019.3.0f6\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.sprite\Editor\Interface\IEvent.cs" />
|
<Compile Include="/home/warlock/Unity/Hub/Editor/2019.3.0f6/Editor/Data/Resources/PackageManager/BuiltInPackages/com.unity.2d.sprite/Editor/Interface/IEvent.cs" />
|
||||||
<Compile Include="\home\warlock\Unity\Hub\Editor\2019.3.0f6\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.sprite\Editor\Interface\IGL.cs" />
|
<Compile Include="/home/warlock/Unity/Hub/Editor/2019.3.0f6/Editor/Data/Resources/PackageManager/BuiltInPackages/com.unity.2d.sprite/Editor/Interface/IGL.cs" />
|
||||||
<Compile Include="\home\warlock\Unity\Hub\Editor\2019.3.0f6\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.sprite\Editor\Interface\IGUIUtility.cs" />
|
<Compile Include="/home/warlock/Unity/Hub/Editor/2019.3.0f6/Editor/Data/Resources/PackageManager/BuiltInPackages/com.unity.2d.sprite/Editor/Interface/IGUIUtility.cs" />
|
||||||
<Compile Include="\home\warlock\Unity\Hub\Editor\2019.3.0f6\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.sprite\Editor\Interface\IHandles.cs" />
|
<Compile Include="/home/warlock/Unity/Hub/Editor/2019.3.0f6/Editor/Data/Resources/PackageManager/BuiltInPackages/com.unity.2d.sprite/Editor/Interface/IHandles.cs" />
|
||||||
<Compile Include="\home\warlock\Unity\Hub\Editor\2019.3.0f6\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.sprite\Editor\Interface\ISpriteEditorDataProvider.cs" />
|
<Compile Include="/home/warlock/Unity/Hub/Editor/2019.3.0f6/Editor/Data/Resources/PackageManager/BuiltInPackages/com.unity.2d.sprite/Editor/Interface/ISpriteEditorDataProvider.cs" />
|
||||||
<Compile Include="\home\warlock\Unity\Hub\Editor\2019.3.0f6\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.sprite\Editor\Interface\ITexture.cs" />
|
<Compile Include="/home/warlock/Unity/Hub/Editor/2019.3.0f6/Editor/Data/Resources/PackageManager/BuiltInPackages/com.unity.2d.sprite/Editor/Interface/ITexture.cs" />
|
||||||
<Compile Include="\home\warlock\Unity\Hub\Editor\2019.3.0f6\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.sprite\Editor\Interface\IUndoSystem.cs" />
|
<Compile Include="/home/warlock/Unity/Hub/Editor/2019.3.0f6/Editor/Data/Resources/PackageManager/BuiltInPackages/com.unity.2d.sprite/Editor/Interface/IUndoSystem.cs" />
|
||||||
<Compile Include="\home\warlock\Unity\Hub\Editor\2019.3.0f6\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.sprite\Editor\ShapeEditor\ShapeEditor.cs" />
|
<Compile Include="/home/warlock/Unity/Hub/Editor/2019.3.0f6/Editor/Data/Resources/PackageManager/BuiltInPackages/com.unity.2d.sprite/Editor/ShapeEditor/ShapeEditor.cs" />
|
||||||
<Compile Include="\home\warlock\Unity\Hub\Editor\2019.3.0f6\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.sprite\Editor\ShapeEditor\ShapeEditorRectSelection.cs" />
|
<Compile Include="/home/warlock/Unity/Hub/Editor/2019.3.0f6/Editor/Data/Resources/PackageManager/BuiltInPackages/com.unity.2d.sprite/Editor/ShapeEditor/ShapeEditorRectSelection.cs" />
|
||||||
<Compile Include="\home\warlock\Unity\Hub\Editor\2019.3.0f6\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.sprite\Editor\SpriteEditor\SpriteEditorHandles.cs" />
|
<Compile Include="/home/warlock/Unity/Hub/Editor/2019.3.0f6/Editor/Data/Resources/PackageManager/BuiltInPackages/com.unity.2d.sprite/Editor/SpriteEditor/SpriteEditorHandles.cs" />
|
||||||
<Compile Include="\home\warlock\Unity\Hub\Editor\2019.3.0f6\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.sprite\Editor\SpriteEditor\SpriteEditorMenu.cs" />
|
<Compile Include="/home/warlock/Unity/Hub/Editor/2019.3.0f6/Editor/Data/Resources/PackageManager/BuiltInPackages/com.unity.2d.sprite/Editor/SpriteEditor/SpriteEditorMenu.cs" />
|
||||||
<Compile Include="\home\warlock\Unity\Hub\Editor\2019.3.0f6\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.sprite\Editor\SpriteEditor\SpriteEditorUtility.cs" />
|
<Compile Include="/home/warlock/Unity/Hub/Editor/2019.3.0f6/Editor/Data/Resources/PackageManager/BuiltInPackages/com.unity.2d.sprite/Editor/SpriteEditor/SpriteEditorUtility.cs" />
|
||||||
<Compile Include="\home\warlock\Unity\Hub\Editor\2019.3.0f6\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.sprite\Editor\SpriteEditor\SpriteEditorWindow.cs" />
|
<Compile Include="/home/warlock/Unity/Hub/Editor/2019.3.0f6/Editor/Data/Resources/PackageManager/BuiltInPackages/com.unity.2d.sprite/Editor/SpriteEditor/SpriteEditorWindow.cs" />
|
||||||
<Compile Include="\home\warlock\Unity\Hub\Editor\2019.3.0f6\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.sprite\Editor\SpriteEditor\SpriteRect.cs" />
|
<Compile Include="/home/warlock/Unity/Hub/Editor/2019.3.0f6/Editor/Data/Resources/PackageManager/BuiltInPackages/com.unity.2d.sprite/Editor/SpriteEditor/SpriteRect.cs" />
|
||||||
<Compile Include="\home\warlock\Unity\Hub\Editor\2019.3.0f6\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.sprite\Editor\SpriteEditor\SpriteUtilityWindow.cs" />
|
<Compile Include="/home/warlock/Unity/Hub/Editor/2019.3.0f6/Editor/Data/Resources/PackageManager/BuiltInPackages/com.unity.2d.sprite/Editor/SpriteEditor/SpriteUtilityWindow.cs" />
|
||||||
<Compile Include="\home\warlock\Unity\Hub\Editor\2019.3.0f6\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.sprite\Editor\SpriteEditorModule\ISpriteEditorModule.cs" />
|
<Compile Include="/home/warlock/Unity/Hub/Editor/2019.3.0f6/Editor/Data/Resources/PackageManager/BuiltInPackages/com.unity.2d.sprite/Editor/SpriteEditorModule/ISpriteEditorModule.cs" />
|
||||||
<Compile Include="\home\warlock\Unity\Hub\Editor\2019.3.0f6\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.sprite\Editor\SpriteEditorModule\SpriteEditorData.cs" />
|
<Compile Include="/home/warlock/Unity/Hub/Editor/2019.3.0f6/Editor/Data/Resources/PackageManager/BuiltInPackages/com.unity.2d.sprite/Editor/SpriteEditorModule/SpriteEditorData.cs" />
|
||||||
<Compile Include="\home\warlock\Unity\Hub\Editor\2019.3.0f6\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.sprite\Editor\SpriteEditorModule\SpriteFrameModule\SpriteFrameModule.cs" />
|
<Compile Include="/home/warlock/Unity/Hub/Editor/2019.3.0f6/Editor/Data/Resources/PackageManager/BuiltInPackages/com.unity.2d.sprite/Editor/SpriteEditorModule/SpriteFrameModule/SpriteFrameModule.cs" />
|
||||||
<Compile Include="\home\warlock\Unity\Hub\Editor\2019.3.0f6\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.sprite\Editor\SpriteEditorModule\SpriteFrameModule\SpriteFrameModuleBase.cs" />
|
<Compile Include="/home/warlock/Unity/Hub/Editor/2019.3.0f6/Editor/Data/Resources/PackageManager/BuiltInPackages/com.unity.2d.sprite/Editor/SpriteEditorModule/SpriteFrameModule/SpriteFrameModuleBase.cs" />
|
||||||
<Compile Include="\home\warlock\Unity\Hub\Editor\2019.3.0f6\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.sprite\Editor\SpriteEditorModule\SpriteFrameModule\SpriteFrameModuleBaseView.cs" />
|
<Compile Include="/home/warlock/Unity/Hub/Editor/2019.3.0f6/Editor/Data/Resources/PackageManager/BuiltInPackages/com.unity.2d.sprite/Editor/SpriteEditorModule/SpriteFrameModule/SpriteFrameModuleBaseView.cs" />
|
||||||
<Compile Include="\home\warlock\Unity\Hub\Editor\2019.3.0f6\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.sprite\Editor\SpriteEditorModule\SpriteFrameModule\SpriteFrameModuleView.cs" />
|
<Compile Include="/home/warlock/Unity/Hub/Editor/2019.3.0f6/Editor/Data/Resources/PackageManager/BuiltInPackages/com.unity.2d.sprite/Editor/SpriteEditorModule/SpriteFrameModule/SpriteFrameModuleView.cs" />
|
||||||
<Compile Include="\home\warlock\Unity\Hub\Editor\2019.3.0f6\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.sprite\Editor\SpriteEditorModule\SpriteFrameModule\SpritePolygonModeModule.cs" />
|
<Compile Include="/home/warlock/Unity/Hub/Editor/2019.3.0f6/Editor/Data/Resources/PackageManager/BuiltInPackages/com.unity.2d.sprite/Editor/SpriteEditorModule/SpriteFrameModule/SpritePolygonModeModule.cs" />
|
||||||
<Compile Include="\home\warlock\Unity\Hub\Editor\2019.3.0f6\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.sprite\Editor\SpriteEditorModule\SpriteFrameModule\SpritePolygonModeModuleView.cs" />
|
<Compile Include="/home/warlock/Unity/Hub/Editor/2019.3.0f6/Editor/Data/Resources/PackageManager/BuiltInPackages/com.unity.2d.sprite/Editor/SpriteEditorModule/SpriteFrameModule/SpritePolygonModeModuleView.cs" />
|
||||||
<Compile Include="\home\warlock\Unity\Hub\Editor\2019.3.0f6\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.sprite\Editor\SpriteEditorModule\SpriteOutlineModule.cs" />
|
<Compile Include="/home/warlock/Unity/Hub/Editor/2019.3.0f6/Editor/Data/Resources/PackageManager/BuiltInPackages/com.unity.2d.sprite/Editor/SpriteEditorModule/SpriteOutlineModule.cs" />
|
||||||
<Compile Include="\home\warlock\Unity\Hub\Editor\2019.3.0f6\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.sprite\Editor\SpriteEditorModule\SpritePhysicsShapeModule.cs" />
|
<Compile Include="/home/warlock/Unity/Hub/Editor/2019.3.0f6/Editor/Data/Resources/PackageManager/BuiltInPackages/com.unity.2d.sprite/Editor/SpriteEditorModule/SpritePhysicsShapeModule.cs" />
|
||||||
<Compile Include="\home\warlock\Unity\Hub\Editor\2019.3.0f6\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.sprite\Editor\SpriteEditorModule\SpriteSecondaryTexturesModule.cs" />
|
<Compile Include="/home/warlock/Unity/Hub/Editor/2019.3.0f6/Editor/Data/Resources/PackageManager/BuiltInPackages/com.unity.2d.sprite/Editor/SpriteEditorModule/SpriteSecondaryTexturesModule.cs" />
|
||||||
<Compile Include="\home\warlock\Unity\Hub\Editor\2019.3.0f6\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.sprite\Editor\SpriteEditorModule\TextureImporterDataProvider.cs" />
|
<Compile Include="/home/warlock/Unity/Hub/Editor/2019.3.0f6/Editor/Data/Resources/PackageManager/BuiltInPackages/com.unity.2d.sprite/Editor/SpriteEditorModule/TextureImporterDataProvider.cs" />
|
||||||
<Compile Include="\home\warlock\Unity\Hub\Editor\2019.3.0f6\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.sprite\Editor\SpriteEditorModule\TextureImporterDataProviderImplementation.cs" />
|
<Compile Include="/home/warlock/Unity/Hub/Editor/2019.3.0f6/Editor/Data/Resources/PackageManager/BuiltInPackages/com.unity.2d.sprite/Editor/SpriteEditorModule/TextureImporterDataProviderImplementation.cs" />
|
||||||
<None Include="\home\warlock\Unity\Hub\Editor\2019.3.0f6\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.sprite\Editor\UI\SpriteEditor\SpriteFrameModuleInspector.uxml" />
|
<None Include="/home/warlock/Unity/Hub/Editor/2019.3.0f6/Editor/Data/Resources/PackageManager/BuiltInPackages/com.unity.2d.sprite/Editor/UI/SpriteEditor/SpriteFrameModuleInspector.uxml" />
|
||||||
<None Include="\home\warlock\Unity\Hub\Editor\2019.3.0f6\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.sprite\Editor\UI\SpriteEditor\PolygonChangeShapeWindow.uxml" />
|
<None Include="/home/warlock/Unity/Hub/Editor/2019.3.0f6/Editor/Data/Resources/PackageManager/BuiltInPackages/com.unity.2d.sprite/Editor/UI/SpriteEditor/PolygonChangeShapeWindow.uxml" />
|
||||||
<None Include="\home\warlock\Unity\Hub\Editor\2019.3.0f6\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.sprite\Editor\UI\SpriteEditor\SpriteEditor.uss" />
|
<None Include="/home/warlock/Unity/Hub/Editor/2019.3.0f6/Editor/Data/Resources/PackageManager/BuiltInPackages/com.unity.2d.sprite/Editor/UI/SpriteEditor/SpriteEditor.uss" />
|
||||||
<Reference Include="UnityEngine">
|
<Reference Include="UnityEngine">
|
||||||
<HintPath>/home/warlock/Unity/Hub/Editor/2019.3.0f6/Editor/Data/Managed/UnityEngine/UnityEngine.dll</HintPath>
|
<HintPath>/home/warlock/Unity/Hub/Editor/2019.3.0f6/Editor/Data/Managed/UnityEngine/UnityEngine.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
|
|
|
||||||
|
|
@ -22,16 +22,7 @@
|
||||||
<DebugType>full</DebugType>
|
<DebugType>full</DebugType>
|
||||||
<Optimize>false</Optimize>
|
<Optimize>false</Optimize>
|
||||||
<OutputPath>Temp\bin\Debug\</OutputPath>
|
<OutputPath>Temp\bin\Debug\</OutputPath>
|
||||||
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|
||||||
<ErrorReport>prompt</ErrorReport>
|
|
||||||
<WarningLevel>4</WarningLevel>
|
|
||||||
<NoWarn>0169</NoWarn>
|
|
||||||
<AllowUnsafeBlocks>False</AllowUnsafeBlocks>
|
|
||||||
</PropertyGroup>
|
|
||||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
|
|
||||||
<DebugType>pdbonly</DebugType>
|
|
||||||
<Optimize>true</Optimize>
|
|
||||||
<OutputPath>Temp\bin\Release\</OutputPath>
|
|
||||||
<ErrorReport>prompt</ErrorReport>
|
<ErrorReport>prompt</ErrorReport>
|
||||||
<WarningLevel>4</WarningLevel>
|
<WarningLevel>4</WarningLevel>
|
||||||
<NoWarn>0169</NoWarn>
|
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|
||||||
|
|
@ -45,40 +36,40 @@
|
||||||
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||||||
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||||||
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||||||
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||||||
<Compile Include="\home\warlock\Unity\Hub\Editor\2019.3.0f6\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\CreateTileFromPaletteAttribute.cs" />
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||||||
<Compile Include="\home\warlock\Unity\Hub\Editor\2019.3.0f6\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\EditorTools\BoxTool.cs" />
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<Compile Include="/home/warlock/Unity/Hub/Editor/2019.3.0f6/Editor/Data/Resources/PackageManager/BuiltInPackages/com.unity.2d.tilemap/Editor/EditorTools/BoxTool.cs" />
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||||||
<Compile Include="\home\warlock\Unity\Hub\Editor\2019.3.0f6\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\EditorTools\EraseTool.cs" />
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<Compile Include="/home/warlock/Unity/Hub/Editor/2019.3.0f6/Editor/Data/Resources/PackageManager/BuiltInPackages/com.unity.2d.tilemap/Editor/EditorTools/EraseTool.cs" />
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||||||
<Compile Include="\home\warlock\Unity\Hub\Editor\2019.3.0f6\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\EditorTools\FillTool.cs" />
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<Compile Include="/home/warlock/Unity/Hub/Editor/2019.3.0f6/Editor/Data/Resources/PackageManager/BuiltInPackages/com.unity.2d.tilemap/Editor/EditorTools/FillTool.cs" />
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||||||
<Compile Include="\home\warlock\Unity\Hub\Editor\2019.3.0f6\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\EditorTools\MoveTool.cs" />
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<Compile Include="/home/warlock/Unity/Hub/Editor/2019.3.0f6/Editor/Data/Resources/PackageManager/BuiltInPackages/com.unity.2d.tilemap/Editor/EditorTools/MoveTool.cs" />
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||||||
<Compile Include="\home\warlock\Unity\Hub\Editor\2019.3.0f6\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\EditorTools\PaintTool.cs" />
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<Compile Include="/home/warlock/Unity/Hub/Editor/2019.3.0f6/Editor/Data/Resources/PackageManager/BuiltInPackages/com.unity.2d.tilemap/Editor/EditorTools/PaintTool.cs" />
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||||||
<Compile Include="\home\warlock\Unity\Hub\Editor\2019.3.0f6\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\EditorTools\PickingTool.cs" />
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<Compile Include="/home/warlock/Unity/Hub/Editor/2019.3.0f6/Editor/Data/Resources/PackageManager/BuiltInPackages/com.unity.2d.tilemap/Editor/EditorTools/PickingTool.cs" />
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||||||
<Compile Include="\home\warlock\Unity\Hub\Editor\2019.3.0f6\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\EditorTools\SelectTool.cs" />
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<Compile Include="/home/warlock/Unity/Hub/Editor/2019.3.0f6/Editor/Data/Resources/PackageManager/BuiltInPackages/com.unity.2d.tilemap/Editor/EditorTools/SelectTool.cs" />
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||||||
<Compile Include="\home\warlock\Unity\Hub\Editor\2019.3.0f6\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\EditorTools\TilemapEditorTool.cs" />
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<Compile Include="/home/warlock/Unity/Hub/Editor/2019.3.0f6/Editor/Data/Resources/PackageManager/BuiltInPackages/com.unity.2d.tilemap/Editor/EditorTools/TilemapEditorTool.cs" />
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||||||
<Compile Include="\home\warlock\Unity\Hub\Editor\2019.3.0f6\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridBrush.cs" />
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<Compile Include="/home/warlock/Unity/Hub/Editor/2019.3.0f6/Editor/Data/Resources/PackageManager/BuiltInPackages/com.unity.2d.tilemap/Editor/GridBrush.cs" />
|
||||||
<Compile Include="\home\warlock\Unity\Hub\Editor\2019.3.0f6\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridBrushEditor.cs" />
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<Compile Include="/home/warlock/Unity/Hub/Editor/2019.3.0f6/Editor/Data/Resources/PackageManager/BuiltInPackages/com.unity.2d.tilemap/Editor/GridBrushEditor.cs" />
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||||||
<Compile Include="\home\warlock\Unity\Hub\Editor\2019.3.0f6\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridBrushEditorBase.cs" />
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<Compile Include="/home/warlock/Unity/Hub/Editor/2019.3.0f6/Editor/Data/Resources/PackageManager/BuiltInPackages/com.unity.2d.tilemap/Editor/GridBrushEditorBase.cs" />
|
||||||
<Compile Include="\home\warlock\Unity\Hub\Editor\2019.3.0f6\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridBrushesDropdown.cs" />
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<Compile Include="/home/warlock/Unity/Hub/Editor/2019.3.0f6/Editor/Data/Resources/PackageManager/BuiltInPackages/com.unity.2d.tilemap/Editor/GridBrushesDropdown.cs" />
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||||||
<Compile Include="\home\warlock\Unity\Hub\Editor\2019.3.0f6\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridEditorUtility.cs" />
|
<Compile Include="/home/warlock/Unity/Hub/Editor/2019.3.0f6/Editor/Data/Resources/PackageManager/BuiltInPackages/com.unity.2d.tilemap/Editor/GridEditorUtility.cs" />
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||||||
<Compile Include="\home\warlock\Unity\Hub\Editor\2019.3.0f6\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaintPaletteClipboard.cs" />
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<Compile Include="/home/warlock/Unity/Hub/Editor/2019.3.0f6/Editor/Data/Resources/PackageManager/BuiltInPackages/com.unity.2d.tilemap/Editor/GridPaintPaletteClipboard.cs" />
|
||||||
<Compile Include="\home\warlock\Unity\Hub\Editor\2019.3.0f6\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaintPaletteWindow.cs" />
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<Compile Include="/home/warlock/Unity/Hub/Editor/2019.3.0f6/Editor/Data/Resources/PackageManager/BuiltInPackages/com.unity.2d.tilemap/Editor/GridPaintPaletteWindow.cs" />
|
||||||
<Compile Include="\home\warlock\Unity\Hub\Editor\2019.3.0f6\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaintPaletteWindowPreferences.cs" />
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<Compile Include="/home/warlock/Unity/Hub/Editor/2019.3.0f6/Editor/Data/Resources/PackageManager/BuiltInPackages/com.unity.2d.tilemap/Editor/GridPaintPaletteWindowPreferences.cs" />
|
||||||
<Compile Include="\home\warlock\Unity\Hub\Editor\2019.3.0f6\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaintSortingAttribute.cs" />
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<Compile Include="/home/warlock/Unity/Hub/Editor/2019.3.0f6/Editor/Data/Resources/PackageManager/BuiltInPackages/com.unity.2d.tilemap/Editor/GridPaintSortingAttribute.cs" />
|
||||||
<Compile Include="\home\warlock\Unity\Hub\Editor\2019.3.0f6\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaintTargetsDropdown.cs" />
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<Compile Include="/home/warlock/Unity/Hub/Editor/2019.3.0f6/Editor/Data/Resources/PackageManager/BuiltInPackages/com.unity.2d.tilemap/Editor/GridPaintTargetsDropdown.cs" />
|
||||||
<Compile Include="\home\warlock\Unity\Hub\Editor\2019.3.0f6\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaintingState.cs" />
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<Compile Include="/home/warlock/Unity/Hub/Editor/2019.3.0f6/Editor/Data/Resources/PackageManager/BuiltInPackages/com.unity.2d.tilemap/Editor/GridPaintingState.cs" />
|
||||||
<Compile Include="\home\warlock\Unity\Hub\Editor\2019.3.0f6\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaletteAddPopup.cs" />
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<Compile Include="/home/warlock/Unity/Hub/Editor/2019.3.0f6/Editor/Data/Resources/PackageManager/BuiltInPackages/com.unity.2d.tilemap/Editor/GridPaletteAddPopup.cs" />
|
||||||
<Compile Include="\home\warlock\Unity\Hub\Editor\2019.3.0f6\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaletteBrushes.cs" />
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<Compile Include="/home/warlock/Unity/Hub/Editor/2019.3.0f6/Editor/Data/Resources/PackageManager/BuiltInPackages/com.unity.2d.tilemap/Editor/GridPaletteBrushes.cs" />
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||||||
<Compile Include="\home\warlock\Unity\Hub\Editor\2019.3.0f6\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPaletteUtility.cs" />
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<Compile Include="/home/warlock/Unity/Hub/Editor/2019.3.0f6/Editor/Data/Resources/PackageManager/BuiltInPackages/com.unity.2d.tilemap/Editor/GridPaletteUtility.cs" />
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||||||
<Compile Include="\home\warlock\Unity\Hub\Editor\2019.3.0f6\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPalettes.cs" />
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<Compile Include="/home/warlock/Unity/Hub/Editor/2019.3.0f6/Editor/Data/Resources/PackageManager/BuiltInPackages/com.unity.2d.tilemap/Editor/GridPalettes.cs" />
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||||||
<Compile Include="\home\warlock\Unity\Hub\Editor\2019.3.0f6\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridPalettesDropdown.cs" />
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||||||
<Compile Include="\home\warlock\Unity\Hub\Editor\2019.3.0f6\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridSelection.cs" />
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|
||||||
<Compile Include="\home\warlock\Unity\Hub\Editor\2019.3.0f6\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\GridSelectionEditor.cs" />
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<Compile Include="/home/warlock/Unity/Hub/Editor/2019.3.0f6/Editor/Data/Resources/PackageManager/BuiltInPackages/com.unity.2d.tilemap/Editor/GridSelectionEditor.cs" />
|
||||||
<Compile Include="\home\warlock\Unity\Hub\Editor\2019.3.0f6\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\PaintableGrid.cs" />
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|
||||||
<Compile Include="\home\warlock\Unity\Hub\Editor\2019.3.0f6\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\PaintableSceneViewGrid.cs" />
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|
||||||
<Compile Include="\home\warlock\Unity\Hub\Editor\2019.3.0f6\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\SceneViewGridManager.cs" />
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<Compile Include="/home/warlock/Unity/Hub/Editor/2019.3.0f6/Editor/Data/Resources/PackageManager/BuiltInPackages/com.unity.2d.tilemap/Editor/SceneViewGridManager.cs" />
|
||||||
<Compile Include="\home\warlock\Unity\Hub\Editor\2019.3.0f6\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\TileDragAndDrop.cs" />
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<Compile Include="/home/warlock/Unity/Hub/Editor/2019.3.0f6/Editor/Data/Resources/PackageManager/BuiltInPackages/com.unity.2d.tilemap/Editor/TileDragAndDrop.cs" />
|
||||||
<Compile Include="\home\warlock\Unity\Hub\Editor\2019.3.0f6\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\TileDragAndDropManager.cs" />
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<Compile Include="/home/warlock/Unity/Hub/Editor/2019.3.0f6/Editor/Data/Resources/PackageManager/BuiltInPackages/com.unity.2d.tilemap/Editor/TileDragAndDropManager.cs" />
|
||||||
<Compile Include="\home\warlock\Unity\Hub\Editor\2019.3.0f6\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap\Editor\TileUtility.cs" />
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<Compile Include="/home/warlock/Unity/Hub/Editor/2019.3.0f6/Editor/Data/Resources/PackageManager/BuiltInPackages/com.unity.2d.tilemap/Editor/TileUtility.cs" />
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||||||
<Reference Include="UnityEngine">
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||||||
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||||||
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||||||
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|
@ -22,16 +22,7 @@
|
||||||
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||||||
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||||||
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|
||||||
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|
||||||
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|
||||||
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|
||||||
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||||||
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|
||||||
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|
||||||
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|
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||||||
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|
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|
||||||
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|
||||||
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|
@ -45,26 +36,26 @@
|
||||||
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<DefineConstants>DEBUG;TRACE;UNITY_2019_3_0;UNITY_2019_3;UNITY_2019;UNITY_5_3_OR_NEWER;UNITY_5_4_OR_NEWER;UNITY_5_5_OR_NEWER;UNITY_5_6_OR_NEWER;UNITY_2017_1_OR_NEWER;UNITY_2017_2_OR_NEWER;UNITY_2017_3_OR_NEWER;UNITY_2017_4_OR_NEWER;UNITY_2018_1_OR_NEWER;UNITY_2018_2_OR_NEWER;UNITY_2018_3_OR_NEWER;UNITY_2018_4_OR_NEWER;UNITY_2019_1_OR_NEWER;UNITY_2019_2_OR_NEWER;UNITY_2019_3_OR_NEWER;PLATFORM_ARCH_64;UNITY_64;UNITY_INCLUDE_TESTS;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_PHYSICS;ENABLE_TEXTURE_STREAMING;ENABLE_UNET;ENABLE_LZMA;ENABLE_UNITYEVENTS;ENABLE_VR;ENABLE_WEBCAM;ENABLE_UNITYWEBREQUEST;ENABLE_WWW;ENABLE_CLOUD_SERVICES;ENABLE_CLOUD_SERVICES_COLLAB;ENABLE_CLOUD_SERVICES_COLLAB_SOFTLOCKS;ENABLE_CLOUD_SERVICES_ADS;ENABLE_CLOUD_SERVICES_USE_WEBREQUEST;ENABLE_CLOUD_SERVICES_CRASH_REPORTING;ENABLE_CLOUD_SERVICES_PURCHASING;ENABLE_CLOUD_SERVICES_ANALYTICS;ENABLE_CLOUD_SERVICES_UNET;ENABLE_CLOUD_SERVICES_BUILD;ENABLE_CLOUD_LICENSE;ENABLE_EDITOR_HUB_LICENSE;ENABLE_WEBSOCKET_CLIENT;ENABLE_DIRECTOR_AUDIO;ENABLE_DIRECTOR_TEXTURE;ENABLE_MANAGED_JOBS;ENABLE_MANAGED_TRANSFORM_JOBS;ENABLE_MANAGED_ANIMATION_JOBS;ENABLE_MANAGED_AUDIO_JOBS;INCLUDE_DYNAMIC_GI;ENABLE_MONO_BDWGC;ENABLE_SCRIPTING_GC_WBARRIERS;PLATFORM_SUPPORTS_MONO;RENDER_SOFTWARE_CURSOR;ENABLE_VIDEO;PLATFORM_STANDALONE;PLATFORM_STANDALONE_LINUX;UNITY_STANDALONE_LINUX;UNITY_STANDALONE;UNITY_STANDALONE_LINUX_API;ENABLE_RUNTIME_GI;ENABLE_MOVIES;ENABLE_NETWORK;ENABLE_CRUNCH_TEXTURE_COMPRESSION;ENABLE_CLUSTER_SYNC;ENABLE_CLUSTERINPUT;ENABLE_SPATIALTRACKING;ENABLE_MODULAR_UNITYENGINE_ASSEMBLIES;ENABLE_WEBSOCKET_HOST;ENABLE_MONO;NET_4_6;ENABLE_PROFILER;UNITY_ASSERTIONS;UNITY_EDITOR;UNITY_EDITOR_64;UNITY_EDITOR_LINUX;ENABLE_UNITY_COLLECTIONS_CHECKS;ENABLE_BURST_AOT;UNITY_TEAM_LICENSE;ENABLE_CUSTOM_RENDER_TEXTURE;ENABLE_DIRECTOR;ENABLE_LOCALIZATION;ENABLE_SPRITES;ENABLE_TERRAIN;ENABLE_TILEMAP;ENABLE_TIMELINE;ENABLE_LEGACY_INPUT_MANAGER;MIRROR;MIRROR_17_0_OR_NEWER;MIRROR_18_0_OR_NEWER;MIRROR_24_0_OR_NEWER;MIRROR_26_0_OR_NEWER;MIRROR_27_0_OR_NEWER;MIRROR_28_0_OR_NEWER;MIRROR_29_0_OR_NEWER;MIRROR_30_0_OR_NEWER;MIRROR_30_5_2_OR_NEWER;MIRROR_32_1_2_OR_NEWER;MIRROR_32_1_4_OR_NEWER;MIRROR_35_0_OR_NEWER;MIRROR_35_1_OR_NEWER;MIRROR_37_0_OR_NEWER;MIRROR_38_0_OR_NEWER;MIRROR_39_0_OR_NEWER;MIRROR_40_0_OR_NEWER;MIRROR_41_0_OR_NEWER;MIRROR_42_0_OR_NEWER;MIRROR_43_0_OR_NEWER;MIRROR_44_0_OR_NEWER;MIRROR_46_0_OR_NEWER;MIRROR_47_0_OR_NEWER;MIRROR_53_0_OR_NEWER;MIRROR_55_0_OR_NEWER;MIRROR_57_0_OR_NEWER;IGNORANCE;IGNORANCE_1;IGNORANCE_1_4;CSHARP_7_OR_LATER;CSHARP_7_3_OR_NEWER;NET_STANDARD_2_0</DefineConstants>
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||||||
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||||||
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||||||
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||||||
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|
||||||
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|
||||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
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|
||||||
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|
||||||
<Optimize>true</Optimize>
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|
||||||
<OutputPath>Temp\bin\Release\</OutputPath>
|
|
||||||
<ErrorReport>prompt</ErrorReport>
|
<ErrorReport>prompt</ErrorReport>
|
||||||
<WarningLevel>4</WarningLevel>
|
<WarningLevel>4</WarningLevel>
|
||||||
<NoWarn>0169</NoWarn>
|
<NoWarn>0169</NoWarn>
|
||||||
|
|
@ -45,53 +36,53 @@
|
||||||
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<ImplicitlyExpandDesignTimeFacades>false</ImplicitlyExpandDesignTimeFacades>
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|
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|
||||||
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|
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|
||||||
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|
||||||
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|
||||||
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||||||
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|
||||||
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<Compile Include="Library/PackageCache/com.unity.textmeshpro@2.0.1/Scripts/Editor/TMP_BaseEditorPanel.cs" />
|
||||||
<Compile Include="Library\PackageCache\com.unity.textmeshpro@2.0.1\Scripts\Editor\TMP_BaseShaderGUI.cs" />
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||||||
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||||||
<Compile Include="Library\PackageCache\com.unity.textmeshpro@2.0.1\Scripts\Editor\TMP_CharacterPropertyDrawer.cs" />
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||||||
<Compile Include="Library\PackageCache\com.unity.textmeshpro@2.0.1\Scripts\Editor\TMP_ColorGradientAssetMenu.cs" />
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<Compile Include="Library/PackageCache/com.unity.textmeshpro@2.0.1/Scripts/Editor/TMP_ColorGradientAssetMenu.cs" />
|
||||||
<Compile Include="Library\PackageCache\com.unity.textmeshpro@2.0.1\Scripts\Editor\TMP_ColorGradientEditor.cs" />
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<Compile Include="Library/PackageCache/com.unity.textmeshpro@2.0.1/Scripts/Editor/TMP_ColorGradientEditor.cs" />
|
||||||
<Compile Include="Library\PackageCache\com.unity.textmeshpro@2.0.1\Scripts\Editor\TMP_DropdownEditor.cs" />
|
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|
||||||
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||||||
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||||||
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||||||
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||||||
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||||||
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|
||||||
<Compile Include="Library\PackageCache\com.unity.textmeshpro@2.0.1\Scripts\Editor\TMP_GlyphPropertyDrawer.cs" />
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|
||||||
<Compile Include="Library\PackageCache\com.unity.textmeshpro@2.0.1\Scripts\Editor\TMP_InputFieldEditor.cs" />
|
<Compile Include="Library/PackageCache/com.unity.textmeshpro@2.0.1/Scripts/Editor/TMP_InputFieldEditor.cs" />
|
||||||
<Compile Include="Library\PackageCache\com.unity.textmeshpro@2.0.1\Scripts\Editor\TMP_MeshRendererEditor.cs" />
|
<Compile Include="Library/PackageCache/com.unity.textmeshpro@2.0.1/Scripts/Editor/TMP_MeshRendererEditor.cs" />
|
||||||
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|
<Compile Include="Library/PackageCache/com.unity.textmeshpro@2.0.1/Scripts/Editor/TMP_PackageUtilities.cs" />
|
||||||
<Compile Include="Library\PackageCache\com.unity.textmeshpro@2.0.1\Scripts\Editor\TMP_PostBuildProcessHandler.cs" />
|
<Compile Include="Library/PackageCache/com.unity.textmeshpro@2.0.1/Scripts/Editor/TMP_PostBuildProcessHandler.cs" />
|
||||||
<Compile Include="Library\PackageCache\com.unity.textmeshpro@2.0.1\Scripts\Editor\TMP_ProjectTextSettings.cs" />
|
<Compile Include="Library/PackageCache/com.unity.textmeshpro@2.0.1/Scripts/Editor/TMP_ProjectTextSettings.cs" />
|
||||||
<Compile Include="Library\PackageCache\com.unity.textmeshpro@2.0.1\Scripts\Editor\TMP_ResourcesLoader.cs" />
|
<Compile Include="Library/PackageCache/com.unity.textmeshpro@2.0.1/Scripts/Editor/TMP_ResourcesLoader.cs" />
|
||||||
<Compile Include="Library\PackageCache\com.unity.textmeshpro@2.0.1\Scripts\Editor\TMP_SDFShaderGUI.cs" />
|
<Compile Include="Library/PackageCache/com.unity.textmeshpro@2.0.1/Scripts/Editor/TMP_SDFShaderGUI.cs" />
|
||||||
<Compile Include="Library\PackageCache\com.unity.textmeshpro@2.0.1\Scripts\Editor\TMP_SerializedPropertyHolder.cs" />
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<Compile Include="Library/PackageCache/com.unity.textmeshpro@2.0.1/Scripts/Editor/TMP_SerializedPropertyHolder.cs" />
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||||||
<Compile Include="Library\PackageCache\com.unity.textmeshpro@2.0.1\Scripts\Editor\TMP_SettingsEditor.cs" />
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<Compile Include="Library/PackageCache/com.unity.textmeshpro@2.0.1/Scripts/Editor/TMP_SettingsEditor.cs" />
|
||||||
<Compile Include="Library\PackageCache\com.unity.textmeshpro@2.0.1\Scripts\Editor\TMP_SpriteAssetEditor.cs" />
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<Compile Include="Library/PackageCache/com.unity.textmeshpro@2.0.1/Scripts/Editor/TMP_SpriteAssetEditor.cs" />
|
||||||
<Compile Include="Library\PackageCache\com.unity.textmeshpro@2.0.1\Scripts\Editor\TMP_SpriteAssetImporter.cs" />
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<Compile Include="Library/PackageCache/com.unity.textmeshpro@2.0.1/Scripts/Editor/TMP_SpriteAssetImporter.cs" />
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||||||
<Compile Include="Library\PackageCache\com.unity.textmeshpro@2.0.1\Scripts\Editor\TMP_SpriteAssetMenu.cs" />
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<Compile Include="Library/PackageCache/com.unity.textmeshpro@2.0.1/Scripts/Editor/TMP_SpriteAssetMenu.cs" />
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||||||
<Compile Include="Library\PackageCache\com.unity.textmeshpro@2.0.1\Scripts\Editor\TMP_SpriteCharacterPropertyDrawer.cs" />
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<Compile Include="Library/PackageCache/com.unity.textmeshpro@2.0.1/Scripts/Editor/TMP_SpriteCharacterPropertyDrawer.cs" />
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||||||
<Compile Include="Library\PackageCache\com.unity.textmeshpro@2.0.1\Scripts\Editor\TMP_SpriteGlyphPropertyDrawer.cs" />
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<Compile Include="Library/PackageCache/com.unity.textmeshpro@2.0.1/Scripts/Editor/TMP_SpriteGlyphPropertyDrawer.cs" />
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||||||
<Compile Include="Library\PackageCache\com.unity.textmeshpro@2.0.1\Scripts\Editor\TMP_StyleAssetMenu.cs" />
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<Compile Include="Library/PackageCache/com.unity.textmeshpro@2.0.1/Scripts/Editor/TMP_StyleAssetMenu.cs" />
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||||||
<Compile Include="Library\PackageCache\com.unity.textmeshpro@2.0.1\Scripts\Editor\TMP_StyleSheetEditor.cs" />
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<Compile Include="Library/PackageCache/com.unity.textmeshpro@2.0.1/Scripts/Editor/TMP_StyleSheetEditor.cs" />
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||||||
<Compile Include="Library\PackageCache\com.unity.textmeshpro@2.0.1\Scripts\Editor\TMP_SubMeshUI_Editor.cs" />
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<Compile Include="Library/PackageCache/com.unity.textmeshpro@2.0.1/Scripts/Editor/TMP_SubMeshUI_Editor.cs" />
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||||||
<Compile Include="Library\PackageCache\com.unity.textmeshpro@2.0.1\Scripts\Editor\TMP_SubMesh_Editor.cs" />
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<Compile Include="Library/PackageCache/com.unity.textmeshpro@2.0.1/Scripts/Editor/TMP_SubMesh_Editor.cs" />
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||||||
<Compile Include="Library\PackageCache\com.unity.textmeshpro@2.0.1\Scripts\Editor\TMP_TextAlignmentDrawer.cs" />
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<Compile Include="Library/PackageCache/com.unity.textmeshpro@2.0.1/Scripts/Editor/TMP_TextAlignmentDrawer.cs" />
|
||||||
<Compile Include="Library\PackageCache\com.unity.textmeshpro@2.0.1\Scripts\Editor\TMP_UIStyleManager.cs" />
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<Compile Include="Library/PackageCache/com.unity.textmeshpro@2.0.1/Scripts/Editor/TMP_UIStyleManager.cs" />
|
||||||
<Compile Include="Library\PackageCache\com.unity.textmeshpro@2.0.1\Scripts\Editor\TMP_UiEditorPanel.cs" />
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<Compile Include="Library/PackageCache/com.unity.textmeshpro@2.0.1/Scripts/Editor/TMP_UiEditorPanel.cs" />
|
||||||
<Compile Include="Library\PackageCache\com.unity.textmeshpro@2.0.1\Scripts\Editor\TMPro_ContextMenus.cs" />
|
<Compile Include="Library/PackageCache/com.unity.textmeshpro@2.0.1/Scripts/Editor/TMPro_ContextMenus.cs" />
|
||||||
<Compile Include="Library\PackageCache\com.unity.textmeshpro@2.0.1\Scripts\Editor\TMPro_CreateObjectMenu.cs" />
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||||||
<Compile Include="Library\PackageCache\com.unity.textmeshpro@2.0.1\Scripts\Editor\TMPro_EditorShaderUtilities.cs" />
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||||||
<Compile Include="Library\PackageCache\com.unity.textmeshpro@2.0.1\Scripts\Editor\TMPro_FontAssetCreatorWindow.cs" />
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<Compile Include="Library/PackageCache/com.unity.textmeshpro@2.0.1/Scripts/Editor/TMPro_FontAssetCreatorWindow.cs" />
|
||||||
<Compile Include="Library\PackageCache\com.unity.textmeshpro@2.0.1\Scripts\Editor\TMPro_FontPlugin.cs" />
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<Compile Include="Library/PackageCache/com.unity.textmeshpro@2.0.1/Scripts/Editor/TMPro_FontPlugin.cs" />
|
||||||
<Compile Include="Library\PackageCache\com.unity.textmeshpro@2.0.1\Scripts\Editor\TMPro_SortingLayerHelper.cs" />
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|
||||||
<Compile Include="Library\PackageCache\com.unity.textmeshpro@2.0.1\Scripts\Editor\TMPro_TextContainerEditor.cs" />
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|
||||||
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|
||||||
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|
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|
||||||
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|
||||||
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|
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|
||||||
|
|
|
||||||
|
|
@ -28,15 +28,6 @@
|
||||||
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|
||||||
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|
||||||
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|
||||||
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|
||||||
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|
||||||
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|
||||||
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|
||||||
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|
||||||
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|
||||||
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|
||||||
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|
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|
||||||
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|
||||||
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|
||||||
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|
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||||||
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|
@ -45,62 +36,62 @@
|
||||||
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||||||
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|
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|
||||||
<Compile Include="Library\PackageCache\com.unity.textmeshpro@2.0.1\Scripts\Runtime\FastAction.cs" />
|
<Compile Include="Library/PackageCache/com.unity.textmeshpro@2.0.1/Scripts/Runtime/FastAction.cs" />
|
||||||
<Compile Include="Library\PackageCache\com.unity.textmeshpro@2.0.1\Scripts\Runtime\MaterialReferenceManager.cs" />
|
<Compile Include="Library/PackageCache/com.unity.textmeshpro@2.0.1/Scripts/Runtime/MaterialReferenceManager.cs" />
|
||||||
<Compile Include="Library\PackageCache\com.unity.textmeshpro@2.0.1\Scripts\Runtime\TMP_Asset.cs" />
|
<Compile Include="Library/PackageCache/com.unity.textmeshpro@2.0.1/Scripts/Runtime/TMP_Asset.cs" />
|
||||||
<Compile Include="Library\PackageCache\com.unity.textmeshpro@2.0.1\Scripts\Runtime\TMP_Character.cs" />
|
<Compile Include="Library/PackageCache/com.unity.textmeshpro@2.0.1/Scripts/Runtime/TMP_Character.cs" />
|
||||||
<Compile Include="Library\PackageCache\com.unity.textmeshpro@2.0.1\Scripts\Runtime\TMP_CharacterInfo.cs" />
|
<Compile Include="Library/PackageCache/com.unity.textmeshpro@2.0.1/Scripts/Runtime/TMP_CharacterInfo.cs" />
|
||||||
<Compile Include="Library\PackageCache\com.unity.textmeshpro@2.0.1\Scripts\Runtime\TMP_ColorGradient.cs" />
|
<Compile Include="Library/PackageCache/com.unity.textmeshpro@2.0.1/Scripts/Runtime/TMP_ColorGradient.cs" />
|
||||||
<Compile Include="Library\PackageCache\com.unity.textmeshpro@2.0.1\Scripts\Runtime\TMP_CoroutineTween.cs" />
|
<Compile Include="Library/PackageCache/com.unity.textmeshpro@2.0.1/Scripts/Runtime/TMP_CoroutineTween.cs" />
|
||||||
<Compile Include="Library\PackageCache\com.unity.textmeshpro@2.0.1\Scripts\Runtime\TMP_DefaultControls.cs" />
|
<Compile Include="Library/PackageCache/com.unity.textmeshpro@2.0.1/Scripts/Runtime/TMP_DefaultControls.cs" />
|
||||||
<Compile Include="Library\PackageCache\com.unity.textmeshpro@2.0.1\Scripts\Runtime\TMP_Dropdown.cs" />
|
<Compile Include="Library/PackageCache/com.unity.textmeshpro@2.0.1/Scripts/Runtime/TMP_Dropdown.cs" />
|
||||||
<Compile Include="Library\PackageCache\com.unity.textmeshpro@2.0.1\Scripts\Runtime\TMP_EditorResourceManager.cs" />
|
<Compile Include="Library/PackageCache/com.unity.textmeshpro@2.0.1/Scripts/Runtime/TMP_EditorResourceManager.cs" />
|
||||||
<Compile Include="Library\PackageCache\com.unity.textmeshpro@2.0.1\Scripts\Runtime\TMP_FontAsset.cs" />
|
<Compile Include="Library/PackageCache/com.unity.textmeshpro@2.0.1/Scripts/Runtime/TMP_FontAsset.cs" />
|
||||||
<Compile Include="Library\PackageCache\com.unity.textmeshpro@2.0.1\Scripts\Runtime\TMP_FontAssetCommon.cs" />
|
<Compile Include="Library/PackageCache/com.unity.textmeshpro@2.0.1/Scripts/Runtime/TMP_FontAssetCommon.cs" />
|
||||||
<Compile Include="Library\PackageCache\com.unity.textmeshpro@2.0.1\Scripts\Runtime\TMP_FontAssetUtilities.cs" />
|
<Compile Include="Library/PackageCache/com.unity.textmeshpro@2.0.1/Scripts/Runtime/TMP_FontAssetUtilities.cs" />
|
||||||
<Compile Include="Library\PackageCache\com.unity.textmeshpro@2.0.1\Scripts\Runtime\TMP_FontFeatureTable.cs" />
|
<Compile Include="Library/PackageCache/com.unity.textmeshpro@2.0.1/Scripts/Runtime/TMP_FontFeatureTable.cs" />
|
||||||
<Compile Include="Library\PackageCache\com.unity.textmeshpro@2.0.1\Scripts\Runtime\TMP_FontFeaturesCommon.cs" />
|
<Compile Include="Library/PackageCache/com.unity.textmeshpro@2.0.1/Scripts/Runtime/TMP_FontFeaturesCommon.cs" />
|
||||||
<Compile Include="Library\PackageCache\com.unity.textmeshpro@2.0.1\Scripts\Runtime\TMP_InputField.cs" />
|
<Compile Include="Library/PackageCache/com.unity.textmeshpro@2.0.1/Scripts/Runtime/TMP_InputField.cs" />
|
||||||
<Compile Include="Library\PackageCache\com.unity.textmeshpro@2.0.1\Scripts\Runtime\TMP_InputValidator.cs" />
|
<Compile Include="Library/PackageCache/com.unity.textmeshpro@2.0.1/Scripts/Runtime/TMP_InputValidator.cs" />
|
||||||
<Compile Include="Library\PackageCache\com.unity.textmeshpro@2.0.1\Scripts\Runtime\TMP_LineInfo.cs" />
|
<Compile Include="Library/PackageCache/com.unity.textmeshpro@2.0.1/Scripts/Runtime/TMP_LineInfo.cs" />
|
||||||
<Compile Include="Library\PackageCache\com.unity.textmeshpro@2.0.1\Scripts\Runtime\TMP_ListPool.cs" />
|
<Compile Include="Library/PackageCache/com.unity.textmeshpro@2.0.1/Scripts/Runtime/TMP_ListPool.cs" />
|
||||||
<Compile Include="Library\PackageCache\com.unity.textmeshpro@2.0.1\Scripts\Runtime\TMP_MaterialManager.cs" />
|
<Compile Include="Library/PackageCache/com.unity.textmeshpro@2.0.1/Scripts/Runtime/TMP_MaterialManager.cs" />
|
||||||
<Compile Include="Library\PackageCache\com.unity.textmeshpro@2.0.1\Scripts\Runtime\TMP_MeshInfo.cs" />
|
<Compile Include="Library/PackageCache/com.unity.textmeshpro@2.0.1/Scripts/Runtime/TMP_MeshInfo.cs" />
|
||||||
<Compile Include="Library\PackageCache\com.unity.textmeshpro@2.0.1\Scripts\Runtime\TMP_ObjectPool.cs" />
|
<Compile Include="Library/PackageCache/com.unity.textmeshpro@2.0.1/Scripts/Runtime/TMP_ObjectPool.cs" />
|
||||||
<Compile Include="Library\PackageCache\com.unity.textmeshpro@2.0.1\Scripts\Runtime\TMP_PackageResourceImporter.cs" />
|
<Compile Include="Library/PackageCache/com.unity.textmeshpro@2.0.1/Scripts/Runtime/TMP_PackageResourceImporter.cs" />
|
||||||
<Compile Include="Library\PackageCache\com.unity.textmeshpro@2.0.1\Scripts\Runtime\TMP_RichTextTagStack.cs" />
|
<Compile Include="Library/PackageCache/com.unity.textmeshpro@2.0.1/Scripts/Runtime/TMP_RichTextTagStack.cs" />
|
||||||
<Compile Include="Library\PackageCache\com.unity.textmeshpro@2.0.1\Scripts\Runtime\TMP_RichTextTagsCommon.cs" />
|
<Compile Include="Library/PackageCache/com.unity.textmeshpro@2.0.1/Scripts/Runtime/TMP_RichTextTagsCommon.cs" />
|
||||||
<Compile Include="Library\PackageCache\com.unity.textmeshpro@2.0.1\Scripts\Runtime\TMP_ScrollbarEventHandler.cs" />
|
<Compile Include="Library/PackageCache/com.unity.textmeshpro@2.0.1/Scripts/Runtime/TMP_ScrollbarEventHandler.cs" />
|
||||||
<Compile Include="Library\PackageCache\com.unity.textmeshpro@2.0.1\Scripts\Runtime\TMP_SelectionCaret.cs" />
|
<Compile Include="Library/PackageCache/com.unity.textmeshpro@2.0.1/Scripts/Runtime/TMP_SelectionCaret.cs" />
|
||||||
<Compile Include="Library\PackageCache\com.unity.textmeshpro@2.0.1\Scripts\Runtime\TMP_Settings.cs" />
|
<Compile Include="Library/PackageCache/com.unity.textmeshpro@2.0.1/Scripts/Runtime/TMP_Settings.cs" />
|
||||||
<Compile Include="Library\PackageCache\com.unity.textmeshpro@2.0.1\Scripts\Runtime\TMP_ShaderUtilities.cs" />
|
<Compile Include="Library/PackageCache/com.unity.textmeshpro@2.0.1/Scripts/Runtime/TMP_ShaderUtilities.cs" />
|
||||||
<Compile Include="Library\PackageCache\com.unity.textmeshpro@2.0.1\Scripts\Runtime\TMP_Sprite.cs" />
|
<Compile Include="Library/PackageCache/com.unity.textmeshpro@2.0.1/Scripts/Runtime/TMP_Sprite.cs" />
|
||||||
<Compile Include="Library\PackageCache\com.unity.textmeshpro@2.0.1\Scripts\Runtime\TMP_SpriteAnimator.cs" />
|
<Compile Include="Library/PackageCache/com.unity.textmeshpro@2.0.1/Scripts/Runtime/TMP_SpriteAnimator.cs" />
|
||||||
<Compile Include="Library\PackageCache\com.unity.textmeshpro@2.0.1\Scripts\Runtime\TMP_SpriteAsset.cs" />
|
<Compile Include="Library/PackageCache/com.unity.textmeshpro@2.0.1/Scripts/Runtime/TMP_SpriteAsset.cs" />
|
||||||
<Compile Include="Library\PackageCache\com.unity.textmeshpro@2.0.1\Scripts\Runtime\TMP_SpriteAssetImportFormats.cs" />
|
<Compile Include="Library/PackageCache/com.unity.textmeshpro@2.0.1/Scripts/Runtime/TMP_SpriteAssetImportFormats.cs" />
|
||||||
<Compile Include="Library\PackageCache\com.unity.textmeshpro@2.0.1\Scripts\Runtime\TMP_SpriteCharacter.cs" />
|
<Compile Include="Library/PackageCache/com.unity.textmeshpro@2.0.1/Scripts/Runtime/TMP_SpriteCharacter.cs" />
|
||||||
<Compile Include="Library\PackageCache\com.unity.textmeshpro@2.0.1\Scripts\Runtime\TMP_SpriteGlyph.cs" />
|
<Compile Include="Library/PackageCache/com.unity.textmeshpro@2.0.1/Scripts/Runtime/TMP_SpriteGlyph.cs" />
|
||||||
<Compile Include="Library\PackageCache\com.unity.textmeshpro@2.0.1\Scripts\Runtime\TMP_Style.cs" />
|
<Compile Include="Library/PackageCache/com.unity.textmeshpro@2.0.1/Scripts/Runtime/TMP_Style.cs" />
|
||||||
<Compile Include="Library\PackageCache\com.unity.textmeshpro@2.0.1\Scripts\Runtime\TMP_StyleSheet.cs" />
|
<Compile Include="Library/PackageCache/com.unity.textmeshpro@2.0.1/Scripts/Runtime/TMP_StyleSheet.cs" />
|
||||||
<Compile Include="Library\PackageCache\com.unity.textmeshpro@2.0.1\Scripts\Runtime\TMP_SubMesh.cs" />
|
<Compile Include="Library/PackageCache/com.unity.textmeshpro@2.0.1/Scripts/Runtime/TMP_SubMesh.cs" />
|
||||||
<Compile Include="Library\PackageCache\com.unity.textmeshpro@2.0.1\Scripts\Runtime\TMP_SubMeshUI.cs" />
|
<Compile Include="Library/PackageCache/com.unity.textmeshpro@2.0.1/Scripts/Runtime/TMP_SubMeshUI.cs" />
|
||||||
<Compile Include="Library\PackageCache\com.unity.textmeshpro@2.0.1\Scripts\Runtime\TMP_Text.cs" />
|
<Compile Include="Library/PackageCache/com.unity.textmeshpro@2.0.1/Scripts/Runtime/TMP_Text.cs" />
|
||||||
<Compile Include="Library\PackageCache\com.unity.textmeshpro@2.0.1\Scripts\Runtime\TMP_TextElement.cs" />
|
<Compile Include="Library/PackageCache/com.unity.textmeshpro@2.0.1/Scripts/Runtime/TMP_TextElement.cs" />
|
||||||
<Compile Include="Library\PackageCache\com.unity.textmeshpro@2.0.1\Scripts\Runtime\TMP_TextElement_Legacy.cs" />
|
<Compile Include="Library/PackageCache/com.unity.textmeshpro@2.0.1/Scripts/Runtime/TMP_TextElement_Legacy.cs" />
|
||||||
<Compile Include="Library\PackageCache\com.unity.textmeshpro@2.0.1\Scripts\Runtime\TMP_TextInfo.cs" />
|
<Compile Include="Library/PackageCache/com.unity.textmeshpro@2.0.1/Scripts/Runtime/TMP_TextInfo.cs" />
|
||||||
<Compile Include="Library\PackageCache\com.unity.textmeshpro@2.0.1\Scripts\Runtime\TMP_TextParsingUtilities.cs" />
|
<Compile Include="Library/PackageCache/com.unity.textmeshpro@2.0.1/Scripts/Runtime/TMP_TextParsingUtilities.cs" />
|
||||||
<Compile Include="Library\PackageCache\com.unity.textmeshpro@2.0.1\Scripts\Runtime\TMP_TextUtilities.cs" />
|
<Compile Include="Library/PackageCache/com.unity.textmeshpro@2.0.1/Scripts/Runtime/TMP_TextUtilities.cs" />
|
||||||
<Compile Include="Library\PackageCache\com.unity.textmeshpro@2.0.1\Scripts\Runtime\TMP_UpdateManager.cs" />
|
<Compile Include="Library/PackageCache/com.unity.textmeshpro@2.0.1/Scripts/Runtime/TMP_UpdateManager.cs" />
|
||||||
<Compile Include="Library\PackageCache\com.unity.textmeshpro@2.0.1\Scripts\Runtime\TMP_UpdateRegistery.cs" />
|
<Compile Include="Library/PackageCache/com.unity.textmeshpro@2.0.1/Scripts/Runtime/TMP_UpdateRegistery.cs" />
|
||||||
<Compile Include="Library\PackageCache\com.unity.textmeshpro@2.0.1\Scripts\Runtime\TMPro_EventManager.cs" />
|
<Compile Include="Library/PackageCache/com.unity.textmeshpro@2.0.1/Scripts/Runtime/TMPro_EventManager.cs" />
|
||||||
<Compile Include="Library\PackageCache\com.unity.textmeshpro@2.0.1\Scripts\Runtime\TMPro_ExtensionMethods.cs" />
|
<Compile Include="Library/PackageCache/com.unity.textmeshpro@2.0.1/Scripts/Runtime/TMPro_ExtensionMethods.cs" />
|
||||||
<Compile Include="Library\PackageCache\com.unity.textmeshpro@2.0.1\Scripts\Runtime\TMPro_MeshUtilities.cs" />
|
<Compile Include="Library/PackageCache/com.unity.textmeshpro@2.0.1/Scripts/Runtime/TMPro_MeshUtilities.cs" />
|
||||||
<Compile Include="Library\PackageCache\com.unity.textmeshpro@2.0.1\Scripts\Runtime\TMPro_Private.cs" />
|
<Compile Include="Library/PackageCache/com.unity.textmeshpro@2.0.1/Scripts/Runtime/TMPro_Private.cs" />
|
||||||
<Compile Include="Library\PackageCache\com.unity.textmeshpro@2.0.1\Scripts\Runtime\TMPro_UGUI_Private.cs" />
|
<Compile Include="Library/PackageCache/com.unity.textmeshpro@2.0.1/Scripts/Runtime/TMPro_UGUI_Private.cs" />
|
||||||
<Compile Include="Library\PackageCache\com.unity.textmeshpro@2.0.1\Scripts\Runtime\TextContainer.cs" />
|
<Compile Include="Library/PackageCache/com.unity.textmeshpro@2.0.1/Scripts/Runtime/TextContainer.cs" />
|
||||||
<Compile Include="Library\PackageCache\com.unity.textmeshpro@2.0.1\Scripts\Runtime\TextMeshPro.cs" />
|
<Compile Include="Library/PackageCache/com.unity.textmeshpro@2.0.1/Scripts/Runtime/TextMeshPro.cs" />
|
||||||
<Compile Include="Library\PackageCache\com.unity.textmeshpro@2.0.1\Scripts\Runtime\TextMeshProUGUI.cs" />
|
<Compile Include="Library/PackageCache/com.unity.textmeshpro@2.0.1/Scripts/Runtime/TextMeshProUGUI.cs" />
|
||||||
<Reference Include="UnityEngine">
|
<Reference Include="UnityEngine">
|
||||||
<HintPath>/home/warlock/Unity/Hub/Editor/2019.3.0f6/Editor/Data/Managed/UnityEngine/UnityEngine.dll</HintPath>
|
<HintPath>/home/warlock/Unity/Hub/Editor/2019.3.0f6/Editor/Data/Managed/UnityEngine/UnityEngine.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
|
|
|
||||||
|
|
@ -22,16 +22,7 @@
|
||||||
<DebugType>full</DebugType>
|
<DebugType>full</DebugType>
|
||||||
<Optimize>false</Optimize>
|
<Optimize>false</Optimize>
|
||||||
<OutputPath>Temp\bin\Debug\</OutputPath>
|
<OutputPath>Temp\bin\Debug\</OutputPath>
|
||||||
<DefineConstants>DEBUG;TRACE;UNITY_2019_3_0;UNITY_2019_3;UNITY_2019;UNITY_5_3_OR_NEWER;UNITY_5_4_OR_NEWER;UNITY_5_5_OR_NEWER;UNITY_5_6_OR_NEWER;UNITY_2017_1_OR_NEWER;UNITY_2017_2_OR_NEWER;UNITY_2017_3_OR_NEWER;UNITY_2017_4_OR_NEWER;UNITY_2018_1_OR_NEWER;UNITY_2018_2_OR_NEWER;UNITY_2018_3_OR_NEWER;UNITY_2018_4_OR_NEWER;UNITY_2019_1_OR_NEWER;UNITY_2019_2_OR_NEWER;UNITY_2019_3_OR_NEWER;PLATFORM_ARCH_64;UNITY_64;UNITY_INCLUDE_TESTS;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_PHYSICS;ENABLE_TEXTURE_STREAMING;ENABLE_UNET;ENABLE_LZMA;ENABLE_UNITYEVENTS;ENABLE_VR;ENABLE_WEBCAM;ENABLE_UNITYWEBREQUEST;ENABLE_WWW;ENABLE_CLOUD_SERVICES;ENABLE_CLOUD_SERVICES_COLLAB;ENABLE_CLOUD_SERVICES_COLLAB_SOFTLOCKS;ENABLE_CLOUD_SERVICES_ADS;ENABLE_CLOUD_SERVICES_USE_WEBREQUEST;ENABLE_CLOUD_SERVICES_CRASH_REPORTING;ENABLE_CLOUD_SERVICES_PURCHASING;ENABLE_CLOUD_SERVICES_ANALYTICS;ENABLE_CLOUD_SERVICES_UNET;ENABLE_CLOUD_SERVICES_BUILD;ENABLE_CLOUD_LICENSE;ENABLE_EDITOR_HUB_LICENSE;ENABLE_WEBSOCKET_CLIENT;ENABLE_DIRECTOR_AUDIO;ENABLE_DIRECTOR_TEXTURE;ENABLE_MANAGED_JOBS;ENABLE_MANAGED_TRANSFORM_JOBS;ENABLE_MANAGED_ANIMATION_JOBS;ENABLE_MANAGED_AUDIO_JOBS;INCLUDE_DYNAMIC_GI;ENABLE_MONO_BDWGC;ENABLE_SCRIPTING_GC_WBARRIERS;PLATFORM_SUPPORTS_MONO;RENDER_SOFTWARE_CURSOR;ENABLE_VIDEO;PLATFORM_STANDALONE;PLATFORM_STANDALONE_LINUX;UNITY_STANDALONE_LINUX;UNITY_STANDALONE;UNITY_STANDALONE_LINUX_API;ENABLE_RUNTIME_GI;ENABLE_MOVIES;ENABLE_NETWORK;ENABLE_CRUNCH_TEXTURE_COMPRESSION;ENABLE_CLUSTER_SYNC;ENABLE_CLUSTERINPUT;ENABLE_SPATIALTRACKING;ENABLE_MODULAR_UNITYENGINE_ASSEMBLIES;ENABLE_WEBSOCKET_HOST;ENABLE_MONO;NET_4_6;ENABLE_PROFILER;UNITY_ASSERTIONS;UNITY_EDITOR;UNITY_EDITOR_64;UNITY_EDITOR_LINUX;ENABLE_UNITY_COLLECTIONS_CHECKS;ENABLE_BURST_AOT;UNITY_TEAM_LICENSE;ENABLE_CUSTOM_RENDER_TEXTURE;ENABLE_DIRECTOR;ENABLE_LOCALIZATION;ENABLE_SPRITES;ENABLE_TERRAIN;ENABLE_TILEMAP;ENABLE_TIMELINE;ENABLE_LEGACY_INPUT_MANAGER;MIRROR;MIRROR_17_0_OR_NEWER;MIRROR_18_0_OR_NEWER;MIRROR_24_0_OR_NEWER;MIRROR_26_0_OR_NEWER;MIRROR_27_0_OR_NEWER;MIRROR_28_0_OR_NEWER;MIRROR_29_0_OR_NEWER;MIRROR_30_0_OR_NEWER;MIRROR_30_5_2_OR_NEWER;MIRROR_32_1_2_OR_NEWER;MIRROR_32_1_4_OR_NEWER;MIRROR_35_0_OR_NEWER;MIRROR_35_1_OR_NEWER;MIRROR_37_0_OR_NEWER;MIRROR_38_0_OR_NEWER;MIRROR_39_0_OR_NEWER;MIRROR_40_0_OR_NEWER;MIRROR_41_0_OR_NEWER;MIRROR_42_0_OR_NEWER;MIRROR_43_0_OR_NEWER;MIRROR_44_0_OR_NEWER;MIRROR_46_0_OR_NEWER;MIRROR_47_0_OR_NEWER;MIRROR_53_0_OR_NEWER;MIRROR_55_0_OR_NEWER;MIRROR_57_0_OR_NEWER;IGNORANCE;IGNORANCE_1;IGNORANCE_1_4;CSHARP_7_OR_LATER;CSHARP_7_3_OR_NEWER</DefineConstants>
|
<DefineConstants>DEBUG;TRACE;UNITY_2019_3_0;UNITY_2019_3;UNITY_2019;UNITY_5_3_OR_NEWER;UNITY_5_4_OR_NEWER;UNITY_5_5_OR_NEWER;UNITY_5_6_OR_NEWER;UNITY_2017_1_OR_NEWER;UNITY_2017_2_OR_NEWER;UNITY_2017_3_OR_NEWER;UNITY_2017_4_OR_NEWER;UNITY_2018_1_OR_NEWER;UNITY_2018_2_OR_NEWER;UNITY_2018_3_OR_NEWER;UNITY_2018_4_OR_NEWER;UNITY_2019_1_OR_NEWER;UNITY_2019_2_OR_NEWER;UNITY_2019_3_OR_NEWER;PLATFORM_ARCH_64;UNITY_64;UNITY_INCLUDE_TESTS;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_PHYSICS;ENABLE_TEXTURE_STREAMING;ENABLE_UNET;ENABLE_LZMA;ENABLE_UNITYEVENTS;ENABLE_VR;ENABLE_WEBCAM;ENABLE_UNITYWEBREQUEST;ENABLE_WWW;ENABLE_CLOUD_SERVICES;ENABLE_CLOUD_SERVICES_COLLAB;ENABLE_CLOUD_SERVICES_COLLAB_SOFTLOCKS;ENABLE_CLOUD_SERVICES_ADS;ENABLE_CLOUD_SERVICES_USE_WEBREQUEST;ENABLE_CLOUD_SERVICES_CRASH_REPORTING;ENABLE_CLOUD_SERVICES_PURCHASING;ENABLE_CLOUD_SERVICES_ANALYTICS;ENABLE_CLOUD_SERVICES_UNET;ENABLE_CLOUD_SERVICES_BUILD;ENABLE_CLOUD_LICENSE;ENABLE_EDITOR_HUB_LICENSE;ENABLE_WEBSOCKET_CLIENT;ENABLE_DIRECTOR_AUDIO;ENABLE_DIRECTOR_TEXTURE;ENABLE_MANAGED_JOBS;ENABLE_MANAGED_TRANSFORM_JOBS;ENABLE_MANAGED_ANIMATION_JOBS;ENABLE_MANAGED_AUDIO_JOBS;INCLUDE_DYNAMIC_GI;ENABLE_MONO_BDWGC;ENABLE_SCRIPTING_GC_WBARRIERS;PLATFORM_SUPPORTS_MONO;RENDER_SOFTWARE_CURSOR;ENABLE_VIDEO;PLATFORM_STANDALONE;PLATFORM_STANDALONE_LINUX;UNITY_STANDALONE_LINUX;UNITY_STANDALONE;UNITY_STANDALONE_LINUX_API;ENABLE_RUNTIME_GI;ENABLE_MOVIES;ENABLE_NETWORK;ENABLE_CRUNCH_TEXTURE_COMPRESSION;ENABLE_CLUSTER_SYNC;ENABLE_CLUSTERINPUT;ENABLE_SPATIALTRACKING;ENABLE_MODULAR_UNITYENGINE_ASSEMBLIES;ENABLE_WEBSOCKET_HOST;ENABLE_MONO;NET_4_6;ENABLE_PROFILER;UNITY_ASSERTIONS;UNITY_EDITOR;UNITY_EDITOR_64;UNITY_EDITOR_LINUX;ENABLE_UNITY_COLLECTIONS_CHECKS;ENABLE_BURST_AOT;UNITY_TEAM_LICENSE;ENABLE_CUSTOM_RENDER_TEXTURE;ENABLE_DIRECTOR;ENABLE_LOCALIZATION;ENABLE_SPRITES;ENABLE_TERRAIN;ENABLE_TILEMAP;ENABLE_TIMELINE;ENABLE_LEGACY_INPUT_MANAGER;MIRROR;MIRROR_17_0_OR_NEWER;MIRROR_18_0_OR_NEWER;MIRROR_24_0_OR_NEWER;MIRROR_26_0_OR_NEWER;MIRROR_27_0_OR_NEWER;MIRROR_28_0_OR_NEWER;MIRROR_29_0_OR_NEWER;MIRROR_30_0_OR_NEWER;MIRROR_30_5_2_OR_NEWER;MIRROR_32_1_2_OR_NEWER;MIRROR_32_1_4_OR_NEWER;MIRROR_35_0_OR_NEWER;MIRROR_35_1_OR_NEWER;MIRROR_37_0_OR_NEWER;MIRROR_38_0_OR_NEWER;MIRROR_39_0_OR_NEWER;MIRROR_40_0_OR_NEWER;MIRROR_41_0_OR_NEWER;MIRROR_42_0_OR_NEWER;MIRROR_43_0_OR_NEWER;MIRROR_44_0_OR_NEWER;MIRROR_46_0_OR_NEWER;MIRROR_47_0_OR_NEWER;MIRROR_53_0_OR_NEWER;MIRROR_55_0_OR_NEWER;MIRROR_57_0_OR_NEWER;IGNORANCE;IGNORANCE_1;IGNORANCE_1_4;CSHARP_7_OR_LATER;CSHARP_7_3_OR_NEWER;NET_STANDARD_2_0</DefineConstants>
|
||||||
<ErrorReport>prompt</ErrorReport>
|
|
||||||
<WarningLevel>4</WarningLevel>
|
|
||||||
<NoWarn>0169</NoWarn>
|
|
||||||
<AllowUnsafeBlocks>False</AllowUnsafeBlocks>
|
|
||||||
</PropertyGroup>
|
|
||||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
|
|
||||||
<DebugType>pdbonly</DebugType>
|
|
||||||
<Optimize>true</Optimize>
|
|
||||||
<OutputPath>Temp\bin\Release\</OutputPath>
|
|
||||||
<ErrorReport>prompt</ErrorReport>
|
<ErrorReport>prompt</ErrorReport>
|
||||||
<WarningLevel>4</WarningLevel>
|
<WarningLevel>4</WarningLevel>
|
||||||
<NoWarn>0169</NoWarn>
|
<NoWarn>0169</NoWarn>
|
||||||
|
|
@ -45,242 +36,242 @@
|
||||||
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||||||
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<Compile Include="Library\PackageCache\com.unity.timeline@1.2.10\Editor\Signals\SignalEmitterEditor.cs" />
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<Compile Include="Library/PackageCache/com.unity.timeline@1.2.10/Editor/Signals/SignalEmitterEditor.cs" />
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<Compile Include="Library\PackageCache\com.unity.timeline@1.2.10\Editor\Signals\SignalManager.cs" />
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<Compile Include="Library/PackageCache/com.unity.timeline@1.2.10/Editor/Signals/SignalManager.cs" />
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<Compile Include="Library\PackageCache\com.unity.timeline@1.2.10\Editor\Signals\SignalReceiverHeader.cs" />
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<Compile Include="Library/PackageCache/com.unity.timeline@1.2.10/Editor/Signals/SignalReceiverHeader.cs" />
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<Compile Include="Library/PackageCache/com.unity.timeline@1.2.10/Editor/Signals/SignalReceiverInspector.cs" />
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<Compile Include="Library\PackageCache\com.unity.timeline@1.2.10\Editor\Signals\SignalUtility.cs" />
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<Compile Include="Library/PackageCache/com.unity.timeline@1.2.10/Editor/Signals/SignalUtility.cs" />
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<Compile Include="Library\PackageCache\com.unity.timeline@1.2.10\Editor\Signals\Styles.cs" />
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<Compile Include="Library/PackageCache/com.unity.timeline@1.2.10/Editor/Signals/Styles.cs" />
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<Compile Include="Library\PackageCache\com.unity.timeline@1.2.10\Editor\Signals\TreeView\SignalListFactory.cs" />
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<Compile Include="Library/PackageCache/com.unity.timeline@1.2.10/Editor/Signals/TreeView/SignalListFactory.cs" />
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<Compile Include="Library\PackageCache\com.unity.timeline@1.2.10\Editor\Signals\TreeView\SignalReceiverItem.cs" />
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<Compile Include="Library/PackageCache/com.unity.timeline@1.2.10/Editor/Signals/TreeView/SignalReceiverItem.cs" />
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<Compile Include="Library/PackageCache/com.unity.timeline@1.2.10/Editor/Signals/TreeView/SignalReceiverTreeView.cs" />
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<Compile Include="Library/PackageCache/com.unity.timeline@1.2.10/Editor/State/SequenceHierarchy.cs" />
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<Compile Include="Library\PackageCache\com.unity.timeline@1.2.10\Editor\State\SequencePath.cs" />
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<Compile Include="Library/PackageCache/com.unity.timeline@1.2.10/Editor/State/SequencePath.cs" />
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<Compile Include="Library\PackageCache\com.unity.timeline@1.2.10\Editor\State\SequenceState.cs" />
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<Compile Include="Library/PackageCache/com.unity.timeline@1.2.10/Editor/State/SequenceState.cs" />
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<Compile Include="Library\PackageCache\com.unity.timeline@1.2.10\Editor\State\WindowState.cs" />
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<Compile Include="Library/PackageCache/com.unity.timeline@1.2.10/Editor/State/WindowState.cs" />
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<Compile Include="Library\PackageCache\com.unity.timeline@1.2.10\Editor\TimelineEditor.cs" />
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<Compile Include="Library/PackageCache/com.unity.timeline@1.2.10/Editor/TimelineEditor.cs" />
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<Compile Include="Library\PackageCache\com.unity.timeline@1.2.10\Editor\TimelineHelpers.cs" />
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<Compile Include="Library/PackageCache/com.unity.timeline@1.2.10/Editor/TimelineHelpers.cs" />
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<Compile Include="Library\PackageCache\com.unity.timeline@1.2.10\Editor\TimelineSelection.cs" />
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<Compile Include="Library/PackageCache/com.unity.timeline@1.2.10/Editor/TimelineSelection.cs" />
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<Compile Include="Library\PackageCache\com.unity.timeline@1.2.10\Editor\TimelineUtility.cs" />
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<Compile Include="Library/PackageCache/com.unity.timeline@1.2.10/Editor/TimelineUtility.cs" />
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<Compile Include="Library/PackageCache/com.unity.timeline@1.2.10/Editor/Tooltip.cs" />
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<Compile Include="Library/PackageCache/com.unity.timeline@1.2.10/Editor/Trackhead.cs" />
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<Compile Include="Library\PackageCache\com.unity.timeline@1.2.10\Editor\UnityEditorInternals.cs" />
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<Compile Include="Library/PackageCache/com.unity.timeline@1.2.10/Editor/UnityEditorInternals.cs" />
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<Compile Include="Library/PackageCache/com.unity.timeline@1.2.10/Editor/Utilities/AnimatedParameterCache.cs" />
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<Compile Include="Library/PackageCache/com.unity.timeline@1.2.10/Editor/Utilities/AnimatedParameterUtility.cs" />
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<Compile Include="Library/PackageCache/com.unity.timeline@1.2.10/Editor/Utilities/BindingUtility.cs" />
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<Compile Include="Library\PackageCache\com.unity.timeline@1.2.10\Editor\Utilities\BreadcrumbDrawer.cs" />
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<Compile Include="Library/PackageCache/com.unity.timeline@1.2.10/Editor/Utilities/BreadcrumbDrawer.cs" />
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<Compile Include="Library\PackageCache\com.unity.timeline@1.2.10\Editor\Utilities\ClipModifier.cs" />
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<Compile Include="Library/PackageCache/com.unity.timeline@1.2.10/Editor/Utilities/ClipModifier.cs" />
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<Compile Include="Library\PackageCache\com.unity.timeline@1.2.10\Editor\Utilities\Clipboard.cs" />
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<Compile Include="Library/PackageCache/com.unity.timeline@1.2.10/Editor/Utilities/Clipboard.cs" />
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<Compile Include="Library\PackageCache\com.unity.timeline@1.2.10\Editor\Utilities\ControlPlayableUtility.cs" />
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<Compile Include="Library/PackageCache/com.unity.timeline@1.2.10/Editor/Utilities/ControlPlayableUtility.cs" />
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<Compile Include="Library/PackageCache/com.unity.timeline@1.2.10/Editor/Utilities/CustomTrackDrawerAttribute.cs" />
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<Compile Include="Library\PackageCache\com.unity.timeline@1.2.10\Editor\Utilities\DisplayNameHelper.cs" />
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<Compile Include="Library/PackageCache/com.unity.timeline@1.2.10/Editor/Utilities/DisplayNameHelper.cs" />
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<Compile Include="Library\PackageCache\com.unity.timeline@1.2.10\Editor\Utilities\GUIColorOverride.cs" />
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<Compile Include="Library/PackageCache/com.unity.timeline@1.2.10/Editor/Utilities/GUIColorOverride.cs" />
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<Compile Include="Library/PackageCache/com.unity.timeline@1.2.10/Editor/Utilities/GUIGroupScope.cs" />
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<Compile Include="Library\PackageCache\com.unity.timeline@1.2.10\Editor\Utilities\GUIMixedValueScope.cs" />
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<Compile Include="Library/PackageCache/com.unity.timeline@1.2.10/Editor/Utilities/GUIMixedValueScope.cs" />
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<Compile Include="Library\PackageCache\com.unity.timeline@1.2.10\Editor\Utilities\GUIViewportScope.cs" />
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<Compile Include="Library/PackageCache/com.unity.timeline@1.2.10/Editor/Utilities/GUIViewportScope.cs" />
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<Compile Include="Library\PackageCache\com.unity.timeline@1.2.10\Editor\Utilities\Graphics.cs" />
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<Compile Include="Library/PackageCache/com.unity.timeline@1.2.10/Editor/Utilities/Graphics.cs" />
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<Compile Include="Library/PackageCache/com.unity.timeline@1.2.10/Editor/Utilities/KeyTraverser.cs" />
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<Compile Include="Library\PackageCache\com.unity.timeline@1.2.10\Editor\Utilities\MarkerModifier.cs" />
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<Compile Include="Library/PackageCache/com.unity.timeline@1.2.10/Editor/Utilities/MarkerModifier.cs" />
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<Compile Include="Library\PackageCache\com.unity.timeline@1.2.10\Editor\Utilities\ObjectExtension.cs" />
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<Compile Include="Library/PackageCache/com.unity.timeline@1.2.10/Editor/Utilities/ObjectExtension.cs" />
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<Compile Include="Library\PackageCache\com.unity.timeline@1.2.10\Editor\Utilities\ObjectReferenceField.cs" />
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<Compile Include="Library/PackageCache/com.unity.timeline@1.2.10/Editor/Utilities/ObjectReferenceField.cs" />
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<Compile Include="Library\PackageCache\com.unity.timeline@1.2.10\Editor\Utilities\PropertyCollector.cs" />
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<Compile Include="Library/PackageCache/com.unity.timeline@1.2.10/Editor/Utilities/PropertyCollector.cs" />
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<Compile Include="Library\PackageCache\com.unity.timeline@1.2.10\Editor\Utilities\Range.cs" />
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<Compile Include="Library/PackageCache/com.unity.timeline@1.2.10/Editor/Utilities/Range.cs" />
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<Compile Include="Library\PackageCache\com.unity.timeline@1.2.10\Editor\Utilities\SequenceSelectorNameFormater.cs" />
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<Compile Include="Library/PackageCache/com.unity.timeline@1.2.10/Editor/Utilities/SequenceSelectorNameFormater.cs" />
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<Compile Include="Library\PackageCache\com.unity.timeline@1.2.10\Editor\Utilities\SpacePartitioner.cs" />
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<Compile Include="Library/PackageCache/com.unity.timeline@1.2.10/Editor/Utilities/SpacePartitioner.cs" />
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<Compile Include="Library\PackageCache\com.unity.timeline@1.2.10\Editor\Utilities\StyleManager.cs" />
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<Compile Include="Library/PackageCache/com.unity.timeline@1.2.10/Editor/Utilities/StyleManager.cs" />
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<Compile Include="Library\PackageCache\com.unity.timeline@1.2.10\Editor\Utilities\StyleNormalColorOverride.cs" />
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<Compile Include="Library/PackageCache/com.unity.timeline@1.2.10/Editor/Utilities/StyleNormalColorOverride.cs" />
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<Compile Include="Library\PackageCache\com.unity.timeline@1.2.10\Editor\Utilities\TimeReferenceUtility.cs" />
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<Compile Include="Library/PackageCache/com.unity.timeline@1.2.10/Editor/Utilities/TimeReferenceUtility.cs" />
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<Compile Include="Library\PackageCache\com.unity.timeline@1.2.10\Editor\Utilities\TimelineKeyboardNavigation.cs" />
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<Compile Include="Library/PackageCache/com.unity.timeline@1.2.10/Editor/Utilities/TimelineKeyboardNavigation.cs" />
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<Compile Include="Library\PackageCache\com.unity.timeline@1.2.10\Editor\Utilities\TrackModifier.cs" />
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<Compile Include="Library/PackageCache/com.unity.timeline@1.2.10/Editor/Utilities/TrackModifier.cs" />
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<Compile Include="Library\PackageCache\com.unity.timeline@1.2.10\Editor\Utilities\TrackResourceCache.cs" />
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<Compile Include="Library/PackageCache/com.unity.timeline@1.2.10/Editor/Utilities/TrackResourceCache.cs" />
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<Compile Include="Library/PackageCache/com.unity.timeline@1.2.10/Editor/Utilities/TypeUtility.cs" />
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<Compile Include="Library/PackageCache/com.unity.timeline@1.2.10/Editor/Window/Modes/TimeReferenceMode.cs" />
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<Compile Include="Library\PackageCache\com.unity.timeline@1.2.10\Editor\Window\TimelineMarkerHeaderGUI.cs" />
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<Compile Include="Library/PackageCache/com.unity.timeline@1.2.10/Editor/Window/TimelineMarkerHeaderGUI.cs" />
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<Compile Include="Library\PackageCache\com.unity.timeline@1.2.10\Editor\Window\TimelineWindow.cs" />
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<Compile Include="Library/PackageCache/com.unity.timeline@1.2.10/Editor/Window/TimelineWindow.cs" />
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<Compile Include="Library/PackageCache/com.unity.timeline@1.2.10/Editor/Window/TimelineWindowTimeControl.cs" />
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||||||
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||||||
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<Compile Include="Library/PackageCache/com.unity.timeline@1.2.10/Editor/Window/WindowConstants.cs" />
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||||||
<Compile Include="Library\PackageCache\com.unity.timeline@1.2.10\Editor\inspectors\ClipInspector\ClipInspectorCurveEditor.cs" />
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|
||||||
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<Compile Include="Library/PackageCache/com.unity.timeline@1.2.10/Editor/inspectors/ClipInspector/ClipInspectorSelectionInfo.cs" />
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||||||
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<Compile Include="Library/PackageCache/com.unity.timeline@1.2.10/Editor/inspectors/CurvesOwner/CurvesOwnerInspectorHelper.cs" />
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||||||
<Compile Include="Library\PackageCache\com.unity.timeline@1.2.10\Editor\inspectors\CurvesOwner\ICurvesOwnerInspectorWrapper.cs" />
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<Compile Include="Library/PackageCache/com.unity.timeline@1.2.10/Editor/inspectors/CurvesOwner/ICurvesOwnerInspectorWrapper.cs" />
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||||||
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<Compile Include="Library/PackageCache/com.unity.timeline@1.2.10/Editor/inspectors/DirectorNamedColorInspector.cs" />
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||||||
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<Compile Include="Library/PackageCache/com.unity.timeline@1.2.10/Editor/inspectors/EditorClip.cs" />
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||||||
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<Compile Include="Library/PackageCache/com.unity.timeline@1.2.10/Editor/inspectors/EditorClipFactory.cs" />
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||||||
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<Compile Include="Library/PackageCache/com.unity.timeline@1.2.10/Editor/inspectors/GroupTrackInspector.cs" />
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||||||
<Compile Include="Library\PackageCache\com.unity.timeline@1.2.10\Editor\inspectors\MarkerInspector.cs" />
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<Compile Include="Library/PackageCache/com.unity.timeline@1.2.10/Editor/inspectors/MarkerInspector.cs" />
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<Compile Include="Library\PackageCache\com.unity.timeline@1.2.10\Editor\inspectors\TimeFieldDrawer.cs" />
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<Compile Include="Library/PackageCache/com.unity.timeline@1.2.10/Editor/inspectors/TimeFieldDrawer.cs" />
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||||||
<Compile Include="Library\PackageCache\com.unity.timeline@1.2.10\Editor\inspectors\TimelineAssetInspector.cs" />
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<Compile Include="Library/PackageCache/com.unity.timeline@1.2.10/Editor/inspectors/TimelineAssetInspector.cs" />
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||||||
<Compile Include="Library\PackageCache\com.unity.timeline@1.2.10\Editor\inspectors\TimelineInspectorUtility.cs" />
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<Compile Include="Library/PackageCache/com.unity.timeline@1.2.10/Editor/inspectors/TimelineInspectorUtility.cs" />
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||||||
<Compile Include="Library\PackageCache\com.unity.timeline@1.2.10\Editor\inspectors\TrackAssetInspector.cs" />
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<Compile Include="Library/PackageCache/com.unity.timeline@1.2.10/Editor/inspectors/TrackAssetInspector.cs" />
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||||||
<Compile Include="Library\PackageCache\com.unity.timeline@1.2.10\Editor\treeview\AnimationTrackKeyDataSource.cs" />
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<Compile Include="Library/PackageCache/com.unity.timeline@1.2.10/Editor/treeview/AnimationTrackKeyDataSource.cs" />
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||||||
<Compile Include="Library\PackageCache\com.unity.timeline@1.2.10\Editor\treeview\Control.cs" />
|
<Compile Include="Library/PackageCache/com.unity.timeline@1.2.10/Editor/treeview/Control.cs" />
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||||||
<Compile Include="Library\PackageCache\com.unity.timeline@1.2.10\Editor\treeview\Drawers\AnimationTrackDrawer.cs" />
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<Compile Include="Library/PackageCache/com.unity.timeline@1.2.10/Editor/treeview/Drawers/AnimationTrackDrawer.cs" />
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||||||
<Compile Include="Library\PackageCache\com.unity.timeline@1.2.10\Editor\treeview\Drawers\ClipDrawer.cs" />
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<Compile Include="Library/PackageCache/com.unity.timeline@1.2.10/Editor/treeview/Drawers/ClipDrawer.cs" />
|
||||||
<Compile Include="Library\PackageCache\com.unity.timeline@1.2.10\Editor\treeview\Drawers\InfiniteTrackDrawer.cs" />
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<Compile Include="Library/PackageCache/com.unity.timeline@1.2.10/Editor/treeview/Drawers/InfiniteTrackDrawer.cs" />
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||||||
<Compile Include="Library\PackageCache\com.unity.timeline@1.2.10\Editor\treeview\Drawers\Layers\ClipsLayer.cs" />
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<Compile Include="Library/PackageCache/com.unity.timeline@1.2.10/Editor/treeview/Drawers/Layers/ClipsLayer.cs" />
|
||||||
<Compile Include="Library\PackageCache\com.unity.timeline@1.2.10\Editor\treeview\Drawers\Layers\ItemsLayer.cs" />
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<Compile Include="Library/PackageCache/com.unity.timeline@1.2.10/Editor/treeview/Drawers/Layers/ItemsLayer.cs" />
|
||||||
<Compile Include="Library\PackageCache\com.unity.timeline@1.2.10\Editor\treeview\Drawers\Layers\MarkersLayer.cs" />
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<Compile Include="Library/PackageCache/com.unity.timeline@1.2.10/Editor/treeview/Drawers/Layers/MarkersLayer.cs" />
|
||||||
<Compile Include="Library\PackageCache\com.unity.timeline@1.2.10\Editor\treeview\Drawers\TrackDrawer.cs" />
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<Compile Include="Library/PackageCache/com.unity.timeline@1.2.10/Editor/treeview/Drawers/TrackDrawer.cs" />
|
||||||
<Compile Include="Library\PackageCache\com.unity.timeline@1.2.10\Editor\treeview\Drawers\TrackItemsDrawer.cs" />
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<Compile Include="Library/PackageCache/com.unity.timeline@1.2.10/Editor/treeview/Drawers/TrackItemsDrawer.cs" />
|
||||||
<Compile Include="Library\PackageCache\com.unity.timeline@1.2.10\Editor\treeview\IPropertyKeyDataSource.cs" />
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<Compile Include="Library/PackageCache/com.unity.timeline@1.2.10/Editor/treeview/IPropertyKeyDataSource.cs" />
|
||||||
<Compile Include="Library\PackageCache\com.unity.timeline@1.2.10\Editor\treeview\IRowGUI.cs" />
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<Compile Include="Library/PackageCache/com.unity.timeline@1.2.10/Editor/treeview/IRowGUI.cs" />
|
||||||
<Compile Include="Library\PackageCache\com.unity.timeline@1.2.10\Editor\treeview\InlineCurveEditor.cs" />
|
<Compile Include="Library/PackageCache/com.unity.timeline@1.2.10/Editor/treeview/InlineCurveEditor.cs" />
|
||||||
<Compile Include="Library\PackageCache\com.unity.timeline@1.2.10\Editor\treeview\ItemGui\ISelectable.cs" />
|
<Compile Include="Library/PackageCache/com.unity.timeline@1.2.10/Editor/treeview/ItemGui/ISelectable.cs" />
|
||||||
<Compile Include="Library\PackageCache\com.unity.timeline@1.2.10\Editor\treeview\ItemGui\TimelineClipGUI.cs" />
|
<Compile Include="Library/PackageCache/com.unity.timeline@1.2.10/Editor/treeview/ItemGui/TimelineClipGUI.cs" />
|
||||||
<Compile Include="Library\PackageCache\com.unity.timeline@1.2.10\Editor\treeview\ItemGui\TimelineItemGUI.cs" />
|
<Compile Include="Library/PackageCache/com.unity.timeline@1.2.10/Editor/treeview/ItemGui/TimelineItemGUI.cs" />
|
||||||
<Compile Include="Library\PackageCache\com.unity.timeline@1.2.10\Editor\treeview\ItemGui\TimelineMarkerClusterGUI.cs" />
|
<Compile Include="Library/PackageCache/com.unity.timeline@1.2.10/Editor/treeview/ItemGui/TimelineMarkerClusterGUI.cs" />
|
||||||
<Compile Include="Library\PackageCache\com.unity.timeline@1.2.10\Editor\treeview\ItemGui\TimelineMarkerGUI.cs" />
|
<Compile Include="Library/PackageCache/com.unity.timeline@1.2.10/Editor/treeview/ItemGui/TimelineMarkerGUI.cs" />
|
||||||
<Compile Include="Library\PackageCache\com.unity.timeline@1.2.10\Editor\treeview\ManipulationsClips.cs" />
|
<Compile Include="Library/PackageCache/com.unity.timeline@1.2.10/Editor/treeview/ManipulationsClips.cs" />
|
||||||
<Compile Include="Library\PackageCache\com.unity.timeline@1.2.10\Editor\treeview\ManipulationsTimeline.cs" />
|
<Compile Include="Library/PackageCache/com.unity.timeline@1.2.10/Editor/treeview/ManipulationsTimeline.cs" />
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||||||
<Compile Include="Library\PackageCache\com.unity.timeline@1.2.10\Editor\treeview\ManipulationsTracks.cs" />
|
<Compile Include="Library/PackageCache/com.unity.timeline@1.2.10/Editor/treeview/ManipulationsTracks.cs" />
|
||||||
<Compile Include="Library\PackageCache\com.unity.timeline@1.2.10\Editor\treeview\Manipulator.cs" />
|
<Compile Include="Library/PackageCache/com.unity.timeline@1.2.10/Editor/treeview/Manipulator.cs" />
|
||||||
<Compile Include="Library\PackageCache\com.unity.timeline@1.2.10\Editor\treeview\PickerUtils.cs" />
|
<Compile Include="Library/PackageCache/com.unity.timeline@1.2.10/Editor/treeview/PickerUtils.cs" />
|
||||||
<Compile Include="Library\PackageCache\com.unity.timeline@1.2.10\Editor\treeview\Snapping\IAttractable.cs" />
|
<Compile Include="Library/PackageCache/com.unity.timeline@1.2.10/Editor/treeview/Snapping/IAttractable.cs" />
|
||||||
<Compile Include="Library\PackageCache\com.unity.timeline@1.2.10\Editor\treeview\Snapping\ISnappable.cs" />
|
<Compile Include="Library/PackageCache/com.unity.timeline@1.2.10/Editor/treeview/Snapping/ISnappable.cs" />
|
||||||
<Compile Include="Library\PackageCache\com.unity.timeline@1.2.10\Editor\treeview\Snapping\SnapEngine.cs" />
|
<Compile Include="Library/PackageCache/com.unity.timeline@1.2.10/Editor/treeview/Snapping/SnapEngine.cs" />
|
||||||
<Compile Include="Library\PackageCache\com.unity.timeline@1.2.10\Editor\treeview\TimelineClipHandle.cs" />
|
<Compile Include="Library/PackageCache/com.unity.timeline@1.2.10/Editor/treeview/TimelineClipHandle.cs" />
|
||||||
<Compile Include="Library\PackageCache\com.unity.timeline@1.2.10\Editor\treeview\TimelineClipUnion.cs" />
|
<Compile Include="Library/PackageCache/com.unity.timeline@1.2.10/Editor/treeview/TimelineClipUnion.cs" />
|
||||||
<Compile Include="Library\PackageCache\com.unity.timeline@1.2.10\Editor\treeview\TimelineDataSource.cs" />
|
<Compile Include="Library/PackageCache/com.unity.timeline@1.2.10/Editor/treeview/TimelineDataSource.cs" />
|
||||||
<Compile Include="Library\PackageCache\com.unity.timeline@1.2.10\Editor\treeview\TimelineDragging.cs" />
|
<Compile Include="Library/PackageCache/com.unity.timeline@1.2.10/Editor/treeview/TimelineDragging.cs" />
|
||||||
<Compile Include="Library\PackageCache\com.unity.timeline@1.2.10\Editor\treeview\TimelineGroupGUI.cs" />
|
<Compile Include="Library/PackageCache/com.unity.timeline@1.2.10/Editor/treeview/TimelineGroupGUI.cs" />
|
||||||
<Compile Include="Library\PackageCache\com.unity.timeline@1.2.10\Editor\treeview\TimelineTrackBaseGUI.cs" />
|
<Compile Include="Library/PackageCache/com.unity.timeline@1.2.10/Editor/treeview/TimelineTrackBaseGUI.cs" />
|
||||||
<Compile Include="Library\PackageCache\com.unity.timeline@1.2.10\Editor\treeview\TimelineTrackErrorGUI.cs" />
|
<Compile Include="Library/PackageCache/com.unity.timeline@1.2.10/Editor/treeview/TimelineTrackErrorGUI.cs" />
|
||||||
<Compile Include="Library\PackageCache\com.unity.timeline@1.2.10\Editor\treeview\TimelineTrackGUI.cs" />
|
<Compile Include="Library/PackageCache/com.unity.timeline@1.2.10/Editor/treeview/TimelineTrackGUI.cs" />
|
||||||
<Compile Include="Library\PackageCache\com.unity.timeline@1.2.10\Editor\treeview\TimelineTreeView.cs" />
|
<Compile Include="Library/PackageCache/com.unity.timeline@1.2.10/Editor/treeview/TimelineTreeView.cs" />
|
||||||
<Compile Include="Library\PackageCache\com.unity.timeline@1.2.10\Editor\treeview\TimelineTreeViewGUI.cs" />
|
<Compile Include="Library/PackageCache/com.unity.timeline@1.2.10/Editor/treeview/TimelineTreeViewGUI.cs" />
|
||||||
<Compile Include="Library\PackageCache\com.unity.timeline@1.2.10\Editor\treeview\TrackPropertyCurvesDataSource.cs" />
|
<Compile Include="Library/PackageCache/com.unity.timeline@1.2.10/Editor/treeview/TrackPropertyCurvesDataSource.cs" />
|
||||||
<None Include="Library\PackageCache\com.unity.timeline@1.2.10\Editor\StyleSheets\res\Timeline_LightSkin.txt" />
|
<None Include="Library/PackageCache/com.unity.timeline@1.2.10/Editor/StyleSheets/res/Timeline_LightSkin.txt" />
|
||||||
<None Include="Library\PackageCache\com.unity.timeline@1.2.10\Editor\StyleSheets\Extensions\dark.uss" />
|
<None Include="Library/PackageCache/com.unity.timeline@1.2.10/Editor/StyleSheets/Extensions/dark.uss" />
|
||||||
<None Include="Library\PackageCache\com.unity.timeline@1.2.10\Editor\StyleSheets\res\Timeline_DarkSkin.txt" />
|
<None Include="Library/PackageCache/com.unity.timeline@1.2.10/Editor/StyleSheets/res/Timeline_DarkSkin.txt" />
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||||||
<None Include="Library\PackageCache\com.unity.timeline@1.2.10\Editor\StyleSheets\Extensions\light.uss" />
|
<None Include="Library/PackageCache/com.unity.timeline@1.2.10/Editor/StyleSheets/Extensions/light.uss" />
|
||||||
<None Include="Library\PackageCache\com.unity.timeline@1.2.10\Editor\StyleSheets\Extensions\common.uss" />
|
<None Include="Library/PackageCache/com.unity.timeline@1.2.10/Editor/StyleSheets/Extensions/common.uss" />
|
||||||
<Reference Include="UnityEngine">
|
<Reference Include="UnityEngine">
|
||||||
<HintPath>/home/warlock/Unity/Hub/Editor/2019.3.0f6/Editor/Data/Managed/UnityEngine/UnityEngine.dll</HintPath>
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<HintPath>/home/warlock/Unity/Hub/Editor/2019.3.0f6/Editor/Data/Managed/UnityEngine/UnityEngine.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
|
|
|
||||||
|
|
@ -28,15 +28,6 @@
|
||||||
<NoWarn>0169</NoWarn>
|
<NoWarn>0169</NoWarn>
|
||||||
<AllowUnsafeBlocks>False</AllowUnsafeBlocks>
|
<AllowUnsafeBlocks>False</AllowUnsafeBlocks>
|
||||||
</PropertyGroup>
|
</PropertyGroup>
|
||||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
|
|
||||||
<DebugType>pdbonly</DebugType>
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|
||||||
<Optimize>true</Optimize>
|
|
||||||
<OutputPath>Temp\bin\Release\</OutputPath>
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|
||||||
<ErrorReport>prompt</ErrorReport>
|
|
||||||
<WarningLevel>4</WarningLevel>
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|
||||||
<NoWarn>0169</NoWarn>
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|
||||||
<AllowUnsafeBlocks>False</AllowUnsafeBlocks>
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|
||||||
</PropertyGroup>
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|
||||||
<PropertyGroup>
|
<PropertyGroup>
|
||||||
<NoConfig>true</NoConfig>
|
<NoConfig>true</NoConfig>
|
||||||
<NoStdLib>true</NoStdLib>
|
<NoStdLib>true</NoStdLib>
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||||||
|
|
@ -45,76 +36,76 @@
|
||||||
<ImplicitlyExpandDesignTimeFacades>false</ImplicitlyExpandDesignTimeFacades>
|
<ImplicitlyExpandDesignTimeFacades>false</ImplicitlyExpandDesignTimeFacades>
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</PropertyGroup>
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</PropertyGroup>
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<ItemGroup>
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<ItemGroup>
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||||||
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||||||
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||||||
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||||||
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||||||
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||||||
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||||||
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||||||
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@ -22,16 +22,7 @@
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||||||
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||||||
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||||||
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||||||
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||||||
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||||||
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<Compile Include="\home\warlock\Unity\Hub\Editor\2019.3.0f6\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.ugui\Editor\EventSystem\Physics2DRaycasterEditor.cs" />
|
<Compile Include="/home/warlock/Unity/Hub/Editor/2019.3.0f6/Editor/Data/Resources/PackageManager/BuiltInPackages/com.unity.ugui/Editor/EventSystem/Physics2DRaycasterEditor.cs" />
|
||||||
<Compile Include="\home\warlock\Unity\Hub\Editor\2019.3.0f6\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.ugui\Editor\EventSystem\PhysicsRaycasterEditor.cs" />
|
<Compile Include="/home/warlock/Unity/Hub/Editor/2019.3.0f6/Editor/Data/Resources/PackageManager/BuiltInPackages/com.unity.ugui/Editor/EventSystem/PhysicsRaycasterEditor.cs" />
|
||||||
<Compile Include="\home\warlock\Unity\Hub\Editor\2019.3.0f6\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.ugui\Editor\Properties\AssemblyInfo.cs" />
|
<Compile Include="/home/warlock/Unity/Hub/Editor/2019.3.0f6/Editor/Data/Resources/PackageManager/BuiltInPackages/com.unity.ugui/Editor/Properties/AssemblyInfo.cs" />
|
||||||
<Compile Include="\home\warlock\Unity\Hub\Editor\2019.3.0f6\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.ugui\Editor\UI\AspectRatioFitterEditor.cs" />
|
<Compile Include="/home/warlock/Unity/Hub/Editor/2019.3.0f6/Editor/Data/Resources/PackageManager/BuiltInPackages/com.unity.ugui/Editor/UI/AspectRatioFitterEditor.cs" />
|
||||||
<Compile Include="\home\warlock\Unity\Hub\Editor\2019.3.0f6\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.ugui\Editor\UI\ButtonEditor.cs" />
|
<Compile Include="/home/warlock/Unity/Hub/Editor/2019.3.0f6/Editor/Data/Resources/PackageManager/BuiltInPackages/com.unity.ugui/Editor/UI/ButtonEditor.cs" />
|
||||||
<Compile Include="\home\warlock\Unity\Hub\Editor\2019.3.0f6\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.ugui\Editor\UI\CanvasScalerEditor.cs" />
|
<Compile Include="/home/warlock/Unity/Hub/Editor/2019.3.0f6/Editor/Data/Resources/PackageManager/BuiltInPackages/com.unity.ugui/Editor/UI/CanvasScalerEditor.cs" />
|
||||||
<Compile Include="\home\warlock\Unity\Hub\Editor\2019.3.0f6\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.ugui\Editor\UI\ContentSizeFitterEditor.cs" />
|
<Compile Include="/home/warlock/Unity/Hub/Editor/2019.3.0f6/Editor/Data/Resources/PackageManager/BuiltInPackages/com.unity.ugui/Editor/UI/ContentSizeFitterEditor.cs" />
|
||||||
<Compile Include="\home\warlock\Unity\Hub\Editor\2019.3.0f6\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.ugui\Editor\UI\DropdownEditor.cs" />
|
<Compile Include="/home/warlock/Unity/Hub/Editor/2019.3.0f6/Editor/Data/Resources/PackageManager/BuiltInPackages/com.unity.ugui/Editor/UI/DropdownEditor.cs" />
|
||||||
<Compile Include="\home\warlock\Unity\Hub\Editor\2019.3.0f6\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.ugui\Editor\UI\GraphicEditor.cs" />
|
<Compile Include="/home/warlock/Unity/Hub/Editor/2019.3.0f6/Editor/Data/Resources/PackageManager/BuiltInPackages/com.unity.ugui/Editor/UI/GraphicEditor.cs" />
|
||||||
<Compile Include="\home\warlock\Unity\Hub\Editor\2019.3.0f6\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.ugui\Editor\UI\GridLayoutGroupEditor.cs" />
|
<Compile Include="/home/warlock/Unity/Hub/Editor/2019.3.0f6/Editor/Data/Resources/PackageManager/BuiltInPackages/com.unity.ugui/Editor/UI/GridLayoutGroupEditor.cs" />
|
||||||
<Compile Include="\home\warlock\Unity\Hub\Editor\2019.3.0f6\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.ugui\Editor\UI\HorizontalOrVerticalLayoutGroupEditor.cs" />
|
<Compile Include="/home/warlock/Unity/Hub/Editor/2019.3.0f6/Editor/Data/Resources/PackageManager/BuiltInPackages/com.unity.ugui/Editor/UI/HorizontalOrVerticalLayoutGroupEditor.cs" />
|
||||||
<Compile Include="\home\warlock\Unity\Hub\Editor\2019.3.0f6\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.ugui\Editor\UI\ImageEditor.cs" />
|
<Compile Include="/home/warlock/Unity/Hub/Editor/2019.3.0f6/Editor/Data/Resources/PackageManager/BuiltInPackages/com.unity.ugui/Editor/UI/ImageEditor.cs" />
|
||||||
<Compile Include="\home\warlock\Unity\Hub\Editor\2019.3.0f6\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.ugui\Editor\UI\InputFieldEditor.cs" />
|
<Compile Include="/home/warlock/Unity/Hub/Editor/2019.3.0f6/Editor/Data/Resources/PackageManager/BuiltInPackages/com.unity.ugui/Editor/UI/InputFieldEditor.cs" />
|
||||||
<Compile Include="\home\warlock\Unity\Hub\Editor\2019.3.0f6\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.ugui\Editor\UI\InterceptedEventsPreview.cs" />
|
<Compile Include="/home/warlock/Unity/Hub/Editor/2019.3.0f6/Editor/Data/Resources/PackageManager/BuiltInPackages/com.unity.ugui/Editor/UI/InterceptedEventsPreview.cs" />
|
||||||
<Compile Include="\home\warlock\Unity\Hub\Editor\2019.3.0f6\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.ugui\Editor\UI\LayoutElementEditor.cs" />
|
<Compile Include="/home/warlock/Unity/Hub/Editor/2019.3.0f6/Editor/Data/Resources/PackageManager/BuiltInPackages/com.unity.ugui/Editor/UI/LayoutElementEditor.cs" />
|
||||||
<Compile Include="\home\warlock\Unity\Hub\Editor\2019.3.0f6\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.ugui\Editor\UI\LayoutPropertiesPreview.cs" />
|
<Compile Include="/home/warlock/Unity/Hub/Editor/2019.3.0f6/Editor/Data/Resources/PackageManager/BuiltInPackages/com.unity.ugui/Editor/UI/LayoutPropertiesPreview.cs" />
|
||||||
<Compile Include="\home\warlock\Unity\Hub\Editor\2019.3.0f6\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.ugui\Editor\UI\MaskEditor.cs" />
|
<Compile Include="/home/warlock/Unity/Hub/Editor/2019.3.0f6/Editor/Data/Resources/PackageManager/BuiltInPackages/com.unity.ugui/Editor/UI/MaskEditor.cs" />
|
||||||
<Compile Include="\home\warlock\Unity\Hub\Editor\2019.3.0f6\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.ugui\Editor\UI\MenuOptions.cs" />
|
<Compile Include="/home/warlock/Unity/Hub/Editor/2019.3.0f6/Editor/Data/Resources/PackageManager/BuiltInPackages/com.unity.ugui/Editor/UI/MenuOptions.cs" />
|
||||||
<Compile Include="\home\warlock\Unity\Hub\Editor\2019.3.0f6\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.ugui\Editor\UI\PrefabLayoutRebuilder.cs" />
|
<Compile Include="/home/warlock/Unity/Hub/Editor/2019.3.0f6/Editor/Data/Resources/PackageManager/BuiltInPackages/com.unity.ugui/Editor/UI/PrefabLayoutRebuilder.cs" />
|
||||||
<Compile Include="\home\warlock\Unity\Hub\Editor\2019.3.0f6\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.ugui\Editor\UI\PropertyDrawers\AnimationTriggersDrawer.cs" />
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<Compile Include="/home/warlock/Unity/Hub/Editor/2019.3.0f6/Editor/Data/Resources/PackageManager/BuiltInPackages/com.unity.ugui/Editor/UI/PropertyDrawers/AnimationTriggersDrawer.cs" />
|
||||||
<Compile Include="\home\warlock\Unity\Hub\Editor\2019.3.0f6\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.ugui\Editor\UI\PropertyDrawers\ColorBlockDrawer.cs" />
|
<Compile Include="/home/warlock/Unity/Hub/Editor/2019.3.0f6/Editor/Data/Resources/PackageManager/BuiltInPackages/com.unity.ugui/Editor/UI/PropertyDrawers/ColorBlockDrawer.cs" />
|
||||||
<Compile Include="\home\warlock\Unity\Hub\Editor\2019.3.0f6\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.ugui\Editor\UI\PropertyDrawers\DropdownOptionListDrawer.cs" />
|
<Compile Include="/home/warlock/Unity/Hub/Editor/2019.3.0f6/Editor/Data/Resources/PackageManager/BuiltInPackages/com.unity.ugui/Editor/UI/PropertyDrawers/DropdownOptionListDrawer.cs" />
|
||||||
<Compile Include="\home\warlock\Unity\Hub\Editor\2019.3.0f6\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.ugui\Editor\UI\PropertyDrawers\FontDataDrawer.cs" />
|
<Compile Include="/home/warlock/Unity/Hub/Editor/2019.3.0f6/Editor/Data/Resources/PackageManager/BuiltInPackages/com.unity.ugui/Editor/UI/PropertyDrawers/FontDataDrawer.cs" />
|
||||||
<Compile Include="\home\warlock\Unity\Hub\Editor\2019.3.0f6\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.ugui\Editor\UI\PropertyDrawers\NavigationDrawer.cs" />
|
<Compile Include="/home/warlock/Unity/Hub/Editor/2019.3.0f6/Editor/Data/Resources/PackageManager/BuiltInPackages/com.unity.ugui/Editor/UI/PropertyDrawers/NavigationDrawer.cs" />
|
||||||
<Compile Include="\home\warlock\Unity\Hub\Editor\2019.3.0f6\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.ugui\Editor\UI\PropertyDrawers\SpriteStateDrawer.cs" />
|
<Compile Include="/home/warlock/Unity/Hub/Editor/2019.3.0f6/Editor/Data/Resources/PackageManager/BuiltInPackages/com.unity.ugui/Editor/UI/PropertyDrawers/SpriteStateDrawer.cs" />
|
||||||
<Compile Include="\home\warlock\Unity\Hub\Editor\2019.3.0f6\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.ugui\Editor\UI\RawImageEditor.cs" />
|
<Compile Include="/home/warlock/Unity/Hub/Editor/2019.3.0f6/Editor/Data/Resources/PackageManager/BuiltInPackages/com.unity.ugui/Editor/UI/RawImageEditor.cs" />
|
||||||
<Compile Include="\home\warlock\Unity\Hub\Editor\2019.3.0f6\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.ugui\Editor\UI\RectMask2DEditor.cs" />
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<Compile Include="/home/warlock/Unity/Hub/Editor/2019.3.0f6/Editor/Data/Resources/PackageManager/BuiltInPackages/com.unity.ugui/Editor/UI/RectMask2DEditor.cs" />
|
||||||
<Compile Include="\home\warlock\Unity\Hub\Editor\2019.3.0f6\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.ugui\Editor\UI\ScrollRectEditor.cs" />
|
<Compile Include="/home/warlock/Unity/Hub/Editor/2019.3.0f6/Editor/Data/Resources/PackageManager/BuiltInPackages/com.unity.ugui/Editor/UI/ScrollRectEditor.cs" />
|
||||||
<Compile Include="\home\warlock\Unity\Hub\Editor\2019.3.0f6\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.ugui\Editor\UI\ScrollbarEditor.cs" />
|
<Compile Include="/home/warlock/Unity/Hub/Editor/2019.3.0f6/Editor/Data/Resources/PackageManager/BuiltInPackages/com.unity.ugui/Editor/UI/ScrollbarEditor.cs" />
|
||||||
<Compile Include="\home\warlock\Unity\Hub\Editor\2019.3.0f6\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.ugui\Editor\UI\SelectableEditor.cs" />
|
<Compile Include="/home/warlock/Unity/Hub/Editor/2019.3.0f6/Editor/Data/Resources/PackageManager/BuiltInPackages/com.unity.ugui/Editor/UI/SelectableEditor.cs" />
|
||||||
<Compile Include="\home\warlock\Unity\Hub\Editor\2019.3.0f6\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.ugui\Editor\UI\SelfControllerEditor.cs" />
|
<Compile Include="/home/warlock/Unity/Hub/Editor/2019.3.0f6/Editor/Data/Resources/PackageManager/BuiltInPackages/com.unity.ugui/Editor/UI/SelfControllerEditor.cs" />
|
||||||
<Compile Include="\home\warlock\Unity\Hub\Editor\2019.3.0f6\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.ugui\Editor\UI\SliderEditor.cs" />
|
<Compile Include="/home/warlock/Unity/Hub/Editor/2019.3.0f6/Editor/Data/Resources/PackageManager/BuiltInPackages/com.unity.ugui/Editor/UI/SliderEditor.cs" />
|
||||||
<Compile Include="\home\warlock\Unity\Hub\Editor\2019.3.0f6\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.ugui\Editor\UI\SpriteDrawUtility.cs" />
|
<Compile Include="/home/warlock/Unity/Hub/Editor/2019.3.0f6/Editor/Data/Resources/PackageManager/BuiltInPackages/com.unity.ugui/Editor/UI/SpriteDrawUtility.cs" />
|
||||||
<Compile Include="\home\warlock\Unity\Hub\Editor\2019.3.0f6\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.ugui\Editor\UI\TextEditor.cs" />
|
<Compile Include="/home/warlock/Unity/Hub/Editor/2019.3.0f6/Editor/Data/Resources/PackageManager/BuiltInPackages/com.unity.ugui/Editor/UI/TextEditor.cs" />
|
||||||
<Compile Include="\home\warlock\Unity\Hub\Editor\2019.3.0f6\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.ugui\Editor\UI\ToggleEditor.cs" />
|
<Compile Include="/home/warlock/Unity/Hub/Editor/2019.3.0f6/Editor/Data/Resources/PackageManager/BuiltInPackages/com.unity.ugui/Editor/UI/ToggleEditor.cs" />
|
||||||
<Reference Include="UnityEngine">
|
<Reference Include="UnityEngine">
|
||||||
<HintPath>/home/warlock/Unity/Hub/Editor/2019.3.0f6/Editor/Data/Managed/UnityEngine/UnityEngine.dll</HintPath>
|
<HintPath>/home/warlock/Unity/Hub/Editor/2019.3.0f6/Editor/Data/Managed/UnityEngine/UnityEngine.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
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|
|
||||||
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|
@ -28,15 +28,6 @@
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||||||
<NoWarn>0169</NoWarn>
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<NoWarn>0169</NoWarn>
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||||||
<AllowUnsafeBlocks>False</AllowUnsafeBlocks>
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<AllowUnsafeBlocks>False</AllowUnsafeBlocks>
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||||||
</PropertyGroup>
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</PropertyGroup>
|
||||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
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|
||||||
<DebugType>pdbonly</DebugType>
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|
||||||
<Optimize>true</Optimize>
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|
||||||
<OutputPath>Temp\bin\Release\</OutputPath>
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|
||||||
<ErrorReport>prompt</ErrorReport>
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|
||||||
<WarningLevel>4</WarningLevel>
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|
||||||
<NoWarn>0169</NoWarn>
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|
||||||
<AllowUnsafeBlocks>False</AllowUnsafeBlocks>
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|
||||||
</PropertyGroup>
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||||||
<PropertyGroup>
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<PropertyGroup>
|
||||||
<NoConfig>true</NoConfig>
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<NoConfig>true</NoConfig>
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||||||
<NoStdLib>true</NoStdLib>
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<NoStdLib>true</NoStdLib>
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||||||
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@ -45,113 +36,113 @@
|
||||||
<ImplicitlyExpandDesignTimeFacades>false</ImplicitlyExpandDesignTimeFacades>
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<ImplicitlyExpandDesignTimeFacades>false</ImplicitlyExpandDesignTimeFacades>
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||||||
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|
</PropertyGroup>
|
||||||
<ItemGroup>
|
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||||||
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||||||
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||||||
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|
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|
||||||
|
|
@ -45,91 +36,91 @@
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||||||
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||||||
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||||||
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||||||
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||||||
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||||||
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|
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|
||||||
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|
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|
||||||
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|
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|
||||||
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|
<Compile Include="/home/warlock/Unity/Hub/Editor/2019.3.0f6/Editor/Data/Resources/PackageManager/BuiltInPackages/com.unity.ugui/Runtime/UI/Core/Slider.cs" />
|
||||||
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|
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|
||||||
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|
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|
||||||
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|
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|
||||||
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|
<Compile Include="/home/warlock/Unity/Hub/Editor/2019.3.0f6/Editor/Data/Resources/PackageManager/BuiltInPackages/com.unity.ugui/Runtime/UI/Core/Text.cs" />
|
||||||
<Compile Include="\home\warlock\Unity\Hub\Editor\2019.3.0f6\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.ugui\Runtime\UI\Core\Toggle.cs" />
|
<Compile Include="/home/warlock/Unity/Hub/Editor/2019.3.0f6/Editor/Data/Resources/PackageManager/BuiltInPackages/com.unity.ugui/Runtime/UI/Core/Toggle.cs" />
|
||||||
<Compile Include="\home\warlock\Unity\Hub\Editor\2019.3.0f6\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.ugui\Runtime\UI\Core\ToggleGroup.cs" />
|
<Compile Include="/home/warlock/Unity/Hub/Editor/2019.3.0f6/Editor/Data/Resources/PackageManager/BuiltInPackages/com.unity.ugui/Runtime/UI/Core/ToggleGroup.cs" />
|
||||||
<Compile Include="\home\warlock\Unity\Hub\Editor\2019.3.0f6\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.ugui\Runtime\UI\Core\Utility\ListPool.cs" />
|
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|
||||||
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|
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|
||||||
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|
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|
||||||
<Compile Include="\home\warlock\Unity\Hub\Editor\2019.3.0f6\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.ugui\Runtime\UI\Core\Utility\VertexHelper.cs" />
|
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|
||||||
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|
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|
||||||
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|
<Compile Include="/home/warlock/Unity/Hub/Editor/2019.3.0f6/Editor/Data/Resources/PackageManager/BuiltInPackages/com.unity.ugui/Runtime/UI/Core/VertexModifiers/IMeshModifier.cs" />
|
||||||
<Compile Include="\home\warlock\Unity\Hub\Editor\2019.3.0f6\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.ugui\Runtime\UI\Core\VertexModifiers\Outline.cs" />
|
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|
||||||
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|
<Compile Include="/home/warlock/Unity/Hub/Editor/2019.3.0f6/Editor/Data/Resources/PackageManager/BuiltInPackages/com.unity.ugui/Runtime/UI/Core/VertexModifiers/PositionAsUV1.cs" />
|
||||||
<Compile Include="\home\warlock\Unity\Hub\Editor\2019.3.0f6\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.ugui\Runtime\UI\Core\VertexModifiers\Shadow.cs" />
|
<Compile Include="/home/warlock/Unity/Hub/Editor/2019.3.0f6/Editor/Data/Resources/PackageManager/BuiltInPackages/com.unity.ugui/Runtime/UI/Core/VertexModifiers/Shadow.cs" />
|
||||||
<Reference Include="UnityEngine">
|
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|
||||||
<HintPath>/home/warlock/Unity/Hub/Editor/2019.3.0f6/Editor/Data/Managed/UnityEngine/UnityEngine.dll</HintPath>
|
<HintPath>/home/warlock/Unity/Hub/Editor/2019.3.0f6/Editor/Data/Managed/UnityEngine/UnityEngine.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
|
|
|
||||||
71
kcp2k.csproj
71
kcp2k.csproj
|
|
@ -2,8 +2,6 @@
|
||||||
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||||
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|
<PropertyGroup>
|
||||||
<LangVersion>latest</LangVersion>
|
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|
||||||
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|
|
||||||
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|
|
||||||
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|
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|
||||||
<PropertyGroup>
|
<PropertyGroup>
|
||||||
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
|
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
|
||||||
|
|
@ -11,7 +9,7 @@
|
||||||
<ProductVersion>10.0.20506</ProductVersion>
|
<ProductVersion>10.0.20506</ProductVersion>
|
||||||
<SchemaVersion>2.0</SchemaVersion>
|
<SchemaVersion>2.0</SchemaVersion>
|
||||||
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|
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|
||||||
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|
||||||
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|
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|
||||||
<AppDesignerFolder>Properties</AppDesignerFolder>
|
<AppDesignerFolder>Properties</AppDesignerFolder>
|
||||||
<AssemblyName>kcp2k</AssemblyName>
|
<AssemblyName>kcp2k</AssemblyName>
|
||||||
|
|
@ -30,15 +28,6 @@
|
||||||
<NoWarn>0169</NoWarn>
|
<NoWarn>0169</NoWarn>
|
||||||
<AllowUnsafeBlocks>True</AllowUnsafeBlocks>
|
<AllowUnsafeBlocks>True</AllowUnsafeBlocks>
|
||||||
</PropertyGroup>
|
</PropertyGroup>
|
||||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
|
|
||||||
<DebugType>pdbonly</DebugType>
|
|
||||||
<Optimize>true</Optimize>
|
|
||||||
<OutputPath>Temp\bin\Release\</OutputPath>
|
|
||||||
<ErrorReport>prompt</ErrorReport>
|
|
||||||
<WarningLevel>4</WarningLevel>
|
|
||||||
<NoWarn>0169</NoWarn>
|
|
||||||
<AllowUnsafeBlocks>True</AllowUnsafeBlocks>
|
|
||||||
</PropertyGroup>
|
|
||||||
<PropertyGroup>
|
<PropertyGroup>
|
||||||
<NoConfig>true</NoConfig>
|
<NoConfig>true</NoConfig>
|
||||||
<NoStdLib>true</NoStdLib>
|
<NoStdLib>true</NoStdLib>
|
||||||
|
|
@ -47,37 +36,26 @@
|
||||||
<ImplicitlyExpandDesignTimeFacades>false</ImplicitlyExpandDesignTimeFacades>
|
<ImplicitlyExpandDesignTimeFacades>false</ImplicitlyExpandDesignTimeFacades>
|
||||||
</PropertyGroup>
|
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|
||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
|
<Compile Include="Assets/Mirror/Runtime/Transport/KCP/kcp2k/highlevel/KcpChannel.cs" />
|
||||||
|
<Compile Include="Assets/Mirror/Runtime/Transport/KCP/kcp2k/highlevel/KcpClient.cs" />
|
||||||
|
<Compile Include="Assets/Mirror/Runtime/Transport/KCP/kcp2k/highlevel/KcpClientConnection.cs" />
|
||||||
|
<Compile Include="Assets/Mirror/Runtime/Transport/KCP/kcp2k/highlevel/KcpConnection.cs" />
|
||||||
|
<Compile Include="Assets/Mirror/Runtime/Transport/KCP/kcp2k/highlevel/KcpHeader.cs" />
|
||||||
|
<Compile Include="Assets/Mirror/Runtime/Transport/KCP/kcp2k/highlevel/KcpServer.cs" />
|
||||||
|
<Compile Include="Assets/Mirror/Runtime/Transport/KCP/kcp2k/highlevel/KcpServerConnection.cs" />
|
||||||
|
<Compile Include="Assets/Mirror/Runtime/Transport/KCP/kcp2k/highlevel/Log.cs" />
|
||||||
|
<Compile Include="Assets/Mirror/Runtime/Transport/KCP/kcp2k/highlevel/NonAlloc/KcpClientConnectionNonAlloc.cs" />
|
||||||
|
<Compile Include="Assets/Mirror/Runtime/Transport/KCP/kcp2k/highlevel/NonAlloc/KcpClientNonAlloc.cs" />
|
||||||
|
<Compile Include="Assets/Mirror/Runtime/Transport/KCP/kcp2k/highlevel/NonAlloc/KcpServerConnectionNonAlloc.cs" />
|
||||||
|
<Compile Include="Assets/Mirror/Runtime/Transport/KCP/kcp2k/highlevel/NonAlloc/KcpServerNonAlloc.cs" />
|
||||||
|
<Compile Include="Assets/Mirror/Runtime/Transport/KCP/kcp2k/kcp/AssemblyInfo.cs" />
|
||||||
|
<Compile Include="Assets/Mirror/Runtime/Transport/KCP/kcp2k/kcp/Kcp.cs" />
|
||||||
|
<Compile Include="Assets/Mirror/Runtime/Transport/KCP/kcp2k/kcp/Pool.cs" />
|
||||||
|
<Compile Include="Assets/Mirror/Runtime/Transport/KCP/kcp2k/kcp/Segment.cs" />
|
||||||
|
<Compile Include="Assets/Mirror/Runtime/Transport/KCP/kcp2k/kcp/Utils.cs" />
|
||||||
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|
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|
||||||
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||||||
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||||||
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||||||
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||||||
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|
||||||
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|
|
||||||
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|
||||||
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|
|
||||||
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|
|
||||||
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|
|
||||||
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|
|
||||||
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|
|
||||||
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|
|
||||||
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|
|
||||||
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|
||||||
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|
||||||
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|
||||||
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|
||||||
<Compile Include="Assets\Mirror\Runtime\Transport\KCP\kcp2k\highlevel\NonAlloc\KcpServerNonAlloc.cs" />
|
|
||||||
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|
||||||
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|
||||||
<Compile Include="Assets\Mirror\Runtime\Transport\KCP\kcp2k\kcp\Pool.cs" />
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|
||||||
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|
||||||
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|
||||||
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||||||
<HintPath>/media/RocketSpeed/Unity_Projects/NanoPark/Library/ScriptAssemblies/UnityEditor.UI.dll</HintPath>
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<HintPath>/media/RocketSpeed/Unity_Projects/NanoPark/Library/ScriptAssemblies/UnityEngine.UI.dll</HintPath>
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||||||
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|
@ -252,6 +230,9 @@
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@ -621,9 +602,17 @@
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||||||
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BIN
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|
@ -11,7 +9,7 @@
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<ProductVersion>10.0.20506</ProductVersion>
|
||||||
<SchemaVersion>2.0</SchemaVersion>
|
<SchemaVersion>2.0</SchemaVersion>
|
||||||
<RootNamespace></RootNamespace>
|
<RootNamespace></RootNamespace>
|
||||||
<ProjectGuid>{3A6B351A-1ED3-5033-C514-470DFA96D5C8}</ProjectGuid>
|
<ProjectGuid>{1a356b3a-d31e-3350-c514-470dfa96d5c8}</ProjectGuid>
|
||||||
<OutputType>Library</OutputType>
|
<OutputType>Library</OutputType>
|
||||||
<AppDesignerFolder>Properties</AppDesignerFolder>
|
<AppDesignerFolder>Properties</AppDesignerFolder>
|
||||||
<AssemblyName>where-allocations</AssemblyName>
|
<AssemblyName>where-allocations</AssemblyName>
|
||||||
|
|
@ -30,15 +28,6 @@
|
||||||
<NoWarn>0169</NoWarn>
|
<NoWarn>0169</NoWarn>
|
||||||
<AllowUnsafeBlocks>False</AllowUnsafeBlocks>
|
<AllowUnsafeBlocks>False</AllowUnsafeBlocks>
|
||||||
</PropertyGroup>
|
</PropertyGroup>
|
||||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
|
|
||||||
<DebugType>pdbonly</DebugType>
|
|
||||||
<Optimize>true</Optimize>
|
|
||||||
<OutputPath>Temp\bin\Release\</OutputPath>
|
|
||||||
<ErrorReport>prompt</ErrorReport>
|
|
||||||
<WarningLevel>4</WarningLevel>
|
|
||||||
<NoWarn>0169</NoWarn>
|
|
||||||
<AllowUnsafeBlocks>False</AllowUnsafeBlocks>
|
|
||||||
</PropertyGroup>
|
|
||||||
<PropertyGroup>
|
<PropertyGroup>
|
||||||
<NoConfig>true</NoConfig>
|
<NoConfig>true</NoConfig>
|
||||||
<NoStdLib>true</NoStdLib>
|
<NoStdLib>true</NoStdLib>
|
||||||
|
|
@ -47,23 +36,12 @@
|
||||||
<ImplicitlyExpandDesignTimeFacades>false</ImplicitlyExpandDesignTimeFacades>
|
<ImplicitlyExpandDesignTimeFacades>false</ImplicitlyExpandDesignTimeFacades>
|
||||||
</PropertyGroup>
|
</PropertyGroup>
|
||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
|
<Compile Include="Assets/Mirror/Runtime/Transport/KCP/kcp2k/where-allocation/Scripts/AssemblyInfo.cs" />
|
||||||
|
<Compile Include="Assets/Mirror/Runtime/Transport/KCP/kcp2k/where-allocation/Scripts/Extensions.cs" />
|
||||||
|
<Compile Include="Assets/Mirror/Runtime/Transport/KCP/kcp2k/where-allocation/Scripts/IPEndPointNonAlloc.cs" />
|
||||||
<Reference Include="UnityEngine">
|
<Reference Include="UnityEngine">
|
||||||
<HintPath>/home/warlock/Unity/Hub/Editor/2019.3.0f6/Editor/Data/Managed/UnityEngine/UnityEngine.dll</HintPath>
|
<HintPath>/home/warlock/Unity/Hub/Editor/2019.3.0f6/Editor/Data/Managed/UnityEngine/UnityEngine.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEditor">
|
|
||||||
<HintPath>/home/warlock/Unity/Hub/Editor/2019.3.0f6/Editor/Data/Managed/UnityEditor.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
</ItemGroup>
|
|
||||||
<ItemGroup>
|
|
||||||
<Compile Include="Assets\Mirror\Runtime\Transport\KCP\kcp2k\where-allocation\Scripts\AssemblyInfo.cs" />
|
|
||||||
<Compile Include="Assets\Mirror\Runtime\Transport\KCP\kcp2k\where-allocation\Scripts\Extensions.cs" />
|
|
||||||
<Compile Include="Assets\Mirror\Runtime\Transport\KCP\kcp2k\where-allocation\Scripts\IPEndPointNonAlloc.cs" />
|
|
||||||
<Reference Include="UnityEditor.UI">
|
|
||||||
<HintPath>/media/RocketSpeed/Unity_Projects/NanoPark/Library/ScriptAssemblies/UnityEditor.UI.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="UnityEngine.UI">
|
|
||||||
<HintPath>/media/RocketSpeed/Unity_Projects/NanoPark/Library/ScriptAssemblies/UnityEngine.UI.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="UnityEngine.AIModule">
|
<Reference Include="UnityEngine.AIModule">
|
||||||
<HintPath>/home/warlock/Unity/Hub/Editor/2019.3.0f6/Editor/Data/Managed/UnityEngine/UnityEngine.AIModule.dll</HintPath>
|
<HintPath>/home/warlock/Unity/Hub/Editor/2019.3.0f6/Editor/Data/Managed/UnityEngine/UnityEngine.AIModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
|
|
@ -238,6 +216,9 @@
|
||||||
<Reference Include="UnityEngine.XRModule">
|
<Reference Include="UnityEngine.XRModule">
|
||||||
<HintPath>/home/warlock/Unity/Hub/Editor/2019.3.0f6/Editor/Data/Managed/UnityEngine/UnityEngine.XRModule.dll</HintPath>
|
<HintPath>/home/warlock/Unity/Hub/Editor/2019.3.0f6/Editor/Data/Managed/UnityEngine/UnityEngine.XRModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
|
<Reference Include="UnityEditor">
|
||||||
|
<HintPath>/home/warlock/Unity/Hub/Editor/2019.3.0f6/Editor/Data/Managed/UnityEditor.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
<Reference Include="UnityEditor.VR">
|
<Reference Include="UnityEditor.VR">
|
||||||
<HintPath>/home/warlock/Unity/Hub/Editor/2019.3.0f6/Editor/Data/UnityExtensions/Unity/UnityVR/Editor/UnityEditor.VR.dll</HintPath>
|
<HintPath>/home/warlock/Unity/Hub/Editor/2019.3.0f6/Editor/Data/UnityExtensions/Unity/UnityVR/Editor/UnityEditor.VR.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
|
|
@ -605,6 +586,16 @@
|
||||||
<HintPath>/home/warlock/Unity/Hub/Editor/2019.3.0f6/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/mscorlib.dll</HintPath>
|
<HintPath>/home/warlock/Unity/Hub/Editor/2019.3.0f6/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/mscorlib.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
|
<ItemGroup>
|
||||||
|
<ProjectReference Include="UnityEditor.UI.csproj">
|
||||||
|
<Project>{d5284a81-f67c-7e2c-3e13-cdac4bdbd32c}</Project>
|
||||||
|
<Name>UnityEditor.UI</Name>
|
||||||
|
</ProjectReference>
|
||||||
|
<ProjectReference Include="UnityEngine.UI.csproj">
|
||||||
|
<Project>{779772c6-608b-44d7-da1a-f2b38bd2f9b6}</Project>
|
||||||
|
<Name>UnityEngine.UI</Name>
|
||||||
|
</ProjectReference>
|
||||||
|
</ItemGroup>
|
||||||
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
||||||
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
|
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
|
||||||
Other similar extension points exist, see Microsoft.Common.targets.
|
Other similar extension points exist, see Microsoft.Common.targets.
|
||||||
|
|
|
||||||
Loading…
Reference in New Issue
Block a user