Collectables stored + Metal and Oxygen added to game

This commit is contained in:
Sewmina 2022-04-21 07:08:38 +05:30
parent 4e63909cf5
commit fa429899d6
9 changed files with 867 additions and 88 deletions

View File

@ -2,7 +2,14 @@
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@ -212648,6 +213308,7 @@ MonoBehaviour:
collectableAmount: 0 collectableAmount: 0
btn: {fileID: 2098386628} btn: {fileID: 2098386628}
txt: {fileID: 1959732800} txt: {fileID: 1959732800}
resourceType: 0
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View File

@ -23,5 +23,6 @@ MonoBehaviour:
price: 20000 price: 20000
description: This is an Oxygen Mine description: This is an Oxygen Mine
collectable: 1 collectable: 1
resourceType: 1
productinoRates: productinoRates:
- 1 - 1

View File

@ -12,9 +12,17 @@ public class BuildingData : ScriptableObject
public string description; public string description;
public bool collectable; public bool collectable;
public CollectablesData.ResourceType resourceType;
public float[] productinoRates; public float[] productinoRates;
} }
public static class CollectablesData{
public enum ResourceType{
Metal,
Oxygen
}
}
[System.Serializable] [System.Serializable]
public class BuildingStat{ public class BuildingStat{
public string name; public string name;

View File

@ -6,11 +6,18 @@ using UnityEngine.UI;
public class CollectBtn : MonoBehaviour public class CollectBtn : MonoBehaviour
{ {
public DateTime lastCollected; public DateTime lastCollected;
public string buildingId;
public float productionRate; public float productionRate;
public double collectableAmount; public double collectableAmount;
public Button btn; public Button btn;
public TMP_Text txt; public TMP_Text txt;
public CollectablesData.ResourceType resourceType;
void Start(){
btn.onClick.AddListener(OnClick);
}
void Update() void Update()
{ {
@ -20,8 +27,25 @@ public class CollectBtn : MonoBehaviour
btn.interactable = collectableAmount > 1; btn.interactable = collectableAmount > 1;
} }
public void Set(DateTime _lastCollected, float _productionRate){ public void Set(string id,DateTime _lastCollected, float _productionRate, CollectablesData.ResourceType _resourceType){
buildingId = id;
lastCollected = _lastCollected; lastCollected = _lastCollected;
productionRate=_productionRate; productionRate=_productionRate;
resourceType = _resourceType;
}
void OnClick(){
collectableAmount=((DateTime.Now - lastCollected).TotalSeconds * productionRate);
lastCollected = DBmanager.GetNetworkTime();
switch (resourceType){
case CollectablesData.ResourceType.Metal:
DBmanager.SetMetal(DBmanager.Metal + (int)collectableAmount);
break;
case CollectablesData.ResourceType.Oxygen:
DBmanager.SetOxygen(DBmanager.Oxygen + (int)collectableAmount);
break;
}
DBmanager.CollectBuilding(buildingId);
} }
} }

View File

@ -15,11 +15,16 @@ public class DBmanager : MonoBehaviour
public static string username = null; public static string username = null;
private static int coins = 0; private static int coins = 0;
private static int gems = 0; private static int gems = 0;
private static int metal = 0;
private static int oxygen = 0;
public static List<BuildingState> buildingStates = new List<BuildingState>(); public static List<BuildingState> buildingStates = new List<BuildingState>();
public static UnityEvent OnStateChanged = new UnityEvent(); public static UnityEvent OnStateChanged = new UnityEvent();
public static int Coins => coins; public static int Coins => coins;
public static int Gems => gems; public static int Gems => gems;
public static int Metal => metal;
public static int Oxygen => oxygen;
public static bool LoggedIn { get { return username != null; } } public static bool LoggedIn { get { return username != null; } }
public static void LogOut() public static void LogOut()
@ -78,7 +83,7 @@ public class DBmanager : MonoBehaviour
return networkDateTime.ToLocalTime(); return networkDateTime.ToLocalTime();
} }
// stackoverflow.com/a/3294698/162671
static uint SwapEndianness(ulong x) static uint SwapEndianness(ulong x)
{ {
return (uint) (((x & 0x000000ff) << 24) + return (uint) (((x & 0x000000ff) << 24) +
@ -132,7 +137,52 @@ public class DBmanager : MonoBehaviour
GameManagerInstance.gameManager.RefreshData(); GameManagerInstance.gameManager.RefreshData();
} }
public static void GetBuildingStates(string rawData){ public async static void SetMetal(int newValue,bool justOffline=false){
WWWForm form = new WWWForm();
form.AddField("name", username);
form.AddField("metal", newValue);
if(justOffline){metal=newValue; return;}
using(UnityWebRequest www = UnityWebRequest.Post(phpRoot + "set_metal.php",form)){
var operation = www.SendWebRequest();
while(!operation.isDone){
await Task.Yield();
}
if(www.downloadHandler.text=="0"){
metal = newValue;
}else{
Debug.Log("Response : " + www.downloadHandler.text);
Debug.LogWarning("Failed to set metal to " + newValue);
}
}
GameManagerInstance.gameManager.RefreshData();
}
public async static void SetOxygen(int newValue,bool justOffline=false){
WWWForm form = new WWWForm();
form.AddField("name", username);
form.AddField("oxygen", newValue);
if(justOffline){oxygen=newValue; return;}
using(UnityWebRequest www = UnityWebRequest.Post(phpRoot + "set_oxygen.php",form)){
var operation = www.SendWebRequest();
while(!operation.isDone){
await Task.Yield();
}
if(www.downloadHandler.text=="0"){
oxygen = newValue;
}else{
Debug.Log("Response : " + www.downloadHandler.text);
Debug.LogWarning("Failed to set oxygen to " + newValue);
}
}
GameManagerInstance.gameManager.RefreshData();
}
public static bool GetBuildingStates(string rawData){
bool success = false;
try{ try{
buildingStates = JsonConvert.DeserializeObject<List<BuildingState>>(rawData); buildingStates = JsonConvert.DeserializeObject<List<BuildingState>>(rawData);
@ -140,12 +190,15 @@ public class DBmanager : MonoBehaviour
if(buildingStates==null){ if(buildingStates==null){
buildingStates = new List<BuildingState>(); buildingStates = new List<BuildingState>();
} }
success=true;
}catch(Exception e){ }catch(Exception e){
Debug.LogError(e.Message); Debug.LogError(e.Message);
Debug.LogError("Error updating buildings from server, Response:" + rawData); Debug.LogError("Error updating buildings from server, Response:" + rawData);
success=false;
} }
OnStateChanged.Invoke(); OnStateChanged.Invoke();
return success;
} }
public async static Task AddBuilding(BuildingData buildingData){ public async static Task AddBuilding(BuildingData buildingData){
@ -178,6 +231,21 @@ public class DBmanager : MonoBehaviour
OnStateChanged.Invoke(); OnStateChanged.Invoke();
} }
public async static Task CollectBuilding(string id){
for(int i=0; i < buildingStates.Count; i++){
if(buildingStates[i].id == id){
buildingStates[i].lastCollectedTimestamp = GetNetworkTime();
Debug.Log("Setting " + id + " last collected to " + buildingStates[i].lastCollectedTimestamp);
break;
}
}
await UpdateBuildingsToServer();
OnStateChanged.Invoke();
}
public async static Task RelocateBuilding(string id, Vector3 newPosition){ public async static Task RelocateBuilding(string id, Vector3 newPosition){
for(int i=0; i < buildingStates.Count; i++){ for(int i=0; i < buildingStates.Count; i++){
if(buildingStates[i].id == id){ if(buildingStates[i].id == id){

View File

@ -10,6 +10,8 @@ public class GameManager : MonoBehaviour
public TMP_Text usernameTxt; public TMP_Text usernameTxt;
public TMP_Text coinsTxt; public TMP_Text coinsTxt;
public TMP_Text gemsTxt; public TMP_Text gemsTxt;
public TMP_Text metalTxt;
public TMP_Text oxygenTxt;
void Start() void Start()
{ {
@ -35,6 +37,8 @@ public class GameManager : MonoBehaviour
public void RefreshData(){ public void RefreshData(){
coinsTxt.text = DBmanager.Coins.ToString(); coinsTxt.text = DBmanager.Coins.ToString();
gemsTxt.text = DBmanager.Gems.ToString(); gemsTxt.text = DBmanager.Gems.ToString();
metalTxt.text = DBmanager.Metal.ToString();
oxygenTxt.text = DBmanager.Oxygen.ToString();
} }
} }

View File

@ -86,7 +86,9 @@ public class LoginManager : MonoBehaviour
PlayerPrefs.SetString("password", login_password.text); PlayerPrefs.SetString("password", login_password.text);
PlayerPrefs.Save();} PlayerPrefs.Save();}
DBmanager.username = login_username.text; DBmanager.username = login_username.text;
DBmanager.GetBuildingStates(www.text.Split('\t')[3]); DBmanager.GetBuildingStates(www.text.Split('\t')[5]);
DBmanager.SetOxygen(int.Parse(www.text.Split('\t')[4]),true);
DBmanager.SetMetal(int.Parse(www.text.Split('\t')[3]),true);
DBmanager.SetGems(int.Parse(www.text.Split('\t')[2]),true); DBmanager.SetGems(int.Parse(www.text.Split('\t')[2]),true);
DBmanager.SetCoins(int.Parse(www.text.Split('\t')[1]),true); DBmanager.SetCoins(int.Parse(www.text.Split('\t')[1]),true);

View File

@ -52,7 +52,7 @@ public class SelectedItemMenu : MonoBehaviour
if(Selector.selectedData.collectable){ if(Selector.selectedData.collectable){
collectBtn.gameObject.SetActive(true); collectBtn.gameObject.SetActive(true);
Debug.Log("Last collected : " +Selector.selectedBuilding.lastCollected ); Debug.Log("Last collected : " +Selector.selectedBuilding.lastCollected );
collectBtn.Set(Selector.selectedBuilding.lastCollected,Selector.selectedData.productinoRates[Selector.selectedBuilding.curLevel]); collectBtn.Set(Selector.selectedData.buildingName,Selector.selectedBuilding.lastCollected,Selector.selectedData.productinoRates[Selector.selectedBuilding.curLevel],Selector.selectedData.resourceType);
}else{ }else{
collectBtn.gameObject.SetActive(false); collectBtn.gameObject.SetActive(false);
} }